von Marcel Kleffmann,

Warhammer 40.000: Dawn of War 3 - Patch bringt Leaderboards und viele Balance-Anpassungen

Warhammer 40.000: Dawn of War 3 (Taktik & Strategie) von SEGA
Warhammer 40.000: Dawn of War 3 (Taktik & Strategie) von SEGA - Bildquelle: SEGA
Für Warhammer 40.000: Dawn of War 3 (ab 35,99€ bei kaufen) ist ein Patch veröffentlicht worden, der Leaderboards hinzufügt, die Computerintelligenz der Gegner verbessert, den Kodex mit den Elite-Einheiten erweitert und diverse Balance-Anpassungen im Mehrspieler-Modus vornimmt - auch an der Eskalationsmechanik wird geschraubt.

PATCH OVERVIEW
New
  • Leaderboards have been added

Improved
  • Opponent AI
  • The Codex now includes all Elite units
  • Balance update (multiplayer only, balance changes do not apply to the campaign)

GENERAL
Gameplay
  • Cooldown of all Super Abilities (Orbital Bombardment, Eldritch Storm, and Rokks) increased from 5 minutes to 7.5 minutes
  • Base Requisition rate increased from 260 per minute to 340 per minute
  • Base Turret damage reduced from 50 to 12.5 with each player in the game increasing that damage by 12.5 (i.e. 1v1 = 25 damage; 2v2 = 37.5 damage; 3v3 = 50 damage)
  • Turret primary weapon damage reduced from 40 to 15 with each player in the game increasing that damage by 6.25 (1v1 = 21.25 damage; 2v2 = 27.5 damage; 3v3 = 33.75 damage)

Escalation Phases
  • Phase 1: Increased refund on unit loss from 25% to 35%
  • Phase 2: Increased refund on unit loss from 15% to 25%
  • Phase 4: Decreased resource rate bonus from 50% to 25%

Maps
  • A 1v1 variant of Mork's Mire has been added into the Custom match and Quick-Match map lists
  • A 3v3 variant of Crucible of Vaul has been added into the Custom match and Quick-Match map lists
  • Stratum P2-8: Removed a Power Node from the middle Resource Point at the center of the map
  • Stratum P2-8: Added a Requisition add-on to the middle Resource Point near each base

SPACE MARINES
Servitor
Bug Fixes
  • Fixed an issue where Servitors could see over some sight blockers


Tactical Marine
  • Reinforcement cost of Tactical Marine upgrades reduced from 75% of upgrade cost to 25%
  • Ranged damage increased from 2.85 to 4
  • Melee damage increased from 4.6 to 5.5
  • Flamer upgrade reinforcement cost decreased from 71 Requisition / 7 Power to 63 Requisition / 2 Power
  • Plasma Gun upgrade reinforcement cost changed from 75 Requisition / 9 Power to 65 Requisition / 3 Power

Bug Fixes
  • Fixed a bug that doubled the reinforcement cost of Tactical Marines when they were Overcharged
  • Fixed a bug that caused Tactical Marines to gain resources when Overcharged
  • Fixed a bug that prevented Tactical Marines from being able to melee when Overheated
  • Fixed a bug that caused Tactical Marine squads with Tireless to get spread out after being reinforced, or to not benefit from the doctrine when deployed from a Drop Pod
  • Fixed an issue where Tactical Marines could get both Plasma and Flamer upgrades if they were triggered simultaneously

Scout Sniper
  • Scout Snipers no longer need to wait for a short time before being able to move after having fired their weapons

Doctrines
  • Hidden: Now gains a 10-second speed boost after firing

Assault Marine
  • Power Sword upgrade is now available at Tier 2
  • Power Sword upgrade cost changed from 75 Requisition / 75 Power to 125 Requisition / 125 Power
  • Jump charge generation time increased from 65 seconds to 90 seconds

Doctrines
  • Assault Leap: Damage reduced from 75 to 20

Lascannon Devastator
  • Added a resource bar to display three tiers of beam intensity
  • Beam intensity will no longer decay when switching targets
  • Beam intensity will decay slowly when out of combat
  • Beam intensity will reset when stunned, knocked back, or placed into stasis
  • Beam intensity 1 damage increased from 1.5 to 1.875
  • Beam intensity 2 damage increased from 3 to 3.75
  • Beam intensity 3 damage increased from 5.5 to 6.5

