Passend zur Veröffentlichung der beiden Zusatzpakete "Weltwunder der Antike" und "Zivilisation: Korea" (wir berichteten) ist auch ein weiterer Patch für Civilization V via Steam bereit gestellt worden. Neben leichten Balance-Veränderungen (u.a. Verbesserung einiger Weltwunder) wurden insbesondere mehrere "Out of Sync"-Gründe in Mehrspieler-Partien identifiziert und behoben. Außerdem soll man nun in Multiplayer-Modus auch manuell Speicherstände anlegen können.
-Prevent creating duplicate great people by lagging the free great person UI.
-Yield modifiers of buildings from policies are now shown in the tooltip of that building in the choose production UI.
-Production tooltip in City View now displays the production penalty (usually -10%) for when the player has too many units than they can support.
-The checkboxes for the mini-map panel now correctly reflect the state of the options (even if these options were toggled while the panel was hidden).
-Unhappiness is now broken down between regular population and population from puppet cities.
-Slightly reduce the bias to sneak attack.
-"City must not be in Plains" requirement for Stone Works now functions properly.
-Killing Barbarians inside a City State's borders with a ranged unit now correctly rewards the player with influence.
-Found and corrected a likely cause of having the AI send Great Generals out unescorted to "defend" tiles.
-AI will avoid using land units for an operation if they are currently on a different continent than the muster point.
-If attacking over land, add extra emphasis to nearby targets (reduce the chance that the AI will bypass closest cities).
-Multiple out of sync causes found and fixed.
-Add an Invite button on the Staging Room screen for the host.
-Add a network message when force-quitting the game. Should eliminate the tedious wait for a network timeout when a player quits like this.
-Host can now change the game set-up options in the lobby (except DLC) after a group has been gathered.
-Player can now manually save a game while in multiplayer.
-Player can now “un-end” their turn in multiplayer. This includes performing any new actions, like giving a unit a new order, opening a city screen, or clicking on the "Please Wait" button after previously ending their turn.
-Ping times now displayed in the Player List UI (click the player list to expand, exposing the ping times, and then click again to hide them).
-Hot-Seat: City State screens now update properly when switching players.
-Pyramids now grant 2 free workers when built instead of 1.
-Brandenburg Gate now gives 15 XP to units built in the city in addition to the Great General.
-Taj Mahal now gives 4 Happiness in addition to a Golden Age.
-Seaport now gives an additional gold on sea resources and increases naval unit production by 15%.
-Harbor no longer increases naval production by 15%.
-Aristocracy now gives 1 happiness per 10 citizens in a city in addition to 15% production towards wonders.
-Landed Elite now gives 2 food and 10% growth in the capital (stacks with Tradition Finisher).
-Trade Unions now reduce road/railroad maintenance by 33% (up from 20%) and adds 1 gold to Harbors and Seaports.
-Balance tweaks to New World scenario.
-Installed Mods panel (in Mod Browser) will now display which mods have updates available online w/ a link to view that entry.
-Multiple minor bug fixes.