F1 2012: Vierter Patch verfügbar - 4Players.de

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Entwickler: Codemasters
Test: F1 2012

“Einige Fortschritte, aber auch Stagnation und sogar schmerzhafte Rückschritte zeichnen den diesjährigen F1-Auftritt aus. Da war definitiv mehr drin...”

Test: F1 2012

“Technisch fährt die "Formel PC" in einer anderen Liga als die Konsolen!”

Test: F1 2012

“Technisch ist F1 2012 auf der PS3 leicht schwächer als auf der Xbox 360, aber inhaltlich sind beide Versionen identisch.”

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F1 2012 - Vierter Patch verfügbar

F1 2012 (Rennspiel) von Codemasters / Namco Bandai
F1 2012 (Rennspiel) von Codemasters / Namco Bandai - Bildquelle: Codemasters / Namco Bandai
Insgesamt vier Patches hat Codemasters schon seit der Veröffentlichung von F1 2012 zur Verfügung gestellt. Die PC-Updates werden automatisch via Steam runtergeladen. Konsolen-Versionen der Patches sollen später folgen. Folgende Veränderungen und Verbesserungen (u.a. beim automatischen Speichersystem) nennen die Entwickler:

Patch News #4
"This update addresses a number of issues, including:
-Understeer: Adjusted track information to provide a more uniform level of grip across the entire surface
-Fixed an issue where some users (especially those on laptops) were unable to change their resolution.
-Fixed a crash in Co-op when trying to resume a session at the start of a Qualifying session that neither player would take part in.
-Fixed issues with the weather system in Instant Replays / Race Replays which could instantly change the track wetness level.
-Removed engine damage from the list of damaged parts that can force a pit stop to take priority over a drive through penalty.
-Changed the Prime tyre compound to Hard for Suzuka to match the race this weekend.  This change will not affect Time Attack which will continue to use the Medium compound tyre.
-Added a white cross to the DRS OSD to indicate to that it is unavailable because of a fault.
-Fixed a number of minor graphical issues.
-Fixed a couple of minor issues with timers not resetting correctly.

Other changes of note:
-Added a Skip Session option so players can leave any session without having to complete it.
-Tweaked force feedback for all devices.
-Improved the lighting on Singapore.

Known issue:
-Saves not synchronising with the Steam cloud. If you are experiencing issues with saves uploaded to Steam’s cloud, we recommend using saved games stored on your local drive/PC."

Patch News #3
"This update addresses a number of issues, including:
-Fixed an issue with frame rates that was introduced in patch #2
-Fixed an issue where using a flashback could result in an engine blowout effect.  This would also result in the player doing an unnecessary pit stop if they were trying to serve a drive through penalty.
-Fixed the achievement “The Equipment May Be The Same” to unlock in Career as per the description
-Reduced the amount of starting fuel that the user is given for races Austin as it was previously too high
-Fixed some issues in Co-op Qualifying when only one user progresses to the next session
-Fixed a number of camera and graphical issues
-Fixed several issues which would display the incorrect number of players in a lobby or a race"

Patch News #2
"This update contains in excess of 200 fixes and improvements for F1 2012 including the following major updates:
-Autosave bug – The issue some users were experiencing where saving during career play would stop functioning is now fixed
-Players ranked 6 are now able to see online sessions hosted by other players
-Car setups will no longer revert to the default settings if players quit back to the main menu from Parc Fermé
-Time attack times no longer overwrite RaceNet event times
-AI drivers now pit to change tyres at the correct time
-Fixed an issue where players using voice communication might experience a crash when plugging in a mic
-Fixed an issue where some players would experience a crash in Career tutorials after completing a Season Challenge
-Players are no longer able to drive through barriers/environment after using a flashback in pits
-Fuel consumption when using manual gears has now been brought in line with automatic gear usage
-Camera angles when exiting the pit lane has been fixed
-AI no longer pit after one lap when wet weather races have been restarted
-Positioning of the top 4 ranked players on PC leaderboards has been corrected. Leaderboards will be reset later today in order to update player rankings. (Once players complete another online race they will be added back on to the leaderboard with all their stats intact)
-Driver name plates can now be seen
-Numerous graphical improvements made such as flicker on rain/ground textures, interface positioning and correction of some track surfaces that showed incorrect weather
-Various fixes to cameras including the 3D effect and pit lane cameras
-Numerous textual and localisation fixes included

New Known Issue
-On certain hardware, when the player’s car goes into shadow the whole screen flickers. This can be worked around by setting Shadows to Low or Ultra Low in My F1 -> Graphics. This issue will be addressed in the next patch.

The fixes listed above and those specific to the Xbox 360 and PS3 versions of the game are also being tested and verified on those platforms. As these versions require additional submission and authorisation from both Microsoft and Sony the release date for these will follow a little later than the PC version."

Patch News #1
"Since Steam allows us to apply updates/patches very quickly, within the next day or so we’ll be releasing a patch for the PC version of the game that addresses the following issues:
-Drivers should no longer have collisions with “invisible walls”
-Fixed the desynchronised session of results which could occasionally lead to race result errors
-Closed a small loophole which allowed erroneous times to posted to RaceNet
-General RaceNet data upload stability improvements
-This will be followed later this week by a further patch for PC which will address a large number of issues including the auto-save bug that are -being tested and verified now. Details of these fixes will follow once this testing phase has been completed."

Quelle: Codemasters


Miles_DE schrieb am
Endlich wird der PC mal bevorzugt behandelt. Auch nur weil's daran liegt, dass patches für Konsolen dem Publisher kosten
schrieb am