Company of Heroes: Patch 1.51 -> 1.60 (deu.) zum Download - Das Spielemagazin. Kritisch. Ehrlich. Aktuell. Das Spielemagazin. Kritisch. Ehrlich. Aktuell.

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Patch 1.51 auf 1.60 für die deutsche Fassung von Company of Heroes.

General Fixes & Features

- Fixed AI bug that caused retreated units to gather closely around the HQ.

- Worldbuilder now shows territory properly.

- Fixed a crash that occurred while loading old files.

- Fixed a bug in crew switching during AT gun movement.

- Fixed a graphical bug in the replay menu.

- Fixed a bug with unit weapon slots after dropping two weapons.

- Fixed a crash bug when launching saved games from Windows Explorer in Vista.

- Fixed multiplayer maps not drawing boundary lines after a performance test.

- Anti-hacking systems have been integrated.

- Tiger Ace with wreck mesh has been fixed.

- Fog of War can be toggled on and off during Replays in the Replay Menu.

- Scenario packs will show UI images and loading screen.

- Recorded game files no longer saved to disk until after the game.

- Fixed timed ability not triggering on all selected squads.

- Fixed a bug that caused the Panzerschreck to misfire.

- Hyperlinking support added to news items.

- Addfriend and Removefriend commands are now disallowed in game.

Online Fixes & Features

- Players can now see the number of “dropped” games in the player profile screen. (See note below)

- Performance improvements for lobby game pings.

- Performance bar improvements.

- Fixed a rare crash occurrence in the lobby.

- “Play Now” button is disabled if in dev mode or any mods are active.

- Implemented dropping fixes.

- Player ability levels are matched more evenly during automatch.

* “Drops” is actually the count of the games you have been in that the server had to *

* arbitrate the results for. The following things cause arbitration; kicking somebody *

* for lag, having a sync error, “drop-hacking”, and certain kinds of internet *

* connection problems. Players should be aware that all of these things will affect *

* the players trust score. *


- Units using Barbed Wire Cutters are now significantly more susceptible to damage while cutting barbed wire.

- Squads building barbed wire are now capped at two builders per squad.

- Wire cutters are now provided to all players at the start of the game.

- All Anti-Tank Guns have a reduced chance to hit moving infantry targets.

Gameplay Bug Fixes

- Route N13 ambient building repositioned so troops no longer become stuck when exiting.

- Axis Inspired Assault UI indicator will now last as long as the ability is still active.

- Axis Sniper now obtains suppression resistance and a health bonus at second level veterancy.

- Axis Stormtroopers will now come out of camouflage while retreating.

- Removed manpower upkeep cost from mines.

- Axis Advanced Warning Commander Tree Ability no longer applies sight bonuses to Axis Vehicles.

- Axis Grenadier and Stormtrooper squads can continue purchasing weapons packages regardless of the number of times they’ve dropped them.

- All small ambient buildings will now display on the minimap while garrisoned or controlled.

- Allied M3 Halftrack and Jeep armor is no longer highly resistant to projectile ammunition.

- Changed the requirements to use Offmap Reinforcements and paradropped engineers when HQ is destroyed; Mortars, AT Guns and other non-builder units will not prohibit this action from taking place.

- Removed flamethrower death critical on ballistic weapons.

- M8 Greyhound no longer does incremental engine damage to vehicles.

- Allied M10 Tank Destroyer no longer has an unintended accuracy penalty against moving Axis Sdkfz Armoured Cars.

- Axis Volksgrenadier and Axis Knights Cross Holder squads now receive bonuses at their second levels of veterancy.

- Axis Panzerfaust ability no longer has a 50% chance to miss moving heavy vehicles.

- Axis 88mm Flak 36 now receives intended bonuses from support weapon veterancy.

- Tank wrecks found on maps are no longer salvageable.

- Allied Demolitions upgrade moved one slot to the left on the Allied HQ UI.

Commander Trees

- Allied Paradrop AT-Gun cost increased to 350 manpower from 320.

- Allied Pershing now requires more experience to obtain veterancy levels.

- Allied Supply Drop will now cost 200 Manpower.

- Axis Infantry Assault Team cost decreased to 350 manpower from 400.

- Axis Stormtrooper squad removed from the Urban Assault Team and the Armored Assault Force Commander Tree Abilities.

- Axis “Urban Assault Team” has been renamed to “Urban Assault Support”.

- Axis Urban Assault Support cost decreased to 600 manpower from 700.

- Axis Armored Assault Force cost decreased to 900 manpower from 1000.

Gameplay Changes

- Allied M4 Crocodile Sherman range and damage decreased.

- Allied M1 57mm Anti-Tank Gun and Allied Paradrop Anti-Tank Gun accuracy bonus at first level of veterancy decreased.

- Allied M10 Tank Destroyer acceleration speed slightly decreased.

- Allied M10 Tank Destroyer damage reduced versus Axis Light Vehicles.

- Allied M10 Tank Destroyer damage reduced against buildings.

- Allied M10 Tank Destroyer turn radius increased.

- Allied M3 Halftrack cost increased to 25 fuel from 20.

- Allied M3 Halftrack Quad .50 cal upgrade cost increased to 125 munitions from 100.

- Axis Ostwind Flakpanzer area of effect radius increased.

- Axis Sdkfz Armored Car 50mm Puma Gun upgrade no longer requires Escalate to Battle Phase.

- Axis Motorcycle more resilient to small arms fire.

- Axis Panzerfaust ability damage increased versus Allied Jeep.

- Axis Grenade ability range increased significantly.

- Axis Grenade area of effect increased.


- St. Mere Dumont, Langres, and Wrecked Train Community Maps added to the Custom Games map selection.

- Hill 331 resources rebalanced.

- Point du Hoc resources rebalanced.

- Sturzdorf resources rebalanced.

- Angoville Farms base defenses updated.

- Angoville Farms ambient building positions rebalanced.

- Beaux Lowlands base defenses updated.

- Beaux Lowlands resource positions rebalanced.


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