Complete Patch Notes for Version 1.2
- Various optimizations to loading speed and caching.
- Fix memory allocation ordering issues, eliminating some types of crashes occuring on some sytems.
- Permanently cache battle UI images to improve battle loading speed and prevent some rendering issues.
- Correctly apply English localized textures for ARCUS covers when playing the English version.
- Reduce Z-fighting on support character cut-ins during Divine Knight battles.
- Fix flickering and shadow issues in Sachsen Iron Mine map.
- Eliminate visible texture seams at some resolutions on title screen and some shop screen tabs.
- Fix aspect ratio of cockpit cutins when playing in ultra widescreen.
- Pillar box shop menus when playing in ultra widescreen.
- Added 120 FPS and 240 FPS frame limiter options.
- Added experimental HD font option.
This update introduces two experimental options that can be enabled by command line options. Note that these are experimental for a reason - we want to provide them to you if you are interested, but they are not fully tested throughout the entire game.
- -hdfont : This option enables a high definition font. It is natively designed for 4x the resolution of the default font. This will be especially useful in combination with the QHD UI mod. See here for a comparison.
- -largecache : Increases the size of the cache, which should make the loading time optimizations even more effective in longer sessions and reduce the number of instances of longer cache-clearing load times.
Letztes aktuelles Video: PC-Trailer