Whirlwind
Bug Fixes
  • Fixed an issue where Whirlwinds using the Thunderhawk Redeployment doctrine would move back to their starting points

Predator Destructor
  • Health increased from 2250 to 2500
  • Area of effect increased from 3 to 5
  • Visual effects have been updated to match the new area of effect


Kill Team Ironmaw
  • Ranged damage increased from 4 to 5
  • Melee damage increased from 6 to 8

Bug Fixes
  • Fixed a missing asset spawning when Kill Team Ironmaw was killed during teleport

Jonah Orion
  • Max number of units hit per squad by Fury of the Ancients decreased from unlimited to 5

Gabriel Angelos
  • Removed knockback from Critical Strike
  • Critical Strike (passive) damage increased from 80 to 85

Terminators
  • Added knockback on Teleport arrival
  • Decreased the speed it takes to fire a full volley of Cyclone Missile Barrage from 8 seconds to 4 seconds

Bug Fixes
  • Fixed an issue where the Terminator's Devastation doctrine was not applied to units deployed via Drop Pod

Venerable Dreadnought
  • Maximal Charge can no longer be intercepted by enemy units in-between the Venerable Dreadnought and its target
  • Ranged damage increased from 240 to 350

Imperial Knight Solaria
  • Removed the slow from Gets Hot!
  • Attack range increased from 40 to 45
  • Gatling Barrage knockback increased from 8 to 12
  • Gatling Barrage range increased from 45 to 55

Additional Changes
  • Increased shields granted by Plant The Standard from 350 to 450
  • Drop pod damage versus buildings currently under construction from 1750 to 350
  • Tip of the Spear: Units must be out of combat for 20 seconds before being able to reinforce from a Listening Post

Population
  • Servitor: Decreased from 2 to 1
  • Assault Marines: Increased from 10 to 13
  • Scout Snipers: Decreased from 10 to 9
  • Heavy Bolter Devastators: Increased from 9 to 11
  • Lascannon Devastators: Increased from 9 to 10
  • Landspeeders: Increased from 10 to 13
  • Dreadnought: Decreased from 18 to 17
  • Predator Annihilator: Decreased from 18 to 17
  • Predator Destructor: Decreased from 18 to 17
  • Whirlwind: Increased from 10 to 12

ELDAR
Bonesinger
  • Warp now starts on cooldown when the unit is first spawned in
  • Warp range decreased from 100 to 70

Dire Avenger
  • Range reduced from 40 to 30
  • Shields reduced from 20% to 10%

Howling Banshee
  • Quick Strike cost changed from 100 Requisition / 60 Power to 75 Requisition / 50 Power
  • Quick Strike damage reduced from 65 to 30

Doctrines
  • Hunt: When in stealth, Quick Strike will reveal you in the casting phase
  • Hunt: Speed bonus no longer stacks with Fleet of Foot
  • Hunt: Damage bonus reduced from 100% to 25%
  • Reflective Strike: Instead of being invulnerable, Howling Banshees take half damage

Ranger
  • Cost changed from 330 Requisition / 15 Power to 330 Requisition / 20 Power
  • Cost to unlock changed from 100 Requisition to 125 Requisition / 25 Power

Bug Fixes
  • Fixed a bug where additional firing would not reset their stealth revert timer

Fire Prism
  • Cost changed from 100 Requisition / 375 Power to 100 Requisition / 325 Power
  • Ranged damage increased from 275 to 320
  • Superheated damage type changed from Normal to True
  • Superheated damage increased from 100 to 150
  • Superheated activation time reduced from 3 seconds to 2 seconds
  • Removed knockback from Superheated

Bug Fixes
  • Fixed an issue where units could not teleport out of a Fire Prism attack

Striking Scorpions
  • Hunt damage bonus reduced from 100% to 25%
  • Speed bonus from Hunt only stacks with Fleet of Foot up to 33%, down from 100%
  • Hunt tooltip now displays speed and damage bonuses
  • Critical Strike (passive) damage type changed from True to Normal

Farseer Macha
  • Psyker Blast damage decreased from 150 to 125
  • Psyker Blast damage mitigation increased from 50% to 75%

Bug Fixes
  • Fixed an issue where Macha's Last Chance doctrine would not affect Elite squad members who spawn through healing

Jain Zar
  • Silent Death initial damage reduced from 100 to 75
  • Silent Death return damage increased from 250 to 275
  • Changed the visual effects when Silent Death is on its return path
  • Silent Death tooltip now displays the difference in damage when Jain Zar's triskele is returning

