Das Spiel könnte nach World of Goo die nächste große Indie-Sensation werden.
Die geschlossene Beta-Phase von Love (first person not so massively multiplayer online procedural adventure games) ist gestartet worden. Bis zum 7. Januar dürfen allerdings nur Alpha-Tester in das Indie-MMO reinschauen, damit Entwickler Eskil Steenberg zuerst Feedback von erfahrenen Spielern sammeln kann (Screenshots). Ab dem 7. Januar sollen sich dann weitere Spieler für einen Beta-Test-Platz anmelden können.
The beta will only be available for people who still have active Alpha accounts. On the 7th I will open up the Beta to everyone. The reason for this is that I want some feedback from more experienced players so that I can iron out the major kinks before I let everyone else in. The beta will still cost 3 Euros for 30 days , just like the Alpha to pay for the servers, but I will remove the 24H penalty for switching servers. If people start switching servers like crazy, I may add some new penalty to prevent it.
So what is this Beta? Well Beta means "feature complete", meaning that all functionality planed for the full release have been implemented, so its got loads of new cool stuff that I don't want to spoil. That doesn't mean everything works, or that I wont come to the conclusion that changes needs to be made. The concept of "Full Release" is a bit different for LOVE too, The idea is to keep adding things and much of what is new in the Beta is the infrastructure that lets me add more things very quickly. This new infrastructure has worked so well that i managed to get the Beta out a full 3 weeks before I thought I would get it out. Something that I have very continuously neglected is sound and graphics, since fixing that rarely introduces bugs. So expect a large number of patches and updates in the coming days and weeks. If you have any comments or bug rapports please send them to me so that I can make the game better