PayDay 2
23.08.2013 10:46, Marcel Kleffmann

Großer Patch steht bereit

Das fünfte Update für Payday 2 (ab 14,90€ bei kaufen) steht via Steam zum Download bereit und ist mit einer Dateigröße von 1,4 GigaByte ziemlich umfangreich ausgefallen. Der Patch verbessert das Crime.net (Filter-Funktion) und soll die Anzahl der Verbindungsabbrüche reduzieren.

Gameplay

  • We got word from Bain that the Washington PD is really stepping up their car chase unit - keep an extra eye out in the back mirror heading out of your heists
  • Bags - you no longer can grab them through walls, fences and such - the easy days are gone!
  • Revives - gone are the days of reviving your team mate through walls - man up!
  • Your loot bags now show up in a growing pile in your escape car or chopper

Skills
  • Updated several skill descriptions
  • ECM jammers can now be used to open ATM machines
  • Tweaked ECM feedback potency
  • Silent Killer is buffed
  • Silent Drilling - Lower the drill sound effect volume when skill is activated
  • Chameleon skill description text is now updated and more descriptive
  • Drill Sergeant BASIC and ACE bonuses increased
  • Buffed Cable Guy ACE
  • Buffed converted cops damage
  • Buffed Underdog BASIC
  • Stockholm Syndrome - Civilians revive the player faster now

Saves
  • Fixed that the progress backup save language wasn't clear enough

HUD
  • HUD viewpoints no longer clips at the edges

Sound
  • Added beeping call sound for the pager call
  • Cranked up the volume on the ECM jammer
  • New Bain-lines added
  • Added new footsteps
  • We now stop weapon animations at mission end to prevent them from triggering sounds - for example, no more reload sound from shotgun in mission end screen

Weapons
  • Fixed pistols (some of them) not using "aiming sensitivity"

Crime.net & Menu
  • Crime.net filters! Finally! More filter options in crimenet. Pick difficulty, New servers only, In lobby servers only, Public server filters and Maximum servers
  • XP tweaks to 1 day jobs vs 3 day jobs, it is now much more worth doing 2-3 day jobs
  • Prevent terminate contract option if signed out (server in failed/disconnected state)
  • Fixed support for ultra widescreen / eyefinity

Enemies

  • Enemies will now be highlighted when they are behind glass, while player is looking through cameras, and the "box" marking heads of enemies will work through glass
  • Gangsters can be highlighted during sneak phase
  • Tweaked enemy surrender chances
  • Sniper shoots less often but packs more punch
  • Taser has more health and is a bit more sadistic
  • Bulldozer has now a higher damage tolerance, and is more evil
  • Taser volume cranked up
  • Converted guards on players side don't try to sneak off a call for backup

Animations
  • Fix on saw melee

Network
  • Fixed a Steam disconnect issue caused by slow harddrives stalling the network thread
  • Optimize the network code for less waiting

Mallcrashers Job
  • Lots of new art for the mall such as lamps, barrista furniture and more
  • New asset icons for mallcrasher gas cans are in.
  • Blocked off a place where the player could get stuck if he really wanted to inspect certain gym equipment from... interesting angles
  • Fixed a wonky door on Mallcrasher
  • Made the AI move around better on the map
  • Removed the small rooms with the gas cans - reviewers really wanted this

Framing Frame Job - Train Trade
  • Fixed issues where bags wouldn't count when traded in the Train Trade
  • Bag collision on roof of train fixed
  • Fixed collision in the secret tunnels
  • Removed a floating stone! :)

Ukranian Job
  • Safes that would spawn inside of walls have been removed

Bank Jobs
  • Moved the ATM machines in the lobby a bit so they don't intersect
  • Thermal drill now gets Technician bonuses for speed, alert radius and fixing itself

Framing Frame Job
  • Fixed disappearing environment on the roof on the penthouse
  • Fixed a light bug
  • Fixed some rare objectives bug

Four Stores Job
  • ATM machines now have a random chance on appearing
  • Changed civilian animations so that there no longer are stonecold civilians during assaults

Rats Job - Trade
  • Fixed a crash related to the client drop-in joining and crashing after a couple of seconds

Art - Miscellaneous
  • Made glass double sided on player van
  • Added window damage on on office dividers with glass in them

Escapes
  • Added Park Escape in daytime and Cafe Escape in daytime for better variety
  • Removed some flying bushes on the Park Escape

Watchdogs Job - Truck load
  • Fixed a gate that reacted in a strange way when C4 was used
  • Fixed an issue where bags could be thrown in unreachable places

Firestarter Job - Day 1
  • Fixed so cameras stop beeping after the alarm goes off

Firestarter Job - Day 2

  • Fix for cuffed guard that is not detected as suspicious activity
  • Fixed breakable glass in the server room

Safe house
  • Fix for one secondary slot missing in weapons rack

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