Warp Spiders
  • Slow mines activation time decreased from 7 seconds to 3 seconds

Wraithlord
  • Wraith Recall tooltip now displays the number of squads that will be teleported during its casting phase

Doctrines
  • Wraith Recall: Range reduced from global to 100
  • Wraith Recall: Can now only teleport up to 10 units, instead of an unlimited amount

Bug Fixes
  • Fixed a bug where the Wraithlord's Ethereal Wall would not always block projectiles

Additional Changes
  • Edlritch Storm: True damage per tick reduced from 5 to 2.5
  • Eldritch Storm: Lightning bolt delay decreased from 0.75 to 0.25 in Conduit form
  • Webway Gates health decreased from 700 to 600
  • Fixed an issue where destroying a connected Webway while it relocates could prevent any further Webways from being connected
  • Improved Webways: No longer allows Webway Gates to relocate in Tier 1
  • Improved Webways: Health regeneration can now only occur after 10 seconds of being out of combat
  • Improved Webways: Relocation cast time increased from 4 seconds to 10 seconds

Population
  • Dire Avengers: Increased from 6 to 8
  • Howling Banshees: Increased from 10 to 11
  • Dark Reapers: Increased from 8 to 11
  • Rangers: Increased from 8 to 9
  • Shadow Spectres: Increased from 9 to 12
  • Wraithblades: Increased from 12 to 16
  • Vyper: Increased from 5 to 9
  • Falcon: Increased from 12 to 17
  • Fire Prism: Increased from 15 to 19

ORKS
Gretchin
Doctrines
  • Find the Goods: Places a single mine on top of the Scrap pile that you teleport to
  • Find the Goods: Now stealths for 15 seconds, or until detected

Boy
Doctrines
  • Get 'Em Boyz: Decreased Shout speed bonus stacking with WAAAGH! from 100% to 50%

Shoota Boy
  • Health increased from 840 to 1000

Tankbusta
Doctrines
  • Squig Bomb Mine: Now functions like a squig bomb and only becomes a mine if it can't find a target

Trukk
Doctrines
  • Suicide Bomma: Damage reduced from 350 to 200
  • Suicide Bomma: Damage versus objectives reduced from 350 to 100
  • Suicide Bomma: Max number of units hit per squad decreased from unlimited to 5

Deffkopta
  • Increased health from 450 to 550

Killa Kan
Doctrines
  • Long Range Rokkit: The number of rokkits remains visible on the health bar under more cases
  • Long Range Rokkits: Rokkits should only travel a certain distance and expire after a duration

Deff Dread
Doctrines
  • Bigga Scrap Shield: Shields increased from 300 to 500
  • Bigga Scrap Shield: Duration increased from 5 to 10 seconds

Big Trakk
  • Cost changed from 100 Requisition / 350 Power to 100 Requisition / 325 Power
  • Salvage cost changed from 50 Requisition / 175 Power to 50 Requisition / 165 Power
  • Kill 'Em Far now applies a slow to vehicles, instead of a stun


Stormboyz
  • Suicide Bomma's damage versus objectives reduced from 350 to 175
  • Max number of units hit per squad decreased from unlimited to 5
  • When upgraded with scrap, Suicide Bomma's damage versus objectives reduced by 50%
  • When upgraded with scrap, Suicide Bomma won't explode unexpectedly over certain types of terrain

Doctrines
  • Kamakazee: Changed hotkey from Q to X

Weirdboy Zappnoggin
  • Damage type changed from Normal to True
  • Area of effect damage removed from ranged attack
  • Scrap Blast shields increased from 200 to 225
  • Max number of units hit per squad by Scrap Blast decreased from unlimited to 5
  • Ere We Go no longer does damage
  • Fist of Gork travel time used to be varied, is now a flat rate of 3.5 seconds

Mad Dread
  • Health increased from 4250 to 4750
  • Tunnel cooldown decreased from 45 seconds to 30 seconds

Gorkanaut
  • Ranged damage increased from 15 to 20
  • All Da Dakka damage increased from 80 to 100

Bug Fixes
  • Fixed an issue where All Da Dakka did no damage to Shield Generators
  • Fixed an issue with cancelling the Gorkanaut's Rokkit Fist ability
  • Fixed a bug where the Gorkanaut's Loot would not always work

Additional Changes
  • Fixed an issue where Roks could become unresponsive if picked up and dropped

