Patch 12.21 für die Cinematic Mod 12.20 (full) von FakeFactory
"Raises the outdated graphical appearance of the Half-Life 2 trilogy to a state-of-the-art level, while giving it a more stressed, darker and minatory look. All low-res textures are replaced by high-res counterparts. Cinematic Mod adds an emotional cinematic music soundtrack, optional HD models and unused content from the original games!
Cinematic Mod 12
-This is a graphical / music total conversion. It looks and sounds very different compared to vanilla HL2.
-It's free, so don't complain: If you don't like the mod, you can delete it and play something else.
-To play this mod, you must own Half Life 2 + Episode 1 + Episode 2 fully installed and unlocked! (= started at least once) You cannot play without Episode 2 content!
-Remember to activate "High Quality" graphic settings in the options dialog. Especially the model setting must be at "High" or you'll get facial animation errors with HD models.
-You must enable HDR, when using the dynamic shadow enhanced maps. (Looks very weird and unnatural in LDR)
-If you are using HD characters, please re-initiate them with the new character pimper after updating the CM!
-Foreign language users: Please reinitialize your preferred language with the configurator.
Purpose of this mod
-Unified Engine; play the game (HL2 / EP1 / EP2) with the latest Orangebox engine / Advanced HDR / Dynamic Shadows
-Enhance the old HL2 maps with HDR, blooming, color-correction, new props, dynamic shadows
-Eliminate all blurry / Low-res textures with new Hi-res textures and/or Hi-res-Detail-Overlays
-Give the HL2 trilogy a more stressed, darker and uncomfortable look
-Enhance the soundtrack with a semi-dynamic new Hollywood-style music
-Add optional HD characters
-Add more replay-value
-Todo: Jamil Mullen based HD-Alyx (still not satisfied with my current work.)
-Todo: Valve-style HD-Alyx. I'll wait for the enhanced EP3 model to work with.
In this version almost all maps are updated. This will give you problems with savegames for sure. I'm sorry about that, but you have to start again with the actual chapter. This is, because VALVE stores several entity-states with entity-id into the savegames. Each map-update is invalidating the id-table, which leads to stability problems or strange effects when loading a savegame with old map-entities into the new maps."