Die Entwicklung liegt derzeit auf Eis und das ganze Projekt hängt in der Schwebe. Zwar war die als Initialfinanzierung gedachte Kickstarterkampagne erfolgreich, jedoch bissen im Anschluss keine Investoren oder Publisher an, und bis zu einer ordentlichen Early-Access-tauglichen Version ist es ebenso noch ein weiter Weg. Mhyre gesteht desweiteren ein, dass er das für Midora erforderliche (Gesamt-)Budget massiv unterschätzt habe.
https://www.kickstarter.com/projects/ep ... ts/1372414
Sein Kommentar auf epicminds.net:
https://www.kickstarter.com/projects/ep ... ts/1372414
Sein Kommentar auf epicminds.net:
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Mhyre here, I am the Game Director for Midora and President of Epic Minds.
Brace yourselves, because this is probably not the kind of news you were expecting. For several months now we have been trying to bring something to the public, but we couldn't. Our initial plan, after the kickstarter, was to make a great game, but also to bring Midora to Early Access as soon as possible. Good plan, right? Except the money we raised was never enough to begin with. Does that mean we lied about the campaign goal? Absolutely not, and here's why:
Midora is the kind of game that I have personally been dreaming about for years now. If you told me 5 years ago I would be working on such game, I would never believe you. The reason why Early Access has been delayed so much is simply because everything has changed. This is really hard to explain, especially when what you've seen so far doesn't even come close to what I have in mind for the game. I have a vision, and that vision keeps getting better and better. It also becomes clearer the more I work on the game with the team.
That vision takes a lot of time, and when I look at how much Midora has changed in just a year, I know for sure that we can beyond. I am not taking the game too far, I just want to create the perfect gem. It might sound insane to spend so much time perfecting everything or even starting over in some parts of the game, but that's just who I am, how I work, and I intend to make the best game...