"Bloodlines Update" für die Bunker-Simulation
Für die postapokalyptische Bunker-Simulation Sheltered (ab 2,40€ bei kaufen) steht das "Bloodlines Update" zur Verfügung . Das bisher größte Update umfasst ein neues Szenario und wenn man dieses Szenario abschließt, kann man ein weiteres Familienmitglied ausfindig machen. Ansonsten werden vier weitere Quests hinzugefügt, diverse Balance-Anpassungen vorgenommen und einige Bugs entfernt. Das Survival-Strategiespiel steht bei Steam Early Access oder beim Spielvorschau-Programm auf der Xbox One (Game Preview) zur Verfügung.
New Scenario: Family Ties
- A new scenario has been added, which on completion allows the players to locate and recruit an additional family member.
New Quests
- The Sickness
- The Doll
- Arms Dealer
- On the Road Again (reclaim the RV quest, will only appear on fresh saves)
Additional New Features
- New HUD element to distinguish family members from recruited outsiders.
- New sound effects added for character actions.
- Weapon descriptions now include stats on damage, accuracy and required strength to wield.
- New tips added to loading screen.
- Bedrock now visible beneath bottom floor of fully expanded shelter.
- Added Kickstarter backer likenesses NPC's that walk across the top of the shelter.
- Added zoom function for the mouse wheel.
- Added ability to discard items from storage.
- Added ability to view map by pressing M on the keyboard.
Changes and Balancing including:
- The 'Good Shower' has been moved to Tier 3 of the work bench.
- Characters will now abandon shelter instead of going catatonic for second time.
- 'Valium' has been renamed 'Relaxant'.
- Characters no longer squat down when defecating.
- Petrol is now less frequently found at locations.
- Updated the way the encounter system works out if a trade/recruit/bully attempt is successful or not.
- Disloyal characters can now be selected after recruitment, but remain automated until loyalty is 33%.
- Player can now harvest trapped animals despite freezers being full.
- Players can assign tasks to recruited characters immediately without improving loyalty.
- Flies now appear over shelter mess (empty cans, vomit etc).
- Snare traps now have a sound effect when an animal is caught,
- Reduced the spawn frequency of petrol at houses and farms.
- NPC refusing trades will no longer stop character from exploring a location.
- Changed the upgrading time from 1 second to 15 seconds for the shelter doors.
- Changed trade value of books, toys and records to 25 from 50.
- Changes to radio scanning to help results remain balanced
- The horse now visually returns from an expedition properly
- Incoming transmission sound effect now plays 3 times instead of once per transmission
- The repair icon now appears above objects when they are at 25% integrity.
- Added 'under construction' symbol for objects under construction
- Animation added when getting water for a catatonic character.
- Characters now become hardened after killing multiple NPCs
Bug Fixes including:
- Fixed an issue with intruders becoming stuck during a breach.
- Tier 2 bed can now be deconstructed
- Breaching NPC's will no longer get stuck climbing ladders.
- Oxygen filter audio no longer plays when no power is supplied.
- Defend animation no longer plays twice in combat.
- Hazmat suits are now returned to the rack when the corpse wearing one is harvested, incinerated or buried.
- Characters are now correctly awarded XP for killing an enemy with a counter-attack.
- Characters in automation no longer use objects in their burnt out state.
- Extinguishing a single fire no longer causes characters to slide towards a second fire.
- Fixed the cursor from being hidden when players had certain items plugged into their computers
- Rain audio now stops when it is no longer raining
- Characters can now remove hazmat suits from corpses
- Characters who died in combat no longer increase stats if they killed an NPC in the same combat
- An error message now appears if the game is unable to set at the requested resolution
- When doors are upgraded, the room between is now updated to match the doors
- When the horse dies, the stable and saddle can no longer be crafted
- If the stable is built as the horse dies, the items are now refunded
- Added activity pane text if a character is killed by a snake bite
- 'Not enough room' tooltip no longer appears multiple times if rations cannot fit into the pantry
- Updated the description of resistance upgrades for the oxygen filter
- The horse no longer appears behind the hatch when crafting a stable when the horse in on an expedition
- The horse now saves/loads correctly while on an expedition
- Characters now have dialogue when in encounters started by NPCs
- Names of cities on the map have been changed so that location can be seen easier
- Changed the map cursor when using a controller
- Changed the map waypoint flag size
- Infections have a higher chance of being contracted when health is low instead of being random
- Faction members now have names
- Snake can no longer kill an expedition party member as they are leaving causing the expedition party to become stuck
- Updated the crafting panel so it shows the correct amount of "Owned" objects
- Updated the description of the X button on the leaderboard panel. It now says "Time" instead of "Next"
- Updated the amount of waypoints that can be placed on the map to 50
- Single bed will no longer spontaneously combust on its own.
Du musst mit einem 4Players-Account angemeldet sein, um an der Diskussion teilzunehmen.