Magicka: Patch und 'Mea Culpa' (DLC) - Das Spielemagazin. Kritisch. Ehrlich. Aktuell. Das Spielemagazin. Kritisch. Ehrlich. Aktuell.
Test: Magicka

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Magicka - Patch #11 und Mea Culpa (DLC)

Magicka (Action) von Paradox Interactive
Magicka (Action) von Paradox Interactive - Bildquelle: Paradox Interactive

In den vergangenen Tagen ist der elfte Patch für Magicka zur Verfügung gestellt worden, der eine ganze Reihe an Bugs, Absturzursachen und Balanceproblemen aus der Welt schafft (Change-Log siehe weiter unten). Zugleich haben die Entwickler als Entschuldigung, für die Absturzprobleme und die generell unfertige Veröffentlichung, die kostenlose "Mea Culpa"-Downloaderweiterung mit selbstironischen Bezeichnungen bereit gestellt. Patch und "Mea Culpa" (DLC) werden automatisch per Steam runtergeladen.

The free DLC includes:
1 Staff - "Bugged Staff" - summons a swarm of bugs.
1 Sword - "A broken sword"
1 Robe - "Patched Robe"
1 Magick - "Crash to Desktop" - Magick - zaps any foe (or friend)

Changelog for Patch #11 (

Fixed issues/bugs
-Fixed initial collisionskin transformation of animated level parts.
-Improved capsule-static mesh collision. (Reduces risk of characters falling through collision)
-Fixed a crash when spawning too many greasefields or tornados in a network game.
-Fixed a network bug where multiple damage types in a single damage message was read incorrectly.
-Fixed a network bug where if a character had more than one status effect other clients would read it incorrectly.
-Fixed kills with beam-spells for characters without gibs.
-Fixed vortex synchronization over network.
-Made some optimizations to the network messages.
-Made some optimizations to the physics library.
-Corrected some magicks cast animations.
-Fixed Kahn's bloodtype (black now instead of regular).
-Fixed a bug where some effects would turn invisible when spawned in certain angles.
-Fixed a thread issue on game startup which resulted in a crash for some users.
-Fixed an issue where the audio engine would cause a crash when quitting the game.
-Fixed an issue where if a gamepad tried to navigate the menu while changing chapters it would cause a crash.
-Fixed a bug in Chapter 2 Boss where he would be stuck in single state (ranged attack).

New features/balancing
-Added camera shaking effects.
-Added Xinput gamepad rumble.
-Fixed the duration and range of spray type spells.
-Improved Gun's tracer bullets.
-Reworked keyboard and mouse controller configuration.

Known Issues
-Network uplink bandwidth, while improved, can be demanding.
-Steam attempts to install XNA framework every time game is launched or rare occasion.
-Characters can in rare cases fall through the level collision mesh, this is due to lag or poor framerate. Many general network improvements and general optimization will reduce this risk.
-The game may appear to be stuttering even though framerate is good.

Quelle: Arrowhead Game Studios


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