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Patch 1.03 für die Verkaufsversion von Combat Mission: Shock Force (nicht für die Download-Version von Gamersgate oder Battlefront.com)

The following patch is ONLY for the Paradox Interactive release CD version of the game (v1.0, v1.01 or v1.02). If you pre-ordered, ordered or downloaded the game directly from Battlefront.com or downloaded from Gamersgate, YOU DO NOT NEED THIS PATCH! Another way to tell if this is the correct patch for your game version is that if you had to enter a eLicense code to first run your game, then DON'T APPLY THIS PATCH! This v1.03 patch is all inclusive and includes the fixes from the earlier v1.02, v1.01 and v1.01a Paradox version patches released earlier.

v1.03 Patch Features

* LOS/LOF issues improved around areas like walls, buildings, and earthen berms.
* Fixed a bug that caused orders given in the setup phase to be ignored in Play-By-Email games.
* Vehicle pathfinding improved.  It is important to note, however, that the slower speed commands will yield better results in more restricted terrain.
* Infantry no longer tends to wander into buildings except when specifically ordered to.
* Improved terrain graphics (the degree of improvement depends on your Texture Quality option, but note that the higher quality options run more slowly).
* ATI left-click compatibility option is now available for nVidia users as well.  A few people reported problems with SLI configured video cards and selecting this option may help.  If you have not had problems with selecting units with nVidia cards, then leave this option OFF.
* Better unit placement in Quick Battles.
* A new "Show All Move Paths" key added to the Hotkeys Menu.
* Fixes to the "stuck soldier" problem.
* Fixes to the "stuck unit" problem.
* By default, infantry moving "Slow" (i.e. crawling) do not stand up and run to their destinations after halting for any reason.
* "Adjust Artillery Mission" function is fixed, along with other minor artillery bugs.
* Gunners are less likely to use high-explosive rather than armor-piercing ammo against armored targets.
* Improved anti-tank missile accuracy, especially with the Javelin ATGM.
* Clicking on enemy soldiers that were not previous spotted are no longer shown.
* Very slight downward adjustment to M1 Abrams tank front armor strength. 
* Javelin missile armor penetration increased modestly.
* Speed of the autoloaders on the T-72 and the Stryker MGS are reduced.
* Soldiers do a better job staying prone when under fire in the open.
* TacAI is more likely to fire on prone infantry.
* Computer player is less likely to use slow/crawling movement with its troops.
* Syrian troops (except forward observers) cannot call in artillery.
* Blast movement now works properly. 
* Fixed a bug where a soldier sometimes uses a Blue Force specialty icon in the UI when it should be Red, or vice-versa.
* Improved seated poses for certain crewmen of M1 MBT, pickup trucks, taxis.
* MMGs rarely, if ever, fire single-round bursts.
* Clicking on an enemy's C2 display no longer switches to its HQ unit.
* Fixed "choppy" sound from vehicles when turning.

v1.02 Fix List:

* For recent ATI video cards a new option for "ATI left-click compatibility" has been added in the game Options Panel. Setting this option to ON (default setting is OFF) solves a crash problem unrelated to Combat Mission.  If you have an ATI video card, yet never experienced mouse click problems with earlier versions, it is recommended that you do not use this feature because clicks are not registered as precisely.  We are in contact with ATI and hope they fix the problems with a new driver release sometime soon.
* New game "Priority Setting" option setting has been added in the game Option Panel. This option instructs Windows  to assign "normal" application priority or "high" application priority to the game when it is run.  The "normal" setting can fix lagging mouse and/or keyboard input issues for some systems.  The "high" setting is recommended if you have not experienced any input lag problems. The "high" priority option allows Combat Mission to use more system resources and may result in better performance.
* Alt-Tab now resets the screen to the original desktop display resolution (and back again) if different than the screen resolution setting in Combat Mission's Options Panel.
* Better vehicle defensive TacAI.
* Corrected a longstanding problem with sporadic inaccuracy of ATGMs. It was the result of the dust kicked up from the missile's own launch backblast. Sometimes it obscured the gunner's vision and (unfairly) stopping him from guiding the missile properly.
* Corrected bugs in smoothness of ATGM flight path.
* Infantry ATGMs reload more slowly.
* Shaped-charge explosives (such as ATGMs) have a reduced radius of effect for shrapnel/fragments.
* Infantry will often seek better nearby cover on their own if they come under heavy fire.
* TacAI is more likely to open fire on enemy armored vehicles.
* Commands may be issued when paused in Elite mode.
* Fixed a bug that sometimes caused smoke to not block LOS when it should have.
* Fixed a bug that caused parts of weapons to be positioned in strange ways during the reload animation.
* Support units (e.g. artillery) in the process of receiving a cease fire command cannot be given further orders until the cease fire occurs (this also fixes a crash bug).
* F5-F8 keys are now Command Category Keys and will jump directly to the Command Panel.
 - F5 Brings up the Movement Command Group
 - F6 Brings up the Combat Command Group
 - F7 Brings up the Special Command Group
 - F8 Brings up the Admin Command Group
* New customizable hotkeys with more "direct keys" added. These keys issue a specific command no matter what command group is shown in the onscreen command panel. See further below for more information about editing hotkeys.
* Blank entries are now allowed in the hotkeys.txt file. In the past this would cause a crash when loading a battle.
* After using a "high level" menu button (e.g. Save) in the command panel, the display flips back to command buttons.
* Replaced English language Tutorial Campaign with a native French language one for the French version of the game.

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