Darkest Hour: A Hearts of Iron Game: Patch 1.01 zum Download - 4Players.de

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Patch 1.01 für Darkest Hour - A Hearts of Iron Game

Hinweis: Ein Hotfix steht bei Problemen mit der Sprache zur Verfügung.

Darkest Hour 1.01

EXE changes:

1. Tweaked Nuke AI targeting:
    - nukestriketolerance now is used as the starting value in Nuke evaluation – the higher it is, the more often the AI will use nukes. It is recommended to set this a bit under 0.0 to order the AI to nuke bigger enemy Core provinces. Good values in most cases are about -50 to -20
    - nukestrikedesirability is used as a multiplier on the final value if it is > 0.0. A good value seems to be about 50.0. If set to 0.0 or less the AI will not use nukes at all.

2. Damage to infrastructure taken by nukes uses 0.1 steps to allow rebuilding back to 100% infra.

3. Fixed Remaining infra after nuking cannot be less than 1 step (0.1 or 10%) to avoid AI problems.

4. Allowed IC in provinces to be reduced to 0 from nukes (was limited to 0.1 IC before)

5. Fixed a problem with saving of damaged IC - sometimes it could be wrongly restored upon reload

6. Fixed a bug with  command not being applied to units in the redeployment pool that haven’t been deployed to the map yet.

7. Tweaked Light Levels on provinces in Diplomatic Map mode (in general all were too dark).

8. Fixed bugs with events and decisions availability on change of TAG

9. Fixed occasional CTD problems after change of TAG

10. Fixed missing leaders on multiple change of TAG commands in the same game session.

11. Fixed CTD on game load with extra logs (settings.cfg) enabled. Only if there are naval brigades in the redeployment pool of a country.

12. Changed the hard-coded minimal MP cost for units from 0.1 to 0.001 MP.

13. Code optimizations for the generic events

14. Set policy slider to 0 on country creation for locked sliders (every policy_effects.csv - MANUAL_OR_ BY_INFLUENCE _MOVES)

15. Puppeting/Coups/GoI cannot change locked sliders (every policy_effects.csv - MANUAL_OR_ BY_INFLUENCE _MOVES) anymore

16. Fixed a bug with selectable game maps preventing read of tiles.bmp form Map_X located in MODDIR if there is no such file in default Map_X folder.

17. Made upgrade to model and type moddable for every brigade/unit:
    - Upgrade type and model can be specified in brigade/division files. For example to upgrade LArm-2 to ARM-2 add armor = 2 into the model = { } entry for L-Arm-2 in light_armor.txt    
    - This is optional and can be skipped. By default every unit/brigade is upgradeable to the     next model of the same type with 2 exceptions:
        1. LArm-2 by default upgrades to ARM-2
        2. All ships by default do not upgrade
    - It is possible to specify upgrade to a model of the same type also. For example, INT-4 can be set to upgrade to INT-7 directly and skip the two rocket interceptor models in interceptor.txt, simply by adding interceptor = 7
    - It is also possible to forbid a specific model to be upgraded at all. To do that set its upgrade model to -2. For example, INT-6 could be set as non-upgradeable even if there is an INT-7 model by adding interceptor = -2

18. Fixed a bug with upgrade time and cost of brigades (current model modifiers were used instead of the modifiers for the next model).

19. “Do not upgrade” button for naval units set to be available only if there is at least one brigaded ship in the fleet or at least one ship that can be upgraded.

20. Updated Statistic page to show upgrade progress on Stat. pages for naval units too.

21. Added new optional division/brigades models parameter: upgrade_time_boost = yes/no. When it is set to yes (default value) upgrade time for models 2 or more levels obsolete will be reduced (as in vanilla). When set to NO there will be no upgrade time reduction for older models.

22. Changed default values of upgrade_time_factor and upgrade_cost_factor from 0.0 to 1.0.

23. Fixed CTD bug on remove_division command if this division is in the build queue.

24. Fixed CTD bug on remove_division command if this division is currently selected by the player.

25. Fixed a bug with the availability of some missions (like Amphibious assault) against rebels when the country is not at war with anyone.

26. Fixed a bug with the optional (misc.txt, ai section) conquer province rules (AI masters can be set to get all provinces conquered by AI puppets) preventing AI puppets from occupying provinces when the AI master is not at war with the 3rd country.

