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Patch v1.08 für SunAge

Update 1.08 includes:

  • New and improved multiplayer experience
  • Expanded and optimized multiplayer interface
  • Online in-game Chat Lobby
  • Advanced Firewall Negotiation
  • New UDP-based networking framework, "V4P" with lower latency and faster connections.
  • Improved balancing for more strategic depth.
  • Multiple bug fixes and improved overall stability

[Balance Changes]

>> Federals

  - Cougar:
 DPS: 36 --> 30

  - Liberator:
 DPS: 32 --> 40

>> Raak-Zun

  - Mutant:
 Similar increase to Drone Fighter.
 Primary mode power increased: ~ 18%
 Secondary mode power decreased: ~ 12%
 Supply: 2 (6) --> 3 (9)
 Nitrium Cost: 100 N --> 150 N
 Plutonium Cost: 200 P --> 300 P
 Health: 450 --> 600
 DPS: 12 --> 17
 Splash: 6 --> 8

  - Cultist:
 DPS: 13 --> 16

  - Scavenger:
 Nitrium Cost: 150 N --> 250 N
 Plutonium Cost: 250 P --> 150 P

  - Scavenger Alt mode:
 Increased flame dps.
 DPS: 10 --> 20

  - Incinerator:
 Increased range and damage.
 DPS: 10 --> 20
 Range: +20%

  - Spawn Freak:
 Decreased cost, increased longevity.
 Health: 6,400 --> 7,500
 Iberium Cost: 2500 I --> 2000 I

  - Spawn:
 Increased damage and longevity.
 Health: 350 --> 450
 DPS: 5 --> 7

>> Sentinel

  - Drone Fighter:
 Slight increase in power (roughly 20%)
 Supply: 4 --> 6
 Nitrium Cost: 100 N --> 150 N
 Plutonium Cost: 400 P --> 600 P
 Health: 600 --> 800
 DPS: 33 --> 45

  - Gateship:
 Slight reduction in power, still most powerful gunship in game.
 DPS: 80 --> 60
 Splash: 40 --> 30

  - Skimmer:
 Weakest basic-anti-tank unit, while also being the most expensive.
 DPS: 10 --> 15
 Splash: 5 --> 7

  - Haymaker:
 Primary and secondary buffed.
 Plasma DPS: 2 --> 9
        Toxic Grenade: Rate of fire --> +50%

  - Drone Trooper alt:
 Shield strength: 4 hits --> 6 hits

  - Airblade:
 DPS 500 -> 240

  - Behemoth:
 Alternate mode no longer heals Behemoth.

[Bug fixes]

  - Fixed: Quick save & load - totally disabled in mp
  - Fixed: supply cap override on client.
  - Fixed: text & map clearing in joingame - lobby
  - Fixed: Enhancement pod - modes on client
  - Fixed: Cursor keys & backspace in Menu.
  - Fixed: "has been defeated" messages in the beginning
  - Fixed: Transporter - Queued disembarking
  - Fixed: Remaining Building - artefacts on ground (client)
  - Fixed: Blocked non-building areas after buildings have been destroyed. (client)
  - Fixed: flickering in map-listbox in lobby

  - Fixed: wrong base attack messages on client
  - Fixed: laser damage (striking 3 units in max. again)
  - Fixed: div. end of session - crashes

  - Fixed: mp-client: Double session - receivings
  - Fixed: mp-client: bomber & the like targetting doesnt crash the game
  - Fixed: mp-crashes on using the droneships am.

  - Fixed: occ. crash in the tunnels map after saving & reloading
  - Fixed: Safe skip of intro-videos on codec-issues

[Improvements]

  - Optimization: Implemented V4P (udp based protocol running several services on via 1 udp-port)

  - Added: New, Cleaner & Larger Multiplayer GUI
  - Added: SunAge Multiplayer Chat Lobby
  - Added: Firewall punchthrough
  - Added: Master server up & running
  - Added: Support for alt-tab -> game / server continues...
  - Added: saving of gamenames


SunAge v1.07 - Change Log

  - Added: AutoUpdater functionality.
  - Added: Safe video skip on codec - issues.

  - Optimized: Multiplayer-Client Unit positioning precision.
  - Optimized: heavily reduced network traffic. Rework of the network protocol.

  - Fixed: Multiplayer-Client-Issue: Reserve - resource - conversion.
  - Fixed: Multiplayer-Client-Issue: Harbinger & Taurus - unloading.
  - Fixed: Multiplayer-Client-Issue: Corpse fadeouts.
  - Fixed: Snipers sliding when entering transporter.
  - Fixed: crash on savegame in "reboot" 
  - Fixed: scripting bug on "reboot"
  - Fixed: AI building up too slow

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