Man O' War: Corsair
05.07.2016 13:00, Marcel Kleffmann

Early-Access-Update mit Nahkampfsystem

Für die Early-Access-Version von Man O' War: Corsair ist das Update 0.3 veröffentlicht worden, das u.a. das Nahkampfsystem (zwölf Waffen, neun Schilde) rund um den Kapitän hinzufügt (Steam , GOG ). Neu sind ebenfalls die Chaoskrieger als Gegner auf hoher See und fortan kann man sich aus Materialien, die man von See-Ungeheuern erbeutet hat, auch Waffen schmieden lassen.

  • New Weapons: We've added 9 shields and 12 new melee weapons for your character to obtain, including: Warhammer, Rapier, Longsword, Black Leviathan Eye Lens Shield and Megalodon Tooth Axe
  • New Enemies: Chaos Warriors: Terrifying chaos warriors now lead the chaos fleets; Chaos Spawn: Dangerous and unpredictable, the only process left in their brain is the desire to kill 
  • Crafting: Put the bits and pieces you've retrieved from the terrifying sea monsters to good use find a skilled smith to turn them into powerful weapons for your captain.

Patch 0.3.0
  • Added melee combat for the captain
  • Improved ranged weapon mechanics 
  • Better spacing in boarding actions 
  • Improved performance of menu screen 
  • Fixed a bug that could reposition ship wrecks on reloading a save game 
  • Peasants in the tavern will no longer try to sell you the same map more than once. 
  • Added a character weapon reload indicator 
  • Fixed a bug preventing characters using the hatches on board ships. 
  • Boarding mid-wind tutorial now clears the tutorial graphic 
  • Streamlined hull is now a multiplier instead of a fixed boost (less effective when sailing into the wind) 
  • Fixed dialogue in the Blockade Runners quest 
  • Dead crew tell no tales (fixed a dialogue bug) 
  • Character weapons now have availability dependent on the port you visit, ports will produce additional weapons over time (in preparation for individual crew weapons) 
  • Captain's Mate will inform you when you’ve reached your waypoint if you are in autopilot 
  • Sacking pirate/orc ports no longer makes you infamous 
  • Added screen in captain menu for choosing your captain’s equipped weapons and shield

Patch 0.3.1:
  • Updated melee combat, fast click will give a light attack, holding longer will perform a heavy attack
  • Characters changing between melee weapons no longer put away their shield 
  • Increased speed of changing weapons 
  • Tab lock-on whilst using a melee weapon has a much shorter range 
  • Backing off far enough from current target will remove the lock (if using a melee weapon) 
  • Character interaction key once again defaults to ‘space’ instead of E. 
  • Can no longer walk through Wargalley front cannons 
  • Fixed a number of bugs involving a dead sharpshooter 
  • Added the Club and Mace of Striking 
  • Characters can be knocked over by ship impact damage 
  • Ship now tilts noticeably whilst turning 
  • Fixed a bug which could keep the player’s ship in combat and unable to dock 
  • Waypoints can no longer be set far inland 
  • Fixed an issue with fear-effects on weapons and shields 
  • Chaos spawn are now immune to fear, and cause fear themselves 
  • Megalodon will no longer try to return home mid-boarding 
  • Added additional dock points on Erguy’s western side 
  • Reload and crosshair show properly on sharpshooter 
  • First mate no longer tells you you’ve reached your destination on cancelling a waypoint 
  • Fixed a bug with the ship you’re boarding being sunk. 
  • Fixed an issue with Portsall and AI navigation 
  • Overwrite save now gives the correct message 
  • Additional cannons now show the increased number in the ship information screen 
  • Fixed docking issues around Mousillon 
  • Escort quests will now cope with the target port being undockable for the escorted ship

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