Man O' War: Corsair
Early-Access-Update mit Nahkampfsystem
Für die Early-Access-Version von Man O' War: Corsair ist das Update 0.3 veröffentlicht worden, das u.a. das Nahkampfsystem (zwölf Waffen, neun Schilde) rund um den Kapitän hinzufügt (Steam , GOG ). Neu sind ebenfalls die Chaoskrieger als Gegner auf hoher See und fortan kann man sich aus Materialien, die man von See-Ungeheuern erbeutet hat, auch Waffen schmieden lassen.
- New Weapons: We've added 9 shields and 12 new melee weapons for your character to obtain, including: Warhammer, Rapier, Longsword, Black Leviathan Eye Lens Shield and Megalodon Tooth Axe
- New Enemies: Chaos Warriors: Terrifying chaos warriors now lead the chaos fleets; Chaos Spawn: Dangerous and unpredictable, the only process left in their brain is the desire to kill
- Crafting: Put the bits and pieces you've retrieved from the terrifying sea monsters to good use find a skilled smith to turn them into powerful weapons for your captain.
Patch 0.3.0
- Added melee combat for the captain
- Improved ranged weapon mechanics
- Better spacing in boarding actions
- Improved performance of menu screen
- Fixed a bug that could reposition ship wrecks on reloading a save game
- Peasants in the tavern will no longer try to sell you the same map more than once.
- Added a character weapon reload indicator
- Fixed a bug preventing characters using the hatches on board ships.
- Boarding mid-wind tutorial now clears the tutorial graphic
- Streamlined hull is now a multiplier instead of a fixed boost (less effective when sailing into the wind)
- Fixed dialogue in the Blockade Runners quest
- Dead crew tell no tales (fixed a dialogue bug)
- Character weapons now have availability dependent on the port you visit, ports will produce additional weapons over time (in preparation for individual crew weapons)
- Captain's Mate will inform you when you’ve reached your waypoint if you are in autopilot
- Sacking pirate/orc ports no longer makes you infamous
- Added screen in captain menu for choosing your captain’s equipped weapons and shield
Patch 0.3.1:
- Updated melee combat, fast click will give a light attack, holding longer will perform a heavy attack
- Characters changing between melee weapons no longer put away their shield
- Increased speed of changing weapons
- Tab lock-on whilst using a melee weapon has a much shorter range
- Backing off far enough from current target will remove the lock (if using a melee weapon)
- Character interaction key once again defaults to ‘space’ instead of E.
- Can no longer walk through Wargalley front cannons
- Fixed a number of bugs involving a dead sharpshooter
- Added the Club and Mace of Striking
- Characters can be knocked over by ship impact damage
- Ship now tilts noticeably whilst turning
- Fixed a bug which could keep the player’s ship in combat and unable to dock
- Waypoints can no longer be set far inland
- Fixed an issue with fear-effects on weapons and shields
- Chaos spawn are now immune to fear, and cause fear themselves
- Megalodon will no longer try to return home mid-boarding
- Added additional dock points on Erguy’s western side
- Reload and crosshair show properly on sharpshooter
- First mate no longer tells you you’ve reached your destination on cancelling a waypoint
- Fixed a bug with the ship you’re boarding being sunk.
- Fixed an issue with Portsall and AI navigation
- Overwrite save now gives the correct message
- Additional cannons now show the increased number in the ship information screen
- Fixed docking issues around Mousillon
- Escort quests will now cope with the target port being undockable for the escorted ship
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