Halo 5: Guardians: Patch macht Einzelspieler kniffliger und Koop einfacher - 4Players.de

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Science Fiction-Shooter
Entwickler: 343 Industries
Publisher: Microsoft
Release:
27.10.2015
Test: Halo 5: Guardians
83

“Die Kampagne enttäuscht mit einer schwachen Story und zu wenig Herausforderung, das neue Mehrspieler-Gemetzel Kriegsgebiet ist aber intensiv und aufregend.”

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Halo 5: Guardians: Patch macht Einzelspieler kniffliger und Koop einfacher

Halo 5: Guardians (Shooter) von Microsoft
Halo 5: Guardians (Shooter) von Microsoft - Bildquelle: Microsoft
Der im Mai anstehende Patch zu Halo 5: Guardians wird laut Halo Waypoint (via Gamespot.com) nicht nur am Mehrspieler-Part schrauben. Nach der Analyse vieler Spieler-Rückmeldungen, Tests und Let's-play-Videos will 343 Industries auch den Schwierigkeitsgrad der Kampagne verändern. Im Alleingang wird es zukünftig schwerer, im Koop-Modus leichter. Die Änderungen seien allerdings nur dezente Feinabstimmungen. Vor allem den Wächtern soll man neuerdings leichter ausweichen können; die Änderungen gelten auch im Kriegsgebiet-Modus des Mehrspieler-Parts. Hier eine Übersicht:

"SPECIFIC CHANGES
  • Reduced two-player difficulty slightly
  • Increased single-player difficulty slightly
  • Made Warden attacks a little easier to dodge, particularly on lower difficulties
    • Face Beam tracks moving targets less accurately
    • Gravity Bomb has less homing
    • Melee attack has slightly less range
  • Made the Warden slightly easier to kill from the front
  • Reduced AI Focus Turret damage output
  • Reduced AI Storm Rifle, Suppressor, and Light Rifle effectiveness
    • AI Storm Rifle: fires in shorter bursts, projectiles spread out more and move more slowly. Jackals are now less effective than Elites with the Storm Rifle
    • AI Suppressor: fires in longer bursts, projectiles have less homing. Crawlers are now less effective than Soldiers with the Suppressor
    • AI now fire shorter bursts with the Light Rifle
  • Increased AI Plasma Pistol, Needler and Beam Rifle effectiveness
    • AI Plasma Pistol: slightly higher accuracy and damage
    • AI Needler: AI now fire longer bursts (i.e. can now supercombine players on Heroic and above), slightly higher damage
    • AI Beam Rifle: slightly more damage (mostly this will make it a two-shot kill instead of a three-shot kill in Heroic single player, allowing Jackal Snipers to actually kill a player from time to time)
  • Added a "tackle" animation to Sword Elites – shoutout to Pat Gillette for making the sweet sword tackle animation
    • Instead of stopping to swing at a moving target they can swing on the move
  • Increased Elite, Elite Officer and Soldier Officer durability
  • Reduced Soldier bamf frequency
  • Killing a Crawler now deals area-of-effect damage to all nearby enemies, softening them up or killing them outright
  • Reduced frequency of Squad AI getting killed while in a gunner's turret in a player's vehicle
  • Made being killed by an attached Plasma Grenade non-revivable, similar to lethal damage from a Binary Rifle
  • Increased AI special ability chance with higher player count in co-op games, e.g. Plasma Pistol overcharge, grenade throw
  • Increased AI promotion chance with player count in co-op games
    • i.e. in cooperative games you will encounter more high-ranked enemies where promotion paths exist (most noticeable with Grunts, Elites, Jackals and Crawlers)
  • The first player to press the "Call for Help" now has priority, other players will have to wait their turn for a revive – shoutout to Mr. Robert Kingsley for the code fix for this.

While you'll have to wait a while for these campaign changes, 343 this week released a new update for Halo 5's Arena multiplayer mode with the following changes:
COLISEUM
  • Removed Binary Rifles
  • Swapped Sniper Rifle and Rocket Launcher weapon pads (Sniper to "Yellow Tower" / Rocket Launcher to "Green Tower")
  • Suppressor moved to bottom of the Grav Lift

FATHOM
  • SAW weapon pad modified
    • Max ammo reduced to one magazine total (no reloading)
    • Respawn time reduced from 3 min to 2 min

EMPIRE
  • Shotgun moved back to Tower One
  • Plasma Pistol moved to "Mid" the small street in between "Tower" and "Pit"

Finally, it was also confirmed that Halo 5's Fiesta mode is expanding with new options.
"Earlier today [April 15], we deployed an update that made Fiesta CTF, Fiesta Strongholds, and Fiesta Assault available in Custom Games, meaning you can fire up these game variants any time you'd like," 343 said."

Letztes aktuelles Video: Ghosts of Meridian DLC


Quelle: Halo Waypoint

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