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Release:
28.06.2016
2017
2017
06.10.2015
06.10.2015
28.06.2016
28.06.2016
 
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Test: Prison Architect
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Test: Prison Architect
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Test: Prison Architect
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Prison Architect: Welche Neuerungen gibt es mit Alpha 20?

Prison Architect (Strategie) von Introversion Software / Astragon
Prison Architect (Strategie) von Introversion Software / Astragon - Bildquelle: Introversion Software / Astragon
Dem monatlichen Rhythmus gemäß hat Introversion jetzt Alpha 20 von Prison Architect veröffentlicht. In knapp 29 Minuten langen Video erläutern Mark Morris und Chris Delay, was die Spieler mit dem jüngsten Update so erwartet.

Mit der jüngsten Alpha gibt es vier Bedingungen, unter denen dem Spieler mit seinem Gefängnis das Game Over droht. Dauert ein Aufstand zu lange, ohne aufgelöst/niedergeschlagen zu werden, ist man bankrott. Sterben zu viele Häftlinge oder brechen zu viele von ihnen innerhalb einer bestimmten Zeit aus, wird man seines Postens enthoben. Der Spieler erhält aber in allen Fällen vorher noch eine Warnung und kann sich dann so auf das Problem konzentrieren. Auf vorhandene Speicherstände wirkt sich das nicht aus; bei in Alpha 20 neu eröffneten Gefängissen sind die Bedingungen aber standardmäßig aktiviert.

Auch gibt es jetzt vier Werte, mit denen Insassen eingestuft werden. Punishment zeigt an, wie stark der bisherige Grad der Bestrafung des Häftings ist. Reform zeigt, wie gut die Resozialisierungsmaßnahmen anschlagen, während Security zeigt, wie gut jene Person verwahrt ist. Health gibt Aufschluss darüber, wie die körperliche Verfassung ist.

Jene Faktoren bestimmen in Kombination mit dem Alter, der Zahl der früheren Verurteilungen und anderen Elementen die Wahrscheinlichkeit, dass jemand rückfällig wird.



Das Change-Log:

Prisoner Grading

All prisoners have a new 'Grading' tab in their rap sheet, in which they are scored on four key metrics:


  • PUNISHMENT To what extent has this prisoner been punished? Long jail terms and solitary increase this.
  • REFORM How successful have your reform attempts been? Passing reform programs and working increases this
  • SECURITY Was the prisoner kept safely locked away? Fights and escapes detract from this, armed lockdown counts towards it
  • HEALTH A measure of the welfare of your prisoner. Keeping them well fed and exercised will increase this.


 
These factors are combined, together with their age, number of prior convictions etc, to produce an estimate of their Re-offending chance.

There is a new overall grading 'score' screen, available from the build toolbar. The gradings for all your released prisoners are combined together and shown This screen shows what type of prison you have produced, and how successful you have been.


Failure conditions (!!! TURNED OFF FOR PRE-EXISTING PRISONS !!!)

It is now possible to fail when building your prison, in certain circumstances. This constitutes a game over event. All failure conditions come with a verbal warning from the CEO, giving you chance to avert the failure.

There are currently four failure conditions:


  • RIOT If you let a riot run for too long, the government will be forced to step in and take over your prison. In this event you will be sacked, and the National Guard will be deployed to retake your prison by force.
  • BANKRUPTCY If you have a negative bank balance and a negative cashflow, you are bankrupt. You will have 24 hours to put in place a financial rescue package before being sacked.
  • DEATHS Too many deaths in a single day will trigger a warning. If more deaths occur the next day you will be sacked. You will then be convicted of Criminal Negligence, and will spend time within your own jail as a prisoner.
  • ESCAPES Too many escapes in a single day is a PR disaster waiting to happen. If more escapes occur the next day you will be sacked.


- NOTE : Failure conditions are OFF for all pre-existing prisons. They will apply when you create a new prison. You can manually turn them on by adding this line to your save file at the top: FailureConditions true

- On screen counters will popup to notify you of deaths and escapes that occurred today
- It is now much easier to find foreign language translations in the Steam Workshop. Go to the main menu / Extras / Mods / Find more translations
- Fixed: Many steam mods were incorrectly tagged as language translations
- Finance continued
- The "Days without incident" bonus now scales based on how many prisoners you have.
You now need 200 prisoners on site to achieve the maximum bonus increase of $1,000 per day. This scales up each day you achieve it, up to a maximum of $10,000 per day, requiring 200 prisoners without incident for 10 or more days. Good luck!

- You can no longer trade in shares, or sell your prison, if there have been any deaths or escapes in the past 24 hours. This should put a stop to unconsionable players who helped prisoners escape or commit murder in order to profit from share trading!
- Yesterday's exports are now reflected in your cashflow as income
- New graphics added for body armour upgrades (guards, armed guards and dog handlers)
- Fixed : Exports zone would not work correctly if placed above the Deliveries zone, or placed vertically aligned with the Deliveries or garbage zones
- Fixed : Having negative cash reserves stopped hourly cashflow from happening
- Fixed : Prisoner sentences counted down faster on larger maps, due to the time warp factor used
- Fixed : In the "New prison" window, the "Fog of war" and "Continuous intake" tick boxes didn't work properly
- Fixed : Particles and sun shadows are now correctly obscured by fog of war


Prison Architect
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Kommentare

Exedus schrieb am
Habe es mir im sale gekauft und muss sagen das es doch noch ziemlich verbuggt ist. Musste schon drei Spiele abbrechen weil die blöden Arbeiter nicht bauen wollen
schrieb am

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