27. Fixed an AI bug with transport fleets wandering in and out of port at random.

28. Fixed CTD on strenght command wrongly applied to brigades in  (re)deployment pool

29. Fixed CTD on delete via event command of division currently into the redeployment pool of another country

30. Added new option to events: [all = yes/no (default)]. When such event is triggered by command it will be executed for all countries in TAG = { } list or to all countries in the world when no TAG = { } list is specified.

31. Triggered by a command event with TAG = { } list will not be executed for the current sountry if it is not into the TAG list (and no [all = yes] option set).

32. Fixed a bug with occasional deleteted land units in MP cooperative games during unit split from the second country (hourly, noticed on higher game speeds).

33. Fixed a bug with invasion AI ordering and canceling amphibious attacks at the same game hour.

34. Fixed display flickering on multiplayer game start.

35. Fixed non-allied AI puppets and masters to not spy on each other anymore.

36. Fixed a bug with serial production lines upgrade to another unit/brigade type.

37. Fixed a bug with serial production lines upgrade of unattached brigades.

38. Increased tech tool-tip buffer to fix CTDs in RDD mod

39. Increased intel/diplo information for a country treaties buffer to avoid CTDs when there are too many entries (IC mod).

40. Fixed a bug with supply convoys set from masters to puppets.

41. Fixed no music in Vanilla bug.

42. Fixed a bug with lost attachments bonuses on sold ships.

43. Fixed bugs with transfer of controlled enemy provinces to allies that have cores/claims on those.

44. Fixed a CTD on update of AI war targets list.

45. Disbanded items in production queue added by scenario files (without "manpower = ..." entry) return MP to MP pool now.

46. Fixed a bug with supply convoys not sending fuel in some cases.

47. Fixed a bug with supply convoys sending too much supplies in some cases.

48. Tweaked secede provinces to alies AI.

49. Added new optional revolt.txt parameter defining list of countries that are not allowed to release the country.  no = { TAG1 TAG2 … TAGx }

50. Expanded alliance_leaader command to work with current alliance too


 Launcher now compares the latest version number to the current version number to see if it's higher before enabling update button
 Launcher allows for hiding languages from the list
 Disabled Portuguese and Swedish languages from Launcher as the game is not fully translated to those languages.
 Improved handling of situation of no supported resolutions and corrected problems with maximum available resolution too low

Map changes:

removed/added dozens of river connections
removed over two dozen unwanted "edge" connections
fixed missing national borderline in Africa
moved a few US provinces into the correct Areas
seazone areas tweaked for better ai behavior - air missions
fixed climate in a bunch of provinces
minor namefix in Rhodesia (thanks to jpoc)
tweaked mp of rhodesia to take higher volunteer ratings into account.
moved cape town harbor icon to the actual capetown location
added Naval base level 3 in Pretoria
added Puerto Belgrano naval base
moved Luban airport, had the Lublin position
some other map icons repositioned
Australian infrastructure templates completed.  Values set in 'province.csv'
Central and West Africa infrastructure templates completed.  Values set in 'province.csv'
Central Asia infrastructure templates completed.  Values set in 'province.csv'
corrected some mistakes in the western Sahara infrastructure.
blocked connections into provinces without appropriate transportation infrastructure
fixed  wrong army coords
fixed wrong look at coords for some navalprovinces
Maui and Kauai are now reachable
activated a missing harbor in SAF
removed unused seazone continent entries
area fixes
Completed the rest of canada infrastructure templates
Maui and Kauai now reachable from sea

