Patch 1.71 für die PC-Version von Atom Zombie Smasher 1.67 March 23, 2011 1.65/66 March 20, 2011 - Fix: bad framerate bug. 1.63 March 16, 2011 1.62 March 15, 2011 1.6 March 6, 2011 1.55 February 24, 2011 1.52 February 22, 2011 1.51 February 21, 2011 1. Activate debug mode (Ctrl+F11, Esc) HELI_NAME Pleasant Pheasant - Mods: added parameter to force No Quarter gamemode. FORCE_NOQUARTER 0 - Netbook mode: optimized world map rendering. 1.45 February 15, 2011 1.42 February 10, 2011 1.41 February 9, 2011 1.34 February 7, 2011 1.33 February 3, 2011 1.32 February 2, 2011 1.31 January 31, 2011 1.3 January 31, 2011 - New mod parameter: how many of each mercs are available. MERCS_AMT_ARTILLERY 1 - New mod parameter: how many shells arty can fire per level. STAT_ARTY_SHELLS_1 1 - Music: fixed missing level music cue. 1.25 January 28, 2011 1.24 January 26, 2011 1.23 January 25, 2011 1.22 January 24, 2011 1.21 January 22, 2011 1.2 January 21, 2011 1.1 January 20, 2011
1.71 March 29, 2011
- Gameplay: level-4 outbreaks now constantly spread to neighbors.
- Mods: added parameter to control level-4 spreading (GAME_ASSAULTSPREAD 1)
- Mods: added parameter for merc button UI. (UI_CONTROLBOX_BUTTONS 8 )
- Mods: added parameter for determining assault levels. (GAME_ASSAULTTHRESHOLD 1)
- Mods: added parameters for more scientist levels. (SCIPOP_LVL4 SCIPOP_LVL10)
- Mods: added parameter for minimum park size. (PARK_MINSIZE 2)
- Mods: infantry color now affects selector UI.
- Mods: periods now allowed in mod names.
- Debug: ctrl+shift+z to depopulate a territory.
- Performance: faster sniper overlay rendering.
- Fix: fixed force_noquarter parameter.
- Fix: fixed bug where Continue button overlapped Merc button.
- Fix: crash when no profiles are available.
1.69 March 24, 2011
- Fix: fixed "Fatal error loading sound" crash.
- Fixed audio crash in Weather Manager.
- Fix: fixed disappearing barricade bug.
- Gameplay: first merc is guaranteed to be offensive unit.
- Gameplay: added Combatant modifier. Ensures an offensive unit is always included in roster.
- Gameplay: balancing pass:
* Increased initial amount of scientists.
* Increase human speed.
* Increased human territory points.
* Increase heli land time.
* Decrease sniper reposition time.
* Increased short game victory points.
* More parks!
- Mods: InfantryColor now affects in-game unit.
- Mods: added parameters to determine offensive mercs.
- Mods: added parameter to force Combatant gamemode.
- Achievements: fixed Street Sweeper and Snipe Hunt.
- Achievements: fixed stat accruement.
- UI: only show territory hover when in orders mode.
- UI: add achievement button to pause menu.
- Fix: updated with new OpenAL32 library.
- Fix: crash in mod viewer.
- Gameplay: barricades no longer required for mission start.
- Gameplay: remove Cabin Milestone if Party Wagon is active.
- Gameplay: plus/minus key can now be held.
- Fileshare: mod listing is now faster.
- Mod menu: mod listing is now faster.
- Mod parameter: Scientist starting amount (SCI_STARTINGAMOUNT 0)
- Mod parameter: Lvl-4 alternate spawning (ALTERNATE_SPAWN_EPIDEMIC 32)
- Mod parameter: more city populations (CITYPOP_LVL5 - CITYPOP_LVL10)
- Mod parameter: min. building size for snipers (SNIPER_MINBUILDINGSIZE 2)
- Achievements: fixed Tactical Camelid.
- Report-a-bug: now accepts question marks.
- Fix: better performance in worldmap screen.
- Fix: crash in tile rendering.
- Fix: crash in dictionary accessing.
- Fix: crash in bird audio.
- Fix: crash in modded building heights.
- Achievements: fixed stat accruement.
- Debug: press ctrl+x to complete mission.
