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Mod Software Development Kit Version 1.2 für Crysis (Patch 1.2 ist erforderlich)

Mod SDK - Description
The first version of the SDK came with tools and assets the modders require to get their own creations exported into the Sandbox2 Editor which allows them to create complete new levels and modifications with outstanding content. The Mod SDK v1.2 is the second release and includes the highly anticipated game source code of Crysis. With this code it is possible to implement your own functionalities and brand new features into the game and share it with the community.

In addition we also re-worked the installer to fix some problems and to make the whole installation process more comfortable to you. We also implemented the Softimage|XSI Mod Tool as separate zipped file that comes with example assets for you to work with.

Mod SDK v1.2 - Changelog
The list below represents the latest changes you will find in this SDK version:

Fixes:
Fixed: Folder structure issue with SDK_Mod suit demonstration level
Fixed: MaxScript Warning popping up during export
Fixed: Copy process gives warning instead of crashing if a prerequisite is missing

Updates:
Added: Crysis Patch2 based Mod source code
Added: XSI Add-On (including Examples) as a zipped file
Optimized: Warning to close affected programs pops up on start
Optimized: ReadMe switched to html
Optimized: Installation rules for Plug-in are now more flexible

Mod SDK - Description
With the tools and the assets provided now modders will be able to not only get their own creations exported into the Sandbox2 Editor but will also be able to create complete new levels and modifications with outstanding content.

This SDK is only the first version that has been released to the community in order to provide the necessary exporters, plug-ins, and also respective documentation.

Next to some basic sample assets that provide information on how to set things up correctly, this SDK also includes a few serious game assets. These are high poly objects that can be used as reference for own creations.


Mod SDK - Content
The list below represents everything modders will find from the 400MB sized package.

Tools:

* Resource Compiler (32 bit only)
* CryExport plug-in for 3DS Max 8 (32 bit only), Max 9 and Max 2008 (32 and 64 bit)
* Polybump plug-in for 3DS Max 8 (32 bit only), Max 9 and Max 2008 (32 and 64 bit)
* Polybump application (32 and 64 bit)
* CryTIFF plug-in for Adobe Photoshop (32 bit only)
* FMOD Designer Tool (32 bit only)
* Rigging, Artist, Animation Tools for 3DS Max


Example Mod:

* SDK_Mod (inclusive "Nanosuit Playground" level)


Sample Assets:

* First person model (pure hands, with weapon)
* Third person run animation
* Properties (doors, glass, jointed breakables, ladders)
* Whitebox human male model
* Whitebox head model
* Weapons (SCAR)
* Weapon attachments (magazine, silencer, scope)
* Weapon attachment scripts
* Vegetation (bushes, grass, trees)
* Vehicles (helicopter)


Serious Game Assets:

* Whitebox human male model
* Whitebox head model
* HMMWV Vehicle high poly model
* HMMWV Vehicle high poly model for 3DS Max 2008
* HMMWV Vehicle scripts
* Abrams Tank high poly model
* Abrams Tank scripts


Documentation
You can find the complete official documentation

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