Gave France 2 more VPs in Metropolitan France (Brest and Lille).
Gave Germany 2 more VPs (Danzig, Dresden)
Gave Italy 1 more VP in Northern Italy (Genoa)
Gave UK 2 more VPs (Hong Kong and Colombo)
Gave 2 more to USSR, in Tashkent and Sverdlovsk
Moved Australia's VP in Collie to Perth
Gave Chile’s 2 VPs (Santiago, Valparaiso).
Gave Colombia a second VP at Barranquilla.
Gave Denmark 2 VPs (Copenhagen, Arhus)
Gave Indochina 1 more VP (Hanoi)
Gave Iran 1 more VP (Gameroon)
Gave Iraq 1 more VP (Basrah)
Gave Ireland 2 VPs (Dublin and Cork)
Moved Japan's VP in Ponape to Truk
Gave Japan 1 more VP in Port Arthur
Gave Netherlands 1 more VP in Hollandia
Gave New Zealand 1 more VP in Christchurch
Gave Portugal 1 more VP in Porto
Gave Saudi Arabia 1 more VP in Riyadh
Gave South Africa 1 more VP in Johannesburg
Gave Syria 1 more VP in Damascus
Gave Thailand 1 more VP in Nakhan Sawan
fixed VP that was supposed to be at Guantanamo.
added 1 VP in Verdun (100)
removed 1 VP from Brazzaville (907)

Graphic changes:

removed unused skin files
fixed flag of Slovakia
fixed flag of Serbia
removed duplicated flags,shields,icons,counters from Full
Deleted wrongly named and duplicated flags,shields,icons,counters form Core
added SPA_14 flag icon and counter
added Senussi (LBY) counter
fixed flag name which caused a CTD when selecting Lybia in 1914 Scenario
fixed Kashmir counter
added DH-Style flags for all nations
fliped all flags, to proper vertical display
merged full flags with Core.
replaced obsolete AT Icon with an Medium Tank Icon
replaced obsolete SPR-Art Icon with an SP-AA Icon
added ProtestAlexanderetta event picture
added ENG naval model pics
added swedish naval div pics
added italian naval div pics
added JAP naval division pics
added GER/U08 naval division pics
added generic division naval pics
added ENG naval model pics
added USA naval model pics
added GER/U08 air modles pics
added transparent news headers to Core
removed all news_header files (except for U08 and U09) from FULL as those are now in Core
removed paper backgrounds from DH Light as those look weird with normal events (and pictures) used in Light
Deleted plate_decision.bmp from DH Light as it is a duplicate of Core
Deleted plate_decision.bmp from DH Full as it is a duplicate of Core
updated default decision plate (Core)
fixed cursor
added new leader/minister/tt pics (486 so far)
tweaked interface
FIxed the Rhodesia & Nyasaland flag doesn't match the shield.

Translation changes:

fixed German translation of swedish naval classes
added missing Italian translation
added missing German translation
added missing Spanish translation
added missing French translation
added missing Polish translation

General DB changes:


    removed unnecessary comments
    fixed format of events
    moved textstrings to proper files

DB changes:

reduced min strength for airsuperiority mission
activated range penalty for fleets bigger than 33 units to prevent superstacks
reset force StrategicRedeployment parameter to 2 months
increased groundcombat STR damage by 20%
removed MP growth modifiers from Hawk/Dove lobby policy slider
slight increase in economy hit while mobilised
Implemented corrections to mobilization policy slider (mp gain during war mostly)
fixed central planing gc effect
added 2 teams to ARG and CZE
reset many enddates to 1925
removed duplicated minister in ministers_rom.csv
fixed some columns in Swedish naval classes
initial commit of Dutch ship classes
Italian naval model updates
adjusted USN ship classes
adjusted JAP naval models
Slightly decreased land/coastal base prod time
reduced cost for all infantry types slightly
removed all brigades from Paratroopers
reduced mp cost of aircavalry brigade
Fixed airattack stat on model 7-8 (was 3, set to 4 as model 6)
Adjusted interval between 2 spying missions
medium tank brigades allowed for divisions that use other tank brigades
added medium tank brigade to MOT removed it from marines
reduced build time of basic landunits by 10%
increased build time and cost of aircrafts to be more in line with other units
cloned unitnames/pics for ger/fra twin nation
reordering JAP BB names, so that Yamato, Musashi, and Shinano aren't the next names to be used in the 1914 scen
Updated airdoctrine researchers who had "aircraft_testing", replaced with training
doubled Militia mp cost
Transports are now faster, stronger, better
major changes/increases to naval ranges
Slightly increased STR range
Implement "Kaiser Franz"'s china leaders pack (1914 scenario)


