{"error":0,"parameter":{"forum_id":61,"topic_id":129276,"topic_4p_id":2120002,"topic_title":"Doom 3: BFG Edition: Engine-Quellcode ver\u0026ouml;ffentlicht","num_posts":4,"num_pages":1,"current_page":1,"posts_per_page":5,"order":"DESC","topic_url":"http:\/\/forum.4pforen.4players.de\/viewtopic.php?f=61\u0026t=129276","answer_url":"http:\/\/forum.4pforen.4players.de\/posting.php?mode=reply\u0026f=61\u0026t=129276"},"posts":[{"post_id":"3469633","post_time":"1354010105","post_edit_time":"0","post_visibility":"1","post_subject":"Re: Doom 3: BFG Edition: Engine-Quellcode ver\u00f6ffentlicht","post_text":"\u003Cblockquote\u003E\u003Cdiv\u003E\u003Ccite\u003EBambi0815 hat geschrieben:\u003C\/cite\u003Eich mag C++ sehr. Auch wenn alles immer mehr aufw\u00e4ndiger ist als in anderen sprachen. Ist halt keine klicki bunti spassi sprache. der overhead ist geringer. nichts erbt von object. kein garbage collector. sehr machinennah. speicherzugriff mit pointern. guter compiler. keine virtual machine. etc.\u003C\/div\u003E\u003C\/blockquote\u003E\n\nc++ ... maschienennah??? Oo\u003Cbr \/\u003Eedith sagt: okok ... im vergleich zu manch anderen, ist man wirklich noch \u0022Maschienennah\u0022 ... aber eigentlich auch nur aufgrund der m\u00f6glichkeit auf c-Strukturen zur\u00fcck zu greifen ;P","bbcode_bitfield":"gA==","bbcode_uid":"25190crr","enable_bbcode":"1","enable_smilies":"1","enable_magic_url":"1","post_attachment":"0","username":"Levi\u00a0","user_id":"1646953","user_avatar":"https:\/\/login.4players.de\/images\/89\/71\/avatar1646953.jpg","url":"http:\/\/forum.4pforen.4players.de\/viewtopic.php?f=61\u0026p=3469633#p3469633","quote_url":"http:\/\/forum.4pforen.4players.de\/posting.php?mode=quote\u0026f=61\u0026p=3469633"},{"post_id":"3469627","post_time":"1354009760","post_edit_time":"0","post_visibility":"1","post_subject":"Re: Doom 3: BFG Edition: Engine-Quellcode ver\u00f6ffentlicht","post_text":"ich mag C++ sehr. Auch wenn alles immer mehr aufw\u00e4ndiger ist als in anderen sprachen. Ist halt keine klicki bunti spassi sprache. der overhead ist geringer. nichts erbt von object. kein garbage collector. sehr machinennah. speicherzugriff mit pointern. guter compiler. keine virtual machine. etc.","bbcode_bitfield":"","bbcode_uid":"1dn7s084","enable_bbcode":"1","enable_smilies":"1","enable_magic_url":"1","post_attachment":"0","username":"Bambi0815","user_id":"1623198","user_avatar":"\/\/static.fore.4pcdn.de\/sourcen\/portal\/4players\/forum\/default-avatar_120x120.jpg","url":"http:\/\/forum.4pforen.4players.de\/viewtopic.php?f=61\u0026p=3469627#p3469627","quote_url":"http:\/\/forum.4pforen.4players.de\/posting.php?mode=quote\u0026f=61\u0026p=3469627"},{"post_id":"3469526","post_time":"1353999036","post_edit_time":"0","post_visibility":"1","post_subject":"Re: Doom 3: BFG Edition: Engine-Quellcode ver\u00f6ffentlicht","post_text":"Waaaah C++ wie kann etwas so h\u00e4ssliches so performant sein \u003Cimg class=\u0022smilies\u0022 src=\u0022http:\/\/forum.4pforen.4players.de\/images\/smilies\/icon_mrgreen.gif\u0022 width=\u002215\u0022 height=\u002215\u0022 alt=\u0022:mrgreen:\u0022 title=\u0022Mr. Green\u0022\u003E","bbcode_bitfield":"","bbcode_uid":"2hrq7tyf","enable_bbcode":"1","enable_smilies":"1","enable_magic_url":"1","post_attachment":"0","username":"zilluss","user_id":"97556","user_avatar":"\/\/static.fore.4pcdn.de\/sourcen\/portal\/4players\/forum\/default-avatar_120x120.jpg","url":"http:\/\/forum.4pforen.4players.de\/viewtopic.php?f=61\u0026p=3469526#p3469526","quote_url":"http:\/\/forum.4pforen.4players.de\/posting.php?mode=quote\u0026f=61\u0026p=3469526"},{"post_id":"3469448","post_time":"1353972501","post_edit_time":"0","post_visibility":"1","post_subject":"Kommentar","post_text":"bester mann.","bbcode_bitfield":"","bbcode_uid":"2zgutwxu","enable_bbcode":"1","enable_smilies":"1","enable_magic_url":"1","post_attachment":"0","username":"Bambi0815","user_id":"1623198","user_avatar":"\/\/static.fore.4pcdn.de\/sourcen\/portal\/4players\/forum\/default-avatar_120x120.jpg","url":"http:\/\/forum.4pforen.4players.de\/viewtopic.php?f=61\u0026p=3469448#p3469448","quote_url":"http:\/\/forum.4pforen.4players.de\/posting.php?mode=quote\u0026f=61\u0026p=3469448"}]}