Laut Alexander Marschal, Community Manager bei
Crytek, gehen die Arbeiten am Mod-SDK und Patch 1.2 gut voran. Der zweite Patch wurde mittlerweile an die Qualitätssicherungsabteilung von EA bzw. Crytek geschickt und bei den bisherigen Testläufen sind noch keine gravierenden Fehler aufgetreten. Das Update wird außerdem ein umfangreicheres "Audio Hit Feedback" einführen, damit Treffer besser akustisch wahrgenommen werden können (z.B. bei einem Headshot) und die Fehlermeldungen im Mehrspieler-Modus sollen künftig klarer sein.
Change Log Abstract
As usual we are going to inform you about additional bug fixes/tweaks included in the patch. With the upcoming weeks we try to inform you as good as possible about the change log, but no promise that we can finish the whole list until the patch is released - it is quite huge!
1. Optimizations and Stability- Corrected a number of memory leaks with FSAA modes.
2. General Fixes/tweaks - Fixed player receiving damage from rag dolls.
- Fixed an issue where key bindings were not saved until the player resumed the game.
3. Weapons - Moved assault scope further away from the camera to allow for a better peripheral view while zoomed.
- Nano-Disruptor grenade will no longer disrupt the revive invulnerability effect.
- When prone with a sniper rifle, the attachments menu should no longer be cut off.
4. Vehicles - Fixed a number of issues where players getting out of vehicles would get stuck in walls.
- Improved vehicle handling under braking and boosting.
- Reduced collision damage multiplier for actor-vehicle collisions in MP.
5. Singleplayer - Halved suit energy required for punching in strength mode.
- Helmets will never deflect shots when the player hits them while using weapon sights.
6. Multiplayer - Added a number of warnings for incorrect map version and missing maps when connecting to servers. (already introduced further above)
- Players will no longer be banned for team killing while in pre-game period.
- Fixed not being able to scroll player names on end of game scoreboard.
7. New Features- Added some additional audio hitfeedback functionality to multiplayer and singleplayer bullet impacts. Headshots will include an audible ding in multiplayer games.
- Added additional audio feedback for player hitting enemies. The feedback can be disabled with "g_useHitSoundFeedback 0".