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Patch 1.1.1 für Zombie Driver (nicht für die Steam-Version)

Change log for version 1.1.1

    * Changed sound card initialisation method (fix for some Sound Blaster sound cards)
    * Changed order of sorting cars in the Slaughter mode menu to match Story mode
    * Fixed master volume not being saved
    * Added Steam leaderboards modified content warning

Change log for version 1.1.0

    * Added new "Slaughter" game mode
    * Added five new arena maps for the "Slaughter" mode with different environmental effects
          o Harbor - bright midday
          o City Center - foggy noon
          o Park - bright dusk
          o Midtown - night with projected headlights
          o Suburbs - early dawn
    * Added specular highlights to most shiny surfaces and all cars
    * Fat zombie explosion kills are now added to combos
    * Fat zombies emit toxic fumes for better visibility
    * Car explosions can now kill zombies and are added to combos
    * Car explosions can chain from one another
    * Added new combo names and particles
    * Money is now awarded for destroying all props
    * Updated static camera and is now set as the default camera
    * Adjusted story mode pricing
    * 21 new achievements (Steam exclusive)
    * Online leaderboards for the Slaughter mode (Steam Exclusive). Local High Scores for all other SKUs
    * In-game Twitter support for posting High Scores
    * In-game Facebook support for posting High Scores
    * Switched zombie bone animation to hardware
    * Ogre3D Engine updated to version 1.7
    * minor tweaks and fixes

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