von Marcel Kleffmann,

Halo: The Master Chief Collection - Weiterer Multiplayer-Patch; Matchmaking deutlich beschleunigt

Halo: The Master Chief Collection (Shooter) von Microsoft
Halo: The Master Chief Collection (Shooter) von Microsoft - Bildquelle: Microsoft
Und weiter geht die Arbeit an der Online-Baustelle der Halo: The Master Chief Collection: 343 Industries hat einen weiteren (523 MB großen) Patch veröffentlicht, der erneut am Matchmaking schraubt, diverse Bugs der Benutzer-Oberfläche aus der Welt schafft, das Party