- Debug: added Steam stat viewer.
- Fix: fixed hang when home territory is taken.
- Fix: fixed bug where people got stuck in barricades.
- Fix: fixed mixup between Alt. Spawning & No Quarter.
- Gameplay: fixed random sorting for mercenary selection.
- Camera: map now scrolls when mouse cursor is at screen edge.
- Video: added option for v-sync.
- Video: added commandline for framerate limit ( -framerate 60 )
- Debug: press ctrl+x to skip to next month.
- Achievements: fixed Champion of the People, Worm Has Turned
- Achievements: fixed Champion of the People, Worm Has Turned
- Fix: fixed crash in vignette file parsing.
- Fix: fixed crash in bird rendering.
- Fix: fixed crash with invalid characters in profile name.
- Fix: fixed crash in Zed Bait audio.
- Fix: fixed crash in Filemanager sort-by-date/name.
- Mods: new mod reload button (backslash).
- Mods: added population parameter for level-4 outbreaks (CITYPOP_LVL4).
- Mods: creating mods now grab latest online mod data.
- Performance: optimized barricade rendering.
- Fileshare: allow sorting only when done loading data.
- File mgr: added Rename button.
- File mgr: label bad/corrupt files.
- Fix: fixed crash in zed bait.
- Fix: fixed crash in territory scoring.
- Performance: optimized barricade placement.
- Mods: added rating system for mods.
- Mods: helicopter parameters are now floats (was integer).
- Fix: fixed crash when there are zero zombie territories.
- Fix: fixed crash when mod has duplicate parameters.
- Fix: fixed crash when quitting debug city.
- Balance: Llama Pile price adjustment.
- Fix: fixed bug in multiplayer merc selection.
- Fix: fixed crash in park generation.
- Fix: fixed crash in night crickets.
- Fix: fixed crash in File Share.
- Gameplay: Llama Pile now includes Llama Bomb unlock
- Gameplay: Added "No Quarter" gamemode. Zombies invade all territories.
- Mod screen: added sort by name/author.
- Fileshare: added sort by name/author/date.
- Fileshare: sort newest date by default.
- Fileshare: fixed "downloaded" icon.
- Mod creation: if no online connection, copies local manifest.txt
- Mods: added debug to increase/decrease outbreak level.
2. On the world map, hover mouse on territory.
3. CTRL+Z: increase outbreak level.
4. CTRL+SHIFT+Z: decrease outbreak level.
- Mods: added parameter for helicopter name.
- UI: updated controls screen.
- Fix: fixed crash in modded building heights.
- Controls: mouse middle-click now deselects merc.
- UI: mod name display to cityscape and world map.
- UI: fixed sniper mousecursor in coop play.
- UI: fixed minus key (Mac).
- Fix: crash in modded artillery stats.
- Mods: fix for downloading mods with non-alphanumeric names.
- Mods: Added error checking when hot-updating mod (press F12).
- Debug: debugmenu shortcut is now Ctrl+F11 (Mac: Ctrl+Backspace)
- Fixed ATI driver issue (PC)
- Mod Manager: added mod info viewer.
- Balancing: Alt. Spawning gamemode.
- Gameplay: dead mercs can now be upgraded.
- New modifier: spawn zombies in middle of city.
- Mods: added parameter for spawning zombies in middle of city.
- Mods: added parameter for giving all mercs.
- Mods: added parameter for forcing permadeath.
- Fix: fixed crash in park generation.
- Fix: fixed crash in helicopter spawning.
- Fix: fixed crash in tutorial system.
- Fix: fixed crash in text rendering.
- Fix: fixed crash in Zed Bait.
- Fix: fixed crash in Online File Share.
- Fix: fixed crash when deleting active profile.
- Mods: fixed float values.
- Mods: added parameter for infantry refire time.
- Mods: added parameter for max amount of superzombies.
- Mods: added parameter for superzombie spawn time.
- File Manager: added sort by name/date.
- Fix: fixed crash in building generation.
- Fix: fixed crash in Online File Share.
- Gameplay: fixed infantry cloning bug.
- Mods: fixed bug where savegames weren't loading their associated mod.
- Mods: fixed stat_arty_shells_* parameter.
- Patcher: fixed filename bug.
- Vignettes: fixed international region error.
