Sei dir gegönnt. Ich bin leider mit der Xbox unterwegs und da hat sich nichts getan. Liegt auch nicht an meinem Internet oder dem NAT-Typ. Ist einfach sehr schade, weil das Spiel an sich sehr gut ist.Flachpfeife hat geschrieben:Ich muss sagen, ich habe mittlerweile ueberhaupt keine Probleme mehr (PC).KomerzGamer hat geschrieben:Hauptsache nichts am Netcode verbessern. Online weiterhin nahezu unspielbar. gg NRS
von Michael Krosta,
Mortal Kombat X: Balance-Patch auf PS4 erhältlich, Xbox One und PC folgen
Der bereits Anfang des Monats angekündigte Patch für Mortal Kombat X (ab 4,19€ bei kaufen) , der u.a. basierend auf dem Feedback der Community an der Balance des Prügelspiels schrauben soll, ist ab sofort für die PlayStation 4 erhältlich. Das gibt Publisher Warner in seinem Community-Bereich zusammen mit den Patch Notes bekannt und merkt außerdem noch an, dass das Update auf der Xbox One und dem PC bald folgen wird.
Hier die Patch Notes:
Letztes aktuelles Video: Mileena-Kombat-Class
Hier die Patch Notes:
- D'Vorah (Venomous) - Adjusted the Poison Stack algorithm to prevent the top end from getting so high
- Ermac (Spectral) - Fixed a bug in which he could get stuck in flight controls
- Goro - Fixed a bug which was preventing Krush from having its landing location chosen
- Goro – Slightly increased the input window to meterburn PunchWalk on hit
- Jacqui (Full Auto) – Decreased the block advantage on Up Rocket by 5 and slightly increased the pushback preventing a block trap
- Jax - Adjusted Carl Weather skin hurt regions to better match the others
- Johnny Cage - Ultra Flipkick now uses the correct damage value from hotfix data (12)
- Kano (CutThroat) - Adjusted the armor frames of Charge Up to compensate for the faster startup
- Predator - Fixed a bug which allowed Predator to sometimes have 2 Smart-Disc on screen at the same time
- Predator (Hish-Qu-Tien) - Fixed a bug which was making it so Plasma Shot was ignoring some damage scaling
- Quan Chi (Sorcerer) - Fixed a bug which allowed him to reset the cooldown of runes after a Final Hex has run out
- Quan Chi (Sorcerer) - Reverted the temporary change of Final Hex block damage increase (back to 3x)
- Reptile - Turned off the ability to 2in1 special cancel into Floating Ball
- Reptile (Deceptive) - Added a short cooldown after Invisibility to prevent players from spending multiple bars of meter if executed very fast
- Reptile - Lowered the input priority of Floating Ball
- Shinnok - Away+FK now auto-faces correctly
- Takeda - Reduced the cancel advantage from Towards+FP,BP,BP+BK by 1 preventing a block trap
- Takeda - Fixed a bug which would cause the reaction to Tri Kunai to sometimes play in the wrong direction
- Takeda (Ronin) - Reduced the block cancel advantage of Away+BP,FP,BP+BK by 3 preventing a
- block trap
- Takeda (Ronin) - Kool Whip Brutatlity when in Ronin should work more consistently now.
- Tanya (Pyromancer) - Fixed a bug which was applying the Dark Shroud & Devil's Dust damage to her throws and other misc damage
- Tanya (Pyromancer) - Reverted the temporary change of the Dark Shroud & Devil's Dust damage (back to 10)
- Tanya (Pyromancer) - Dark Shroud & Devil's Dust now use the correct lifetime value from hotfix data (7 seconds)
- Tremor - Some variation specific moves now have corrected values in the movelist
Letztes aktuelles Video: Mileena-Kombat-Class