naval_tech.txt file clean up:
removed unnecessary comments and commented-out obsolete techs
better formatting here and there
moved naval_torpedoes_s model 2 to model 1 (was dummy model before)
made naval_torpedoes_s model 0 not upgradeable
removed redundant models from naval torpedo file
removed gaps in bb and interceptor ids
1940 LArm upgrade now to 1939 Basic Medium Armored Division  
tweaked req. tech id for strategic bombing 1951 tech.
fixed bug in nuke submarine tech
1917 Super heavy armor bg. now upgrade to 1917 Heavy Armor bg. which in turn upgrades to the 1924 Medium armor bg.
fixed wrong hq upgrade path in some doctrines
DD-0s and CVE-0s will now become obsolete obsolete
Slightly decreased land/coastal base prod time
Tweaked land/coastal forts prod bonuses (increased)
Replaced aircraft_testing with training
"Nuclear Profileration" is now researchable
It's now possible to build light Armor earlier
Decryption devices techs are now dependent of each other
fixed CAG models and techs
1918 AA Brigade needs 1917 Static AA
1940 Rocket Art tech needs 1940 Field Artillery tech
Further minor fixes regarding requirements and turning models obsolete
Updating Naval Logistics bonuses to ranges
Nuclear Submarine Secret tech event requires now Submarine tech  
Rocket Assembly Line tech requires now 7580 "Flying Bomb Development"


fixed Rhodesian capital ID (thanks to jpoc for catching this)
fixed CHL provinces
fixed MEN cores
German player can now only release release RKs
Added limitations to Occupationzone release

Scenario files:

 added Italian claims on Eritrea, Somalia, Abyssinia, Italian East Africa and French and British Somaliland
 added two claims to Austria in 1936
 added "flag_ext" for Senussi (LBY) so it uses the correct flag/shield in 1914 Scenario now
 fixes to Holland's Naval OOB
 1914: nerfed Interceptors to model 0 in all OOB - No country fielded armed fighters units august 1914
 updating USA's OOB, old 1800s-era DDs in favor or newer models, nothing older than WWI-era.
 Set most USA DD to level 3 ('16).  The USN didn't build any interwar destroyers at all
 japan oob bumping the kongos up one model level, to the '34 BC
 Reorganized Japanese Navy.  It's now a balance of historically accurate and functional in terms of gameplay.
 updating all major '36 navies to interwar transports. Some smaller countries are left with pre-WWI era TPs.
 updated oob par, pru, uru, col, chl, bol
 updated argentine oob
 updated iraqi oob to ~1937-1938 values
 updated afghan oob to historic (1937) values
German OOB tweaks, divisions formed in 1936/37 are now in the buildqueue
updated Greek Navy OOB for 1914
New SOV 36 OOB
Gave floatplane attachments to some appropriate ships in the RN
Updates to GER's naval models and OOB
Trimmed NZ starting land OOB heavily
Naval OOB for 1914GC fixess Australia, Canada, New Zealand, Norway, Sweden
 added Hatay State
 removed Fengtiang
  removed a few ITA coastal forts
  added one level of BC tech to Germany
 added Bomb dropping doctrine to select majors - Bomb doctrines where further ahead, than armed fighter units
 added hospital techs known by some medium-weight nations in 1936
 added logistic techs to fix the "StrategicRedeployment bug"
 added the two SW tank techs to all nations
 replaced the light infantry techs with normal infantry techs for minors as those tech no longer enable militia units
 restored missing techs in afghanistan.inc
added US reserve formations
fixed Italy militia division in 1936
Tweaked SU starting dissent
Tweaked Italy war/peacetime modifiers
fixed peacetime GER IC mod
Royal Navy still had pre WWI DD-0s in 1936 campaign, replaced with DD-4s
FRA, UK, USA now also start with strat redeploy tech in 1914
Adjusted German infantry model = 5 to 6, model = 6 to 7
fixed sov oob
tweaks to balticstates by Gytis Urbanavicius, relations and oob improvements
removed some supply techs from minors
Weakened YUG36 and BEL14 to help GER AI
Italy: added 91 (Chambery) to national provinces, moved 378 (Kalymnos) and 379 (Rodos) from national provinces to claimed provinces

 Minister files:

 moved the startdate of at least one minister per cabinet position to 1936 so all nations have starting ministers. (for minors)
 fixed minister personalities U03
 fixed a typo in GER ministers file
Tweaked Stalin's traits (20% build time bonus for INF)
slightly tweaked OTT ministers
added chinese leaders for 1914 scenario

