Sheltered
27.01.2016 13:45, Marcel Kleffmann

"Bloodlines Update" für die Bunker-Simulation

Für die postapokalyptische Bunker-Simulation Sheltered (ab 2,40€ bei GP_logo_black_rgb kaufen) steht das "Bloodlines Update" zur Verfügung . Das bisher größte Update umfasst ein neues Szenario und wenn man dieses Szenario abschließt, kann man ein weiteres Familienmitglied ausfindig machen. Ansonsten werden vier weitere Quests hinzugefügt, diverse Balance-Anpassungen vorgenommen und einige Bugs entfernt. Das Survival-Strategiespiel steht bei Steam Early Access oder beim Spielvorschau-Programm auf der Xbox One (Game Preview) zur Verfügung.

New Scenario: Family Ties

  • A new scenario has been added, which on completion allows the players to locate and recruit an additional family member.

New Quests
  • The Sickness
  • The Doll
  • Arms Dealer
  • On the Road Again (reclaim the RV quest, will only appear on fresh saves)

Additional New Features
  • New HUD element to distinguish family members from recruited outsiders.
  • New sound effects added for character actions.
  • Weapon descriptions now include stats on damage, accuracy and required strength to wield.
  • New tips added to loading screen.
  • Bedrock now visible beneath bottom floor of fully expanded shelter.
  • Added Kickstarter backer likenesses NPC's that walk across the top of the shelter.
  • Added zoom function for the mouse wheel.
  • Added ability to discard items from storage.
  • Added ability to view map by pressing M on the keyboard.

Changes and Balancing including:
  • The 'Good Shower' has been moved to Tier 3 of the work bench.
  • Characters will now abandon shelter instead of going catatonic for second time.
  • 'Valium' has been renamed 'Relaxant'.
  • Characters no longer squat down when defecating.
  • Petrol is now less frequently found at locations.
  • Updated the way the encounter system works out if a trade/recruit/bully attempt is successful or not.
  • Disloyal characters can now be selected after recruitment, but remain automated until loyalty is 33%.
  • Player can now harvest trapped animals despite freezers being full.
  • Players can assign tasks to recruited characters immediately without improving loyalty.
  • Flies now appear over shelter mess (empty cans, vomit etc).
  • Snare traps now have a sound effect when an animal is caught,
  • Reduced the spawn frequency of petrol at houses and farms.
  • NPC refusing trades will no longer stop character from exploring a location.
  • Changed the upgrading time from 1 second to 15 seconds for the shelter doors.
  • Changed trade value of books, toys and records to 25 from 50.
  • Changes to radio scanning to help results remain balanced
  • The horse now visually returns from an expedition properly
  • Incoming transmission sound effect now plays 3 times instead of once per transmission
  • The repair icon now appears above objects when they are at 25% integrity.
  • Added 'under construction' symbol for objects under construction
  • Animation added when getting water for a catatonic character.
  • Characters now become hardened after killing multiple NPCs

Bug Fixes including:
  • Fixed an issue with intruders becoming stuck during a breach.
  • Tier 2 bed can now be deconstructed
  • Breaching NPC's will no longer get stuck climbing ladders.
  • Oxygen filter audio no longer plays when no power is supplied.
  • Defend animation no longer plays twice in combat.
  • Hazmat suits are now returned to the rack when the corpse wearing one is harvested, incinerated or buried.
  • Characters are now correctly awarded XP for killing an enemy with a counter-attack.
  • Characters in automation no longer use objects in their burnt out state.
  • Extinguishing a single fire no longer causes characters to slide towards a second fire.
  • Fixed the cursor from being hidden when players had certain items plugged into their computers
  • Rain audio now stops when it is no longer raining
  • Characters can now remove hazmat suits from corpses
  • Characters who died in combat no longer increase stats if they killed an NPC in the same combat
  • An error message now appears if the game is unable to set at the requested resolution
  • When doors are upgraded, the room between is now updated to match the doors
  • When the horse dies, the stable and saddle can no longer be crafted
  • If the stable is built as the horse dies, the items are now refunded
  • Added activity pane text if a character is killed by a snake bite
  • 'Not enough room' tooltip no longer appears multiple times if rations cannot fit into the pantry
  • Updated the description of resistance upgrades for the oxygen filter
  • The horse no longer appears behind the hatch when crafting a stable when the horse in on an expedition
  • The horse now saves/loads correctly while on an expedition
  • Characters now have dialogue when in encounters started by NPCs
  • Names of cities on the map have been changed so that location can be seen easier
  • Changed the map cursor when using a controller
  • Changed the map waypoint flag size
  • Infections have a higher chance of being contracted when health is low instead of being random
  • Faction members now have names
  • Snake can no longer kill an expedition party member as they are leaving causing the expedition party to become stuck
  • Updated the crafting panel so it shows the correct amount of "Owned" objects
  • Updated the description of the X button on the leaderboard panel. It now says "Time" instead of "Next"
  • Updated the amount of waypoints that can be placed on the map to 50
  • Single bed will no longer spontaneously combust on its own.

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