Myth War Online: Client v1.0.48.31 zum Download - Das Spielemagazin. Kritisch. Ehrlich. Aktuell. Das Spielemagazin. Kritisch. Ehrlich. Aktuell.

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Client (v1.0.48.31) des Online-Rollenspiels Myth War Online

Weitere Informationen zu Myth War Online und zur Registrierung findet ihr auf der offiziellen Website.

Basic System Requirement 
O/S: Windows 98/2000/XP
CPU: P3-800 Mhz or above
Memory: 128MB or more
Hard Disk:  800MB or more
Video Card: support 16bit 800*600 or better

Recommended System
 O/S: Windows 98/2000/XP
CPU: P4-1.5Ghz or above
Memory: 256MB or more
Hard Disk: 1.2GB or more
Video Card: support 32bit 1280*960 or better 

Game Highlights

Myth War Online is a fantasy-themed MMORPG based on the magical era. Four classes of species exist, the Human, the Centaur, the Mage and the Borg. What is exceptional about this MMORPG is the way the graphics are rendered. Instead of the usual 3D graphics that we see now in many games, we are experiencing a wave of nostalgia from the beautiful hand-painted 2D graphics.
Combining the powerful visual element of the game along with solid game play is the ultimate elixir for creating a long lasting ultra playable multi-player game. The maps are huge and detailed and the game is so in-depth that individual characters can possess over 200 skill sets!
Apart from the usual fighting scenarios, players can also have the option to play political mind games to amass power or destroy their enemies. The vastness of this game will definitely thrill hardcore MMORPG gamers right now who have seem to hit the limit with current games.

ATB System
Battle is an indispensable element in any online game. Myth War possesses a totally different battle system from other MMORPGs. Usually, battles in online games are all real-time or turn-based. Myth War combines these both and uses the ATB fighting system, meaning: player's turns and moves are controlled differently by each other, the ATB system is active throughout the whole battle, depending on each player's statistics, turns are determined by it, thus players can actively change commands depending on the battle situation wisely.Unlike old tradition ATB systems, which enforces 'DEAD' commands (once players select the command it cannot be changed), and it gives players a feeling of actual in battle, controlling and tactical playing environment.

Making use of the Country / Kingdom system
A country/kingdom is the proof of strength and power in Myth War. Sustaining a country/kingdom requires supports from lots of players who are willing to sacrifice and play a role for the survival. The country/kingdom system allows players to show their true potential and take part in in-game relationships which make the game more life-like and fun.
Every country/kingdom has its own Guardian deities; players in the country/kingdom have to fight/protect for the sole right for the deities to be in the country/kingdom for it affects the growth and resources that are needed by the country/kingdom.
Country/kingdom wars are the most exciting kinds of battles in Myth War, due to the fact that the winning country/kingdom will be rewarded handsomely and the losing Country/kingdom will lose everything. In short, winners get all, losers lose all in battle.

Master and Apprentice System
Myth War has a newbie helping system called the 'master and apprentice' system, higher level players are able to help newbies in exchange for gold and experience points. This is a system which benefits both parties involved. More experienced players will be rushing to take part in apprentices for the high gold and experience reward, thus players will never be lonely in game and newbies will benefit from this accelerated teaching method as well.
Thus, in order for new players to familiarize themselves with this game faster and more efficiently, we have come up with this 'Growth' system which enables high level players to be able to communicate with newbies & guide new players and get rewards through the way.

The Master and Apprentices system is an alliance system that allows high level players to lead a bunch of low level players to do a special quest for the two of them, the Master gets 1/1000 experience of what the apprentice gets. This type of system promotes high level players to help low level players, pass down knowledge and experiences of the game to new players thus giving players a realistic game play feel in game. This is what makes Myth War special.

Rumour System
There is a saying that goes Once a lie is spoken by 100 people, it becomes a reality regardless whether it is a lie or not.?In Myth War, players are able to make such a thing come true. Rumours are able to materialize to become the truth. It is a way to let players make a name for themselves and at the same time, get specific rewards. The attraction here is how the rumour is being presented: through NPCs --- different NPCs will spread a rumour in different ways.


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