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Kostenloser Multiplayer-Shooter Alien Arena 2007 (zu den Screenshots) im Stil von Beben 3 Arena und UT (mit klassischen Aliens). 

ALIEN ARENA 2007
Do you like fast paced deathmatch?  How about rich, colorful, arcadelike atmospheres?  How about...retro Sci Fi?  Then you're going to love what Alien Arena 2007 has in store for you!  This game combines some of the very best aspects of such games as Quake III and Unreal Tournament and wraps them up with a retro alien theme, while adding tons of original ideas to make the game quite unique. 

AA2K7 is the latest version of a freeware online deathmatch game that was first introduced to the public in October, 2004.  Since that initial release, nearly every aspect of the game has been revamped, in fact, much of the content and code from the November 2005 release of Alien Arena 2006 has been redone as well.  It's like an entirely new game, and it may shock people just how much it has improved in less than a year's time.   With 37 levels, five modes of play, six mutators, built-in bots, 10 player characters, 8 weapons(with alt-fire modes), the game has an endless supply of replayability.  With so many new features, AA2K7 is nearly an entirely new game when held in comparison to it's predecessor.  With the trials and tribulations of software development, endless hours of playing, gathering feedback, COR Entertainment has been able to not only fine tune and perfect it's flagship game, but add completely new dimensions to it. 

Using the CRX engine, which is based on the Id GPL source code, AA2K7 now includes modern effects such as real time shadows, lensflares, light blooms, reflective water, textured particles, stainmaps, 32 bit color,  shaders, fog, and much more.  Built into the game is a easy to use server browser which allows the user to query information about each server.  A Q3 style console has been added, as well as colored player names, winner podiums, and weapons stats.  The best thing about the CRX engine however, is it's netcode and speed.  Even on a modest system, you will get excellent framerates, and movement is still extremely smooth and fast, even on high ping servers. 

Bot AI has been improved with each release, and for AA2K7, a number of improvements and enhancements have been made.  These bots are among the most human acting bots in any game, period, and also some of the toughest if you choose them to be.  They are fully configurable using an external editor, and skill levels can be set in game. 

Alien Arena is a fast paced, furious frag fest with arenas ranging from the small, to the massive.  With a large built-in player base, it's never hard to find a good match going on, at any hour of the day.  The community is friendly, as well as prolific.  Dozens of maps, models, and various accessories have been created by community members to add on to the game experience. 


New for AA2K7 is Team Core Assualtl, a mode in which players must work together to disable their enemy team's central metal spider.  Don't forget about the Team Deathmatch, Capture the Flag, Deathball, and All Out Assault mode(in which players can enter vehicles) either.  

What are you waiting for?  Find out why this is being called "The Ultimate Freeware Deathmatch Game"!

SINGLE PLAYER CODERED GAMES

For those who like the single player experience, COR offers two single player games, CodeRED: Battle For Earth and CodeRED: The Martian Chronicles.   *Note - these games are very old, and use a much older version of the CRX engine, and are no longer in development.

In BFE, you play a URF soldier, Commander Joseph Hicks, who has learned that his commanding officer, General Braddock, has betrayed the URF and is working with alien invaders to take over planet Earth.  Entering a devasted post-apocolyptic world, you do your best to fend of the invasion of the maniacle Martians and their contraptions of death.  In time, you come to realize that the URF has secrets of it's own, and that you are all alone...

The Martian Chronicles picks up some years later.  Now a decorated officer for your efforts on Earth, you have been sent to Mars to investigate the disappearance of combat troops.  It appears a new leader has assumed control, codenamed "Big Brain", and is massing a new army.  Your mission is to find him, and put a stop to his plans.  Along the way, you'll see incredible Martian facilities and landscapes, and horrors that you could have never imagined.

Changes between 6.0 and 6.02

1. Five button mouse support.
2. Linux sound fixes.
3. Spectator bug fix.
4. Improved team joining mode.
5. Killing spree notifications.
6. Fraglimit countdown.
7. Warmup period - cvar is "warmuptime", default is 15 seconds
8. Added sv_custombots cvar. Setting this to "1" would allow you to have all your maps load a custom bot file called "custom1.tmp". Setting it to "2" would load "custom2.tmp" and so on. This allows for multiple servers using different bot files. This also now eliminates all the nasty copying of bot tmp files all over the place.
9. Added splash damage to blaster primary fire(also, and more importantly, this effects beamgun secondary fire). The damage is minimal, but the boost is pretty signifigant. This will allow some amazing tricks with the beamgun, and in excessive, the blaster.
10. Extended the countdown to begin immediately during the warmup phase so that people aren't confused as to if the match has started or not.
11. Changed rocket speed! This went from the 650 ups of Quake 2 to the 900 ups of Quake 3!
12. Fixed a minor bug with cl_noskins
13. Moved revision to 6.02, added Esteel to the credits list.
14. Added Joust mode - cvar is sv_joustmode
15. Vastly improved bot AI - too much to explain here.
16. Enormous code optimizations for the client. Framerates should improve quite a bit for everyone.
17. Added real time lighting on models. In your options, you'll see an option for it. It's off by default. Warning - your framerates *will* take about a 25-30% hit running this.
18. Fixed the particle beam setting bug.
19. Replaced the old q2 style fonts.
20. Added moveable transparent brushes.
21. Changed the team join options - now, auto selects the team, based on which has the fewest players, selects red, and selects blue.
22. Changed the defaults for Bloom to be more sane.
23. Added dm-obisidian2, plus a few new textures.
24. Added option in menu to start dedicated servers.
25. Fixed long standing bugs with chaingun animations(smooth now). Note, this will only look totally right on 6.02 servers.
26. Added security fixes to thwart speed hackers.
27. When map resets after warmup, all map items now reset too.
28. Increased power of disruptor from 35 to 50 hit points.
29. Added support for secondary master server.
30. Added automatic updating in Galaxy. This will update both the server and client binaries.
31. Fixed bugs in Galaxy in which socket errors caused problems in server lists.

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