Population
  • Boyz: Decreased from 8 to 7
  • Shoota Boyz: Increased from 8 to 9
  • Nobz: Decreased from 25 to 16
  • Deffgun Lootas: Increased from 8 to 9
  • Tankbustas: Increased from 6 to 10
  • Trukks: Increased from 8 to 9
  • Deffkoptas: Increased from 5 to 7
  • Killa Kans: Increased from 10 to 11
  • Deff Dreads: Increased from 12 to 15
  • Big Trakks: Increased from 18 to 19

BUG FIXES
Achievements
  • Fixed assorted issues with achievements not being awarded when completing the campaign

Audio
  • Fixed several issues with odd audio bursts when restarting missions or progressing to certain post-mission screens
  • Fixed incorrect sound effects on Sky Portal death
  • Fixed missing sound effects on Ork Shoota Boyz
  • Fixed an issue with the level up sound effects playing on repeat
  • Fixed an issue where setting Voice volume to zero was not silencing unit barks

Campaign
  • Fixed an issue where mission progress wasn't properly carried over between PCs
  • Fixed an issue where Assault Marines could bypass a gate in Mission 1
  • Fixed an issue when respawning Gorgutz in an unplayable space in Mission 2
  • Fixed an issue with Eldar attackers not assaulting the player's base in Mission 4
  • Fixed missing animation on a bridge in Mission 4
  • Fixed missing dialogue at the end of Mission 4
  • Fixed a rare bug that would block progression when defending your base in Mission 5
  • Fixed issues with deck gun effects and sound effects when loading a save in Mission 7
    Tuned Diomedes' health in Mission 8
  • Fixed an issue where units joining the player could become hostile in Mission 11
  • Fixed an issue with Wazmakka's behaviour when attacked from range in Mission 12
  • Fixed an issue with debrief imagery in Mission 12
  • Fixed an issue with stacking Webway Gates in Mission 13
  • Fixed a rare crash when destroying the first Webway Gate in Mission 14
  • Fixed an issue with missing health bars on some units in Mission 16
  • Fixed an issue with missing objective indicators in Mission 16
  • Fixed an issue where Elites would not gain experience at the end of Mission 16
  • Fixed issues with damage from Mission 17's boss's swipe attacks
  • Fixed issues with boss behaviour in Mission 17

Save & Load
  • Fixed an issue where incorrect Elites could appear in some save games
  • Fixed an issue where Jonah Orion's Stonewall ability would become invisible when loading into a game saved while the ability was active

Multiplayer
  • Fixed an exploit where follow camera (') could be used to track enemy stealth units and units hidden in the fog of war
  • Fixed an issue where paused AI games were not actually paused

Units & Abilities
  • Fixed a broken interaction between Wazmakka's Traktor Beam and Stormboyz' Suicide Bomma
  • Fixed an animation glitch on the Striking Scorpions
  • Fixed an issue where players could force units out of a Falcon transport ship over a chasm, instantly killing them
  • Fixed an issue where Kyre's Eldritch Winds could move Deathstorm Drop Pods
  • Fixed an overly large hit box on the Doctrine Chapel

User Interface
  • Fixed stacking debuff icons caused by Gorgutz' melee attacks
  • Fixed inconsistencies with audio and video options and forced restarts
    Adjusted several incorrect ability and upgrade icons
  • Fixed an issue where some tooltips would be missing text for non-deployed Elites
  • Fixed incorrect behaviour on several gameplay UI options
  • Updated the reticule for the Imperial Knight Paladin's Reaper Chainsword Sweep

Art
  • Fixed additional instances of effects seen through the fog of war
  • Fixed an issue where Shadow Spectre's beam animation would not pause when the game paused
  • Fixed missing effects on Kill Team Ironmaw squad member with the missile launcher
  • Fixed missing effects on the Temporal Mine ability
  • Fixed missing effects when the Venereable Dreadnought is destroyed
  • Fixed timing issues on destruction effects for resource add-ons
  • Fixed an issue where the effects and sound effects for Pin did not end
  • Fixed an issue with persistent teleport effects when the target building is destroyed

Offline Play
  • Fixed assorted crashes and soft locks caused by losing internet connection during various screen transitions

Performance
  • Improved performance on 4K monitors in various option and info screens
  • Improved performance when using the Roks ability


Letztes aktuelles Video: Fragments of War

Quelle: SEGA und Relic Entertainment

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