PlayerUnknown's Battlegrounds: Viertes Monatsupdate mit First-Person-Servern und Optimierungen
Für PlayerUnknown's Battlegrounds ist das vierte Monatsupdate veröffentlicht worden. Das 5,3 GB große Update nimmt einige Verbesserungen am Spiel-Client vor (Gelände-Rendering, Speichernutzung, Fahrzeugphysik, Benutzeroberfläche) und fügt die Waffe Mk14 EBR hinzu. Darüber hinaus wurde eine Server-Option für das Spielen aus der Ego-Perspektive (First Person) eingebaut - vorerst beschränkt auf Solo- und Duo-Partien in Nordamerika und Europa.
Statement zu dem "Kisten-und-Schlüssel-System": "I do understand your concerns about the system, but I feel testing for a sturdy economy on the Steam Marketplace is necessary at this stage and ultimately beneficial for the game. And once again, this is a purely optional system, and you are not forced into participating if you do not feel like it. You will still get a fully featured game, with a polished Battle Royale game-mode, a wide variety of weapons and vehicles to play with, stat tracking, ranking and leaderboard systems, 2D and 3D replays and much more. (...) Like the current free-to-open system, you will be limited in the number of crates you can receive each week, with the crate prices being reset each Monday. Currently, this limit is set to 6 crates per week, and you are free to trade them on the Steam Marketplace. I also want to point out that the full cosmetic system is still being discussed internally, and we are taking your concerns into consideration when it comes to the ability to get free cosmetics by playing the game."
Early Access - Month 4 - Patch Notes Server Optimization
Optimized fences, doors, and windows
Optimized vehicle physics
Client Optimization
Optimized memory usage for world objects
Optimized terrain rendering
Optimized vehicle physics
Optimized User Interface
New Items
Added new weapon Mk14 EBR. Mk14 EBR is a Designated Marksman Rifle that can only be obtained from Carepackages. This weapon is chambered for 7.62mm and sniper rifle attachments
Character
Added two new face presets and hairstyles to character customization for both genders
Gameplay
Added 1st Person server options to NA and EU Solo and Duo game-modes
Players who choose 1st Person mode will be matched together
Character view is set to 3rd Person mode in starting airplane and during free fall from the airplane. This will be set to 1st Person only in a future update
Camera will stay still while looting items to prevent dizziness
Added a new feature to report players
Some people killed knocked-out teammates in order to avoid giving kill count to an opponent who knocked them down. Now the kill count will still go to the opponent in this specific case.
Added new animation when using different consumables
Improved camera transition when disabling Free look feature (Alt Key)
Decreased the reload time of VSS
Players may now re-enter games if they have been disconnected mid-game
You may now play with Xbox controllers, and we will continue to make improvements with Xbox controllers
Sound volume difference from inside and outside of building is more obvious
Added new sound effect while scoping or aiming weapon
Added new effects when a character is running or sprinting over different types of surfaces
Improved character animation without any weapon or with melee weapon
Added slight delay when using the drag-and-drop feature on items in inventory UI. We implemented this delay to provide a fair gameplay environment to all players
Improved post-process effect when a character takes damage outside of the blue circle
Items and Vehicles
Added a lower rail attachment slot to SKS
You may now honk a car horn when sitting in the driver's seat with Left Mouse Click
Decreased the chance of vehicle explosion after the vehicle gets stuck in objects
Vehicle driving sound will change slightly in FPP and TPP modes
Added new sound effects for motorcycle tire screech while driving
Eliminated firing delay of S1897 from pump action after reload
Improved effects of boats
Added spark effect to flat tires
Reduced cast time of First Aid Kit / Painkiller to 6 seconds
Reduced cast time of Med Kit / Adrenaline Syringe to 8 seconds
UI
Added more features and hot keys to the Options Menu
Added new option for V-Sync
You may now designate a maximum of two different keys for each key bind
Added new option to set toggle on certain actions and features
You may now use Mouse wheel up/down as one of your key binds
Added new keybinds, such as all mute (Ctrl+M) and switching Voice Channel (Ctrl+Y), and a new option to adjust the volume of voice chat
Added new keybinds to use specific throwables
Added Colorblind Mode
Added some region names to the mini map
Added new option to display helmet, vest, and backpack equipped on HUD UI. This HUD UI will be updated further in the future
Added new option to display all equipped weapons on the right side of the screen. This UI will be updated further in the future
Bug fixes
Partially fixed client crash issues
Fixed an issue of weapons sporadically ceasing to fire despite being set to auto firing mode
You may not use consumables in vehicles underwater
Fixed bugs below while spectating another character:
A character appeared to be shaking when the character moves around
Camera swing when a character scopes while walking
Camera swing when a character peeks left or right while scoping
A character appeared to be shaking when the player moves his mouse while scoping in Prone
Characters farther than 500m away from a vehicle will no longer hear the tire screech sound
Fixed post-process bug underwater in FPP mode
Fixed an issue of the reloading sound getting played repetitively after dropping a weapon while reloading
Fixed the probability of getting rainy weather to previous value
Fixed a bug where a character could not equip attachment with full inventory
Fixed a bug where weapons would continue to play looped reload animation even after canceling the reload
Fixed a bug where a character could see through the other side of wall when scoping or crouching against certain walls
Fixed a bug where a character sitting on objects inside of certain buildings could see through ceilings and walls
DARK-THREAT hat geschrieben: ?06.08.2017 22:52
Hoffentlich setzt sich das mit der 1st-Person in dem Spiel nicht durch. So wie ich das Spiel mitbekommen habe ist es 3rd-Person und das ist auch besser so... es muss nicht alles ein 1t-Person-Feature bekommen. Selbst ein GTA V, was mMn gar nicht damit funktionieren kann hat sowas. Wozu?
Also alle die ich kenne feiern den FP-Modus...nicht dass das Spiel in 3rd Person schlecht wäre. Aber der FP Mode macht das Spiel noch spannender, da man in seiner Sicht eben deutlich eingeschränkter ist, und nicht mehr über Mauern bzw. durch Fenster schauen kann ohne sich selbst zu zeigen.
Hoffentlich setzt sich das mit der 1st-Person in dem Spiel nicht durch. So wie ich das Spiel mitbekommen habe ist es 3rd-Person und das ist auch besser so... es muss nicht alles ein 1t-Person-Feature bekommen. Selbst ein GTA V, was mMn gar nicht damit funktionieren kann hat sowas. Wozu?
4P|IEP hat geschrieben: ?06.08.2017 13:44
Die Lags und Serverprobleme waren nur von kurzer Dauer, man kann jetzt ein butterweiches PUBG erleben. Sehr cool, ohne die ganzen Lags und Hänger.
Ich hatte gerade heute morgen nochmal einige Hänger auf nem 1st Person Server... aber ich schließe nicht aus, dass das auch an meiner bescheidenen 16.000er Leitung liegen kann. Aber der Support bei PUBG ist wirklich vorbildlich... die ganz fiesen Lags und kleinere Bugs wie z. B. dass man auf 1st Person Servern keine BP erhalten hat, wurden innerhalb eines Tages gefixt.