Das Video ist PRE
Fast alles was in dem video vor allem soundtechnisch vorhanden ist, sind placeholder (nicht final). Jedes Spiel würde schlecht in dem Stadium aussehen.
Seid ehrlich, die Aliens haben menschliche Soundsets. :lol:
Also, ein ex-developer hat ein bisschen Kontext zum Video gegeben:
I've talked about this game before...
There is a lot of could-ofs, should-ofs, and all that.
The problem with making successful horror games with the Aliens franchise is that the Aliens have been revealed... a lot. There is no mystery with them anymore. After 4 movies, countless comics and novels, countless video games - where the Alien and Alien variants have been killed multiple times, you have to tread new ground if you want to do something original. The horror with the Aliens no longer lies in the unknown, so we were going for the environment.
For example, the second or third time you watch Alien, it is no longer scary. My second playthrough of Amnesia was easy and scare-free.
NOT COUNTING JUMP SCARES! Jump scares are not true horror, though they can be used to effectively alter the tension temporarily.
Josh did have some ideas though on how to add horror and tension, and we had several scenarios into the game. Most of us were or had played SS2, Amnesia, and Call of Cthulu, but horror was not the goal of the game, survival was.
This was a game of limited resources and perma-death. If a party member got face-hugged, your choices were to mercy kill them, put them in a sleeper and wake them sparingly if you need them, or let them pop - but the bottom line was that once they got impregnated they had an expiration date.
As for the Alien variations, there are things that are simply expected by publishers and the fan base. The xenomporph variations also have a history in the aliens universe anyway. The first thing Josh and the concept...