Battlefield 1942 Patch 1.3
Hier ein kleiner Auszug der Änderungen:
Client Fixes
Sound improvements and optimizations
New and improved Sounds in 1st person view for the following weapons:
*Bar 1918
*Thompson
*MG42
*Browning
New streamed sound implementation increases performance and decreases memory usage.
Problems with SoundBlaster Live on WinXP and Win2000 systems are solved
Graphical Improvements
New and improved fire animations in 1st person view for the following weapons:
*stg44
*bar1918
*mp18
*mp40
New and improved models in 1st person view for the following weapons:
*stg44
*bar1918
Gameplay tweaks
Damage to airplanes from the following has been decreased by 50%:
*BAR
*StG44
*Thompson
*MP40
*AA GUNS
Spreading when walking and shooting increased on the following weapons:
*BAR
*StG44
Reloading time on sniper and engineer rifles reduced by 33%.
Rate of ticket decay when a team holds more than half of the command points has been increased on Head-on maps
Rate of ticket decay when Attacker holds all the control points on Assault Maps has been reduced by 40%, leaving a better chance for the defender to retake a CP.
Rate of ticket decay when the defender holds the map reduced by 40% on assault maps.
Attacker / Defender ticket ratio changed slightly to defenders favor on assault maps
When going outside of the map boundaries, soldiers will take 20% of their full health of damage per second (after being warned)
Optimizations
Decreased Loading times for the game and map changes.
SafeDisk check only when starting game and not when changing maps.
AI optimization
The AI in single player mode is much improved. Bots now focus on close range enemies over long ones, especially when their current weapon is not suited for long-range
Radio and voice command display now have a ´greyed out´ look for commands that the bots do not respond to.
...
Battlefield_1942_Patch_v13.exe