- Vignettes: added better error checking.
- Mods: fixed typos in manifest file.
- Mods: MS_* milestones set to zero will now unlock at campaign start.
- Mods: debug menu opens with ctrl+shift+backspace (Mac only).
- Gameplay: fixed crash with unit reset.
- Unit reset: limited unit reset to planning phase.
- Fully Stocked mode: fixed crash.
- Permadeath: added missing Permadeath prompt.
- Barricades: fixed invisible barricade reset bug.
- Barricades: fixed crash.
- Patcher: fixed windows auto-patching (really)
- Linux: fixed permissions.
- Gameplay: right-click merc button to reset their position.
- New modifier: Triplets. Carry more than one of each merc type.
- New modifier: Permadeath. Disables mission restart.
- New mod parameter: control zombie spawn speed/amount.
ZED_SPAWNTIME 1.5
ZED_SPAWNWAVES 8
ZED_SPAWNAMOUNT 2
ZED_INITIALDELAY 0.1
MERCS_AMT_LANDMINE 1
MERCS_AMT_DYNAMITE 1
MERCS_AMT_BARRICADE 1
MERCS_AMT_SNIPERS 1
MERCS_AMT_INFANTRY 1
MERCS_AMT_NECTAR 1
STAT_ARTY_SHELLS_2 2
STAT_ARTY_SHELLS_3 3
STAT_ARTY_SHELLS_4 4
STAT_ARTY_SHELLS_5 5
STAT_ARTY_SHELLS_6 6
STAT_ARTY_SHELLS_7 7
STAT_ARTY_SHELLS_8 8
STAT_ARTY_SHELLS_9 9
STAT_ARTY_SHELLS_10 10
- Barricades: performance optimization.
- Snipers: performance optimization.
- Patcher: fixed some auto-run issues.
- Debugmode: added Input Viewer.
- Gameplay: added "Concede" button to dropdown menu.
- Gameplay: added loading screen when generating world.
- Gameplay: added textkey "Press 9 to restart" (Mac only)
- Gameplay: fixed bug where mission restart broke pause toggle.
- Mods: fixed scientist population crash when outbreak level > 4
- Patcher: Mac/Linux now routes player to download site.
- Landmines: fixed crash in draw code.
- Fileshare: fixed crash.
- File Upload: fixed crash.
- Gameplay: fixed issue with Level-4 "Concede" button not appearing.
- Gameplay: added more timescale controls:
Ctrl+Plus = max speed.
Ctrl+Minus = min speed.
Ctrl+Spacebar = default speed.
- Fileshare: fixed crash when scrolling list.
- Mods: fixed crash when outbreak levels exceed Level-4.
- Mods: fixed crash with modded worldmaps.
- Gameplay: added Purchaseable Llama Bombs.
- Screen: buttons now accommodate lower resolutions.
- Patcher: added auto-download for patches (Mac, Linux)
- Patcher: fixed crash when applying patch (Windows).
- Save/load: fixed crash when loading modded map sizes.
- Zed bait: fixed crash.
- Sound initialization: fixed crash.
- Linux: compatibility fixes.
- UI: spacebar now toggles to last-used timescale.
- UI: Pressing "9" now restarts the mission. (Mac only)
- Fully Stocked mode: suppress Catbird unlock popup.
- Save/load: fixed crash.
- Planning mode: fixed crash.
- Dynamite: fixed crash.
- Linux: fixed incorrect manual being packaged.
- Linux: OpenGL fix for some platforms.
- Start Menu: fixed readme link.
- Release build!
- Fully Stocked mode: hid extraneous unlock popups.
- Graphics: converted .tgas to .pngs
- Gameplay: fixed dynamite not respecting timescale.
- Gameplay: spawnmanager no longer has western bias.
- Fixed crash: in filemanager after deleting all files.
- Fixed crash: artillery draw code.
- Fully Stocked mode: removed infection difficulty ramp.
- Fully Stocked mode: removed purchaseable llamas.
- Casual mode: now propogates speed modification to infected humans.
- Hardcore mode: now propogates speed modification to infected humans.
- Cityscape: fixed uninitialized data in mission restart's restore positions.
- Cityscape: fixed infantry and sniper team squad renaming.
Pre-release build