DayZ: Update 1.07 veröffentlicht und Kostenlos-Wochenende
Parallel zur Veröffentlichung von Update 1.07 veranstaltet Bohemia Interactive auch ein Kostenlos-Wochenende für das zombifizierte Survival-Abenteuer DayZ. Noch bis zum Montag um 19 Uhr lässt sich das Spiel über den Store von Steam kostenlos installieren und spielen. Gleichzeitig will man den anschließenden Kauf mit Angeboten schmackhaft machen: Auf das Basis-Spiel wird in dem Zeitraum ein Rabatt von 40 Prozent gewährt, beim kürzlich veröffentlichten DLC Livonia kann man zehn Prozent sparen.
Das Update 1.07 bietet nicht nur die üblichen Bugfixes, sondern bringt auch ein paar neue Inhalte mit: Der Repeater Carabine erweitert das Waffenarsenal zusammen mit 357er-Patronen. Zusätzlich gibt es ab sofort Gummigeschosse (12ga Rubber Slugs) als alternativen Munitionstyp für Schrotflinten. Aus der Beschreibung auf der offiziellen Webseite und dem aktuellen Trailer geht außerdem hervor, dass man in der Welt von Chernarus und Livonia mehrere Freizeitparks vorfindet, in denen man Spaß haben und Zombies bekämpfen darf.
Hier eine Übersicht der Patch Notes:
FIXED
Fixed: A client error caused by re-encountering the weapon you dropped during a previous death
Fixed: The map always used to open at the top left corner (now remembers the last opened position)
Fixed: The action "Jump out" was disabled from the back seats of the ADA 4x4
Fixed: Action circle was missing while dismantling the oven
Fixed: The player can no longer attach both the suppressor and compensator to the SG5-K
Fixed: Issue caused by starting an action with a desynchronized item in hands
Fixed: An animation glitch related to throwing
Fixed: Several types of inventory interactions related to item reservation
Fixed: Water bonus from wells was added too early in the action
Fixed: Infected would not cause bleeding wounds as intended
Fixed: Issues with doors in the aircraft hangar, hospital, school, harbour crane
Fixed: Issues with the sounds of doors in the fire station and big ATC buildings
Fixed: Issues with a ladder on the construction site
Fixed: Wooden plank stacks could spawn on top of each other
Fixed: The big doorway of the sawmill had bullet collision even when opened
Fixed: Object placement on Enoch and ChernarusPlus
Fixed: Yellow heat comfort was giving a penalty on health regeneration
Fixed: Position of the combination lock widget, LODs, and textures
Fixed: The player could collide with individual ivy parts
Fixed: The Denim Skirt showed the wrong colour in 1st person view
Fixed: Infected could not navigate into the large grey sheds
Fixed: The Construction Lights behaved incorrectly when thrown
Fixed: It was not possible to empty liquid containers inside buildings
Fixed: Blue Athletic Sunglasses had a green texture (https://feedback.bistudio.com/T148324)
Fixed: The Thermometer would always display 0 degrees (https://feedback.bistudio.com/T146710)
Fixed: Night vision was darkened when someone entered the players' network bubble (https://feedback.bistudio.com/T147106)
Fixed: Base building actions could be mixed up resulting in building the wrong part
Fixed: Large numbers (quantity) were not fully visible in the hand slot
Fixed: Barrel with holes was still able to store liquids (https://feedback.bistudio.com/T148495)
Fixed: Item description of the beige Working Boots
CHANGED
Changed: Global lighting changes (ground-lighting addition, brightness of the day and night, shadow contrast during clear weather, rain visual tweaks, darker clouds during overcast)
Changed: Improved inventory attachment icons (missing icons added, tweaked and unused removed to free space)
Changed: Clean-up of the car damage zones
Changed: Lowered the amount of leaked coolant when the car radiator is destroyed
Changed: The "Open" option for the fence gate can be accessed easier
Changed: Removed the collision from the Barbed Wire
Changed: Barbed Wire now causes bleeding sources instead of shock damage
Changed: The fence and watchtower kits can now be dismantled
Changed: Heavy items (with collision) are dropped using physics
Changed: Rework of the combination lock destruction (requires more time but in shorter cycles)
Changed: Sawing a pile of wooden planks is now a truly continuous action
Tweaked: Decreased range of the night light, and changed its color, position, and brightness for a better immersion
Tweaked: The fence gate opens and closes slower
Tweaked: Inventory view of the Assault Helmet Visor
Tweaked: You receive one additional plank when cutting down a wooden log
Tweaked: You receive one more wooden log when cutting down most trees
Tweaked: Clearer placement of the base building materials
Tweaked: Sorted attachments icons of firearms
Tweaked: The base building build action won't show up at all when it cannot be successfully executed (previously allowed to execute without result)
Tweaked: Adjusted the logic behind obstacle checks when building base parts
Tweaked: The map is now full screen
Tweaked: Removed the collision from tourist trail poles
Tweaked: Update of the game credits
SERVER
Added: Ability to choose between bright and dark nights through a server config parameter lightingConfig (0 for bright, 1 for dark)
Tweaked: limitFPS is now logged and default crop value raised from [1, 50] to [1, 200], by default it's unlimited
MODDING
Added: Curl context can store the results into files + API
Added: Livonia ruined houses variants without overgrown ivy
Added: Named selection for the bear (Body_Injury)
Added: Named selections for all ivy parts (leaves)
Added: GetGame().GetWorld().LoadNewLightingCfg("filepath") can reload the global lighting config during runtime
Added: SetSoundMaxVolume() to change the max-volume level