von Marcel Kleffmann,

Civilization V - Update veröffentlicht

Civilization 5 (Taktik & Strategie) von 2K Games
Civilization 5 (Taktik & Strategie) von 2K Games - Bildquelle: 2K Games
Passend zur Veröffentlichung der beiden Zusatzpakete "Weltwunder der Antike" und "Zivilisation: Korea" (wir berichteten) ist auch ein weiterer Patch für Civilization V via Steam bereit gestellt worden. Neben leichten Balance-Veränderungen (u.a. Verbesserung einiger Weltwunder) wurden insbesondere mehrere "Out of Sync"-Gründe in Mehrspieler-Partien identifiziert und behoben. Außerdem soll man nun in Multiplayer-Modus auch manuell Speicherstände anlegen können.

[UI]
-Prevent creating duplicate great people by lagging the free great person UI.
-Yield modifiers of buildings from policies are now shown in the tooltip of that building in the choose production UI.
-Production tooltip in City View now displays the production penalty (usually -10%) for when the player has too many units than they can support.
-The checkboxes for the mini-map panel now correctly reflect the state of the options (even if these options were toggled while the panel was hidden).
-Unhappiness is now broken down between regular population and population from puppet cities.

[GAMEPLAY]
-Slightly reduce the bias to sneak attack.
-"City must not be in Plains" requirement for Stone Works now functions properly.
-Killing Barbarians inside a City State's borders with a ranged unit now correctly rewards the player with influence.

[TACTICAL AI]
-Found and corrected a likely cause of having the AI send Great Generals out unescorted to "defend" tiles.
-AI will avoid using land units for an operation if they are currently on a different continent than the muster point.
-If attacking over land, add extra emphasis to nearby targets (reduce the chance that the AI will bypass closest cities).

[MULTIPLAYER]
-Multiple out of sync causes found and fixed.
-Add an Invite button on the Staging Room screen for the host.
-Add a network message when force-quitting the game. Should eliminate the tedious wait for a network timeout when a player quits like this.
-Host can now change the game set-up options in the lobby (except DLC) after a group has been gathered.
-Player can now manually save a game while in multiplayer.
-Player can now “un-end” their turn in multiplayer. This includes performing any new actions, like giving a unit a new order, opening a city screen, or clicking on the "Please Wait" button after previously ending their turn.
-Ping times now displayed in the Player List UI (click the player list to expand, exposing the ping times, and then click again to hide them).
-Hot-Seat: City State screens now update properly when switching players.

[BALANCE]
-Pyramids now grant 2 free workers when built instead of 1.
-Brandenburg Gate now gives 15 XP to units built in the city in addition to the Great General.
-Taj Mahal now gives 4 Happiness in addition to a Golden Age.
-Seaport now gives an additional gold on sea resources and increases naval unit production by 15%.
-Harbor no longer increases naval production by 15%.
-Aristocracy now gives 1 happiness per 10 citizens in a city in addition to 15% production towards wonders.
-Landed Elite now gives 2 food and 10% growth in the capital (stacks with Tradition Finisher).
-Trade Unions now reduce road/railroad maintenance by 33% (up from 20%) and adds 1 gold to Harbors and Seaports.
-Balance tweaks to New World scenario.

[MODDING]
-Installed Mods panel (in Mod Browser) will now display which mods have updates available online w/ a link to view that entry.

[BUGS]
-Multiple minor bug fixes.
Quelle: Steam

Kommentare

dobpat schrieb am
Ist eigentlich geplant den Sound-Bug im Multiplayer zu beheben ?
Also den fehlenden Sound bei Kämpfen etc. ?
Bevor das nicht gefixt ist kommt das Spiel nie wieder auf meine Platte.
Cataton schrieb am
Welche Version sollte den nun unten stehen?
Und muss man ein neues Spiel anfangen um alle Neuerungen der Updates zu geniesen?
Grüße Cataton
schrieb am