 Text fixes:
 removed all post 1914 text from Spains 1914 scenario desc
 fixed wrong short tech name for 1945 strat. bomb.
 fixed some diacritic’s in Danish files
 fixed typos in the country.csv files left from Armageddon.
 Changed some tech names
 SP AA short name corrected
 added some French air unit model names
 changed strings that say "nuclear sub" to "heavy sub"
changed Human wave name to people's army doctrine.
replaced SS with SUB
Carrier Aircraft Group replaced with AA in the carrier techs
fixed some old typos carried over from armageddon
added a few local tank variations: 2 pol 1 ast
added a lot of fixes to airmodelnames
Added missing Production and Construction tech components names
Added all Medicine tech components names
Fixed 1914 scenario Persia name string
Minor improvements to Latvian armynames and unitnames

 Modding Documentation:

 updated Guide to Darkest Hour
 added DH Province List
 added Quickstart Guide
 Small update to Invasion AI - How To.txt
 Small update to DH - Map Editing - Tutorial.rtf
 added photoshop action to flip shields
 added Guillaume's ID Map
 updated Darkest Hour Development Diaries Archive

Event changes:

Darkest Hour light - enabled generic Decisions


removed relative_manpower command from The UK gears up for war event as it is obsolete
minor fix to Japanese surrender in china
changes ai_chance of both actions of event 2007031 (Enemy at the Gate) so that both actions now have 50% chance instead of 100% vs 0% as before;
removed useless decision option from AUS-HUN event
Heavily adjusted Pearl Harbor event. removed all uses of remove_unit in favor of additional remove_division commands.
flipped/fixed land_percentage triggers in some events that were using it wrong
fix of Event 2049037 (US 1944 Presidential election) which had the wrong triggers
deactivated war propaganda when the nation already employs extended mobilisation
added Hatay State events
fixed faulty trigger in ai_mobi
added an extra trigger to prevent this weird case: Because the Vanilla HOI2 Pearl Harbor event for Japan has them declare war on the USA, UK, and Netherlands, this could lead to a war between Japan and Germany.
fixed old events that created outdated unittypes
added new trigger for Russian revolution (579)
complete rewrite of the mobilization decision to make the system more userfriendly
complete rewrite of the soviet move of industry events.
Fixed trigger of effect of Mol-Ribb pact
Better trigger for Danzig or War
Easier and more readable trigger for Anschluss decision
puppets now don't demobilise when at war
AH now has grand offensive decision available
Russia, Serbia and Montenegro now historically join the Entente
fixed us specific mobilisation events
Reduced chances for purges to happen in 1936
1914 lost events no longer trigger several times
Bulgaria no longer peace out by event
scw events no longer give modern tanks
Case Yellow and Operation Barbarossa no longer vanishes when polish general goverment exists
modified event 2007025 (The Great Purge) to remove 86 randomly killed leaders (now 30 randomly killed leaders + 150 historical leaders = 180 killed leaders)
complete review of UK Surrender and Empire Falls Apart chains + minor fixes
Slightly easier France surrender (lost national province from 40 to 35)
fixed Free France creation
modified event 2006513 so that Italy gives military access to FRA/ENG when defeated and modified event 2006514 so that Italy grants military access to U08/U09 when defeated
turned German control of Finnish army into decision
corrected trigger of event Danzig Incident
Added Danzig Incident decision
Corrected bug in Austria surrender chain + military access given to Entente
Fixed Allied diplo offensive
Corrected events 2002530 and 2002531 so that Italy gains provinces from France when allied with CP normally (and not only when allied with CP by event)
Made "issue currency" triggers easier to get
Tweaked swiss mobilization events to  only spawn militia in friendly provinces

Optimisation - no actual change in function:

optimised minorshutinvasion event file, using TAG = {} only one event is necessary
offset increased from 1 to 3
added TAG = {} limitations to equipment decisions
Minor tweak, added TAG = {} to all generic decisions, to exclude nations that are not used like the UXX fantasy nations, and also exclude HAI, DOM, LUX, and DANZIG/HAYAT STATE/Principality Pindus
added TAG = {} to generic 1914 events
ai_mobi optimization:
        replaced multiple set flag events with 2 REB-tag events to set flag for war in SA and EU
        replaced Continent trigger in generic events with TAG = {} lists

AI changes:

updated AI files with correct country name from world names config files
Implemented a 5% buffer between AI build schemes to avoid daily switching of AI files.
fix problems with German AI switching between standard and land AI on daily basis
minor fixes regarding british coastal provinces
added a buffer between Soviet land build and panic build AI
set panic build offset to 30 days
fixed AI germany shufling Balkans AI
changed percentage to 30% from 100% in reinforcement boost up - It prevented AI to build new units
fixed wrong id used for manpower focus doctrine
AI files are updated to use new Nuke AI parameters
added flags for mob decisions on scenario start and major fixes to 1914 slider positions


UK now starts Gallipolli
made a bunch of backup AI Files: now when both AH and GER are controlled by the AI, AH gives military control and a huge amount of Exp troops to GER
GER uses a new, second set of AI files in that case.
fixed only Russia declaire war to me and allies
fixes 1914 pacific theatre AI
1914: RUS and OTT are now researching strategic redeployment earlier (mobilization tech)
1914 Ger now takes MC over AH if both are AI controlled (workaround for western frontier bug)
1914 new (more aggressive) AI for BUL and ROM
many Ai improvements, ITA and  SCH now grants MC to allies
SCH now grants MC to ger if  SCH is part of CP.
ROM now grants MC to RUS
Adjusted troop rates East / west for GER
tweaked Belligerence issue with Germany preventing it from DOW anyone
AST and Raj nolonger sent exp forces to RUS
1914 German AI is now much more careful (lesser encirclements)
USA sends more troops to France
POR sends troops to France
Raised dissent penalty for RUS(event 3104503-05) due to lesser aggressive german ai
OTT is now more carefull (but still is the weak link of CP
Fixes to POR/JAP 1914 AI
Fixed 1914 AI (will no longer build land forts as it prevented them from building anything else)


ai - removed reinforcement line, GER/UK started reinforcing troops after Munich
removed unused AI file (U49.ai) from FULL
added alliance with Germany check for Hungary and Romania shutting down Yugo border protect
added events that shifts ROM and HUN garrisons towards soviet border if Yugo is not a threat
tweaked Operation Husky switch
tweaked Japanese ai to slow down invasion of inner china. sinkiang/yunan/xibei are commented out of the target list - Prevents spearheadattacks on vps in those areas
USA Garrison AI tweak. Should stop shuffle.
fixed UK AI naval shuffle when Italy joins war.
fixed GER invade St John's
fixed US dday.ai - wrong prov IDs
changed jap.ai to release Vietnam
fixed: Japan AI tends to DoW USSR
fixes to the borderguard ai of the Fascist/Communist puppet states, also addition of missing files for those nations.
Adjusted French production scheme (now builds some land forts and has slightly less peacetime penalties)
Adjusted SOV AI to use more units for reserves purposes
Emphasized SOV AI defense in depth strategy
tweaked Romanias exp force ratio
Fixed bugged country = XXX in spy missions chance for AI settings
Belgium AI will now build forts in Liège, Brussels and Namur (WW2).
Tweaked Holland AI to build forts (WW2)
Hungary no longergives all of its troops to Germany before Barbarossa
China should no longer SR as many units (also simplified war switch)
decreased Soviet aggressiveness at the start of Barbarossa
fixed many events preventing Germany from invading SU (was still trying Sealion..)
Added Mulmein and Tavoy to British Raj Garrison Ignore list
Germany starts now a nuclear program (if Barbarossa successful)
added individual mobilization events for greece ww2
Invasion of Norway should now happen sooner
Germany should now garrison Slovakia
Greece should nolonger declare war against Soviet union
ersatz conversion should happen more often
Raj is now a stronger commonwealth partner
slight tweaks to GER AI triggers (Barbarossa + YUG)
There will be no more weird AI coups
Germany will now build V1 and the US will build rockets
Bulgaria no longer joining CP too early
US no longer wasting ICs to build radars on homeland
fixed YUG invasion triggers
Germany will now build Siegfried line
USA will now build more TPs
Simplified DDAY triggers


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