Für die Early-Access-Version von
Descent (ab 79,90€ bei kaufen) : Underground ist das Crusoe-Update (2451) veröffentlicht worden. Es umfasst den Survival-Modus (Horde-Modus; kooperativ spielbar), den Modus "Miner Mayhem" (Capture-the-Flag-Variante), eine neue Karte, 3D-Power-Ups sowie Verbesserungen bei der Performance und bei der Benutzeroberfläche. Außerdem gibt es fortan Server in Europa (
Change-Log).
NEW STUFF & Patch Notes (2451) - NEW GAME MODES -
- SURVIVAL MODE - How long can you survive when the mine itself is trying to destroy you? Play co-op with up to three other players and try to hold out until help arrives!
- Survival is currently available on Charon.
- Destroy hostile bots (they get harder and smarter over time!)
- Capture all of the active nanofactory control relays to respawn fallen comrades and repair your ship.
- Bring a Shaman to heal teammates!
- New medal progression for Survival mode - gotta catch 'em all!
- MINER MAYHEM - Search for lost miners, pick them up, and capture, er... liberate, um... rescue them by returning them to your team's base!
- Miner Mayhem is currently available on Colosseum and Rama.
- Minimum players is 4.
- PERSISTENT LOBBY -
- Create a match to fully suit your preferences: the match creation menu now allows configuration of many match parameters!
- Click "Change Match Settings" to set your preferences if you change your mind while in the lobby.
- You will stay with the same people after a match ends unless you choose to go back to the Drone Bay.
- Some game modes and maps may not appear if the number of players currently in your lobby exceeds the maximum allowed player count for those particular modes (for example, a lobby with 5 players in it will not show Charon-Survival as an option).
- You can change drone selection in the match lobby! And you can see what the other players are going to be flying as well!
- DRONE BAY REARRANGEMENT - the Drone Bay UI has gotten a bit of a facelift.
- The back and options buttons have been moved to be more consistent with other menus.
- In addition, there is now a separate "exit" button, so that you no longer have to go back to the title screen to exit the game from the Drone Bay.
- Drone selection has been changed to a 2D element of the UI, finally resolving the issues with varying aspect ratios cutting off the ends of the menu. In addition, this has allowed in-lobby drone selection.
- SINGLEPLAYER MENU - From the Drone Bay, you can select map and game modes for offline play, including Survival mode!
- EUROPEAN SERVERS - You can select "Europe" or "North America" as a server location! You can set your default preference in the Gameplay Options menu.
- NEW MAPS - CHARON - A defunct mine, purchased at auction from the bankrupt Kessel corporation. Built for Survival mode, Charon might be shut down, but is it really... abandoned?
- NEW MEDALS - More per-match awards! In addition to longer kill streaks and Survival awards, we have medals unique to the Panzer, Warlock, and Shaman!
- SHIP MAKEOVER - All ships except the Shaman and Warlock have gotten new paint jobs! Player ships now sport a tan-and-black color scheme, while enemy bots are now painted a terrifying red.
- WEAPON POSITION ADJUSTMENTS - The guns on many of the ships have been moved out a little bit to allow better shot coverage and to not clip through the cockpit.
- 3D POWER-UPS - Our power-ups went off their diet and are now much less flat.
- DEACTIVATOR - Concussion Missiles and Frag Cannons now display and appear properly when stolen. The Deactivator now consumes energy and loses targets outside the beam as intended.
- GAME MODE REFINEMENTS - Game modes have been adjusted to refocus victory conditions on the actual objective of the match, and the scoreboard now sorts accounting for this.
- FRAG CANNON UPDATE - The Frag Cannon has finally gotten its own muzzle and its HUD icon has been updated to match.
- NEW SOUND CATEGORIES - "Voice" and "Environment" have been added to the sound settings menu. No longer will the round doors and lava give people tinnitus.
- The Panzer's Blast Shield now consumes less energy from damage absorption. Panzers should be able to hold out longer as they defend their allies from incoming fire.
- Bots will no longer be able to instantly fire as soon as they spawn.
- Destructible Grates should now all have a consistent look.
- Players earning Medals is once more announced in the log!
- On-HUD medal announcements now last a little longer for better visibility.
- Weapons mysteriously started to ignore players' auto-switch configuration in the last release. This has been fixed.
- The death roll has returned from its vacation.
- Missile lock warning has been fixed.
- Clicking any exit button will now bring up a dialog asking if you're sure you want to quit D:U.
- Locked/secure doors now only send a message once per second when a player fails to open them.
- The cockpit material has been improved.
- Performance on a number of maps has been improved.
- Menu screens no longer allow dangerously high framerates.
- Our attempt to put the bots through anger management has failed- they will now growl ferociously again.
- Major bug assassinations.
- Minor bug fixes and tweaks.
Letztes aktuelles Video: Trailer zur kuenstlichen Intelligenz