Patch 2.01 für Heroes of Might & Magic V: Hammers of Fate Features added: The Necromancy working principles changed Stability: - When an attached map is used to create a multiplayer game, the game no longer crashes for the players trying to connect to the game Camera, graphics, interfaces: - Happiness animation added for Fortress creatures Gameplay, Mechanics, Balance: - Calculations for quick combat fixed (the results used to differ from auto combat at times) Maps: - Map Questing For Peace: Improper collision between the guarding stack and Dwarven Military Post now fixed Map Editor and RMG: - RMG now creates better imbued and balanced maps
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In-game:
The Training working principles changed
Bugs repaired and changes made:
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- Multiplayer game mistiming in certain specific circumstances repaired
- RMG crashes in attempts to generate certain maps fixed
- Game freezes on MP with time limit on in some special situations fixed
- Editor crashes in several specific cases fixed
- Trouble with Autosave working incorrectly in certain cases fixed
- Game no longer crashes when Empowered Meteor Shower hits areas with no enemy creatures
- Visual errors in mission-pertaining cut-scenes fixed
- Renegade heroes attack animation fixed
- The Monster Strength list in RMG interfaces now sorts correctly
- Player now sees caravans that cant move
- The issue with no message displaying when trying to move a hero from visiting slot to garrison with Space hotkey although he does not have enough free slots to gather all the army is now fixed
- Trouble with player not being informed of the number of creatures who want to join now fixed
- Trouble with inaccessibility of Hero Screen and Ghost Screen interfaces in certain specific cases fixed
- The slider buttons of the Split Stack interface now move only one creature for each click
- Wrong difficultly level indication in the network games tooltip corrected
- Combat statistics corrected
- Twitches that happened when rotating the camera in towns with high FPS rates now fixed
- When ghosts combat in Ghost Mode, the player now sees how much damage the ghost has suffered
- In 3x3 Duel, a message telling that the opponent replaces a hero has now been added
- Cameras movement for following the hero now fixed (the camera no longer falls behind the hero in high movement velocity)
- Camera now moves to the nearest of the caravans when clicking on a pop-up telling about caravans standstill
- The heros path no longer appears on the Puzzle Map
- Heros flag color change when changing owner by the script (SetObjectOwner) now fixed
- Special Hero Trail no longer disappears when loading a saved game
- Various texts corrected
- The AI does not cast the Armageddon spell anymore if it can win with no casualties without using the spell
- The AI now understands various players diverting placing tactics (like those needed to defend the shooting creatures)
- The AI can now bring its troops closer to the moats
- Hero with Angel Wings or Boots of Levitation does not land on impassable tiles anymore.
- AI does not cease to cast spells anymore after Counterspell has been cast
- The Eternal Light perk modified (Heros light spells are now twice harder to dispel. Opposite spells like Slow vs. Haste applied by an enemy to heros creatures have a 50% chance to fail.)
- Resource cost of certain buildings in Fortress modified (Dwarves need Crystals more than Gems now)
- Warlord controlled by Puppet Master damages himself no longer when using the Stormstrike ability
- Movement Points subtraction when using the Town Portal spell corrected
- Possibility of leaving a hero without an army in network game removed
- Fountain of Fortune no longer grants +0 Luck
- Summon Creatures spell now works similarly to that in the original game, version 1. 3 and higher, taking 75% of the Heros movement points for the day after summoning.
- In 3x3 Duel, stacks can only be split when a new army (a hero who has not fought yet) is placed onto the field
- Possibility of Consume Artifact being used on the same creature again (when the artifact already no longer exists) removed
- Improper behavior of Souldrinker specialization for spell-casting creatures of the heros army now fixed
- In Duel, micro-artifacts can now only be equipped onto Academy creatures
- Warlords can no longer damage towers in Siege combat
- Magical elements now work with new creatures as well
- Map The Duel: trouble with impossibility to complete the mission if one of the players has lost his or her hero before 2 weeks expire now fixed
- Map The Guerillas: The trouble with the camera auto-focusing even if the Dwarves have joined the hero now fixed
- Certain bugs in map generation now fixed
- Non-working objects removed from the editor (Dwarven bridges, Dwarven wall_down set)
- Wand Of... artifacts have the setting of their number of charges corrected
- Defeat Neutrals objective now works (it now works for all cases)
- Minimap can be hidden now in RMG generation screen
- Random town can now be selected as an option in the random map generator
- The starting race can now be selected in the Game Create screen of the random map generator (if the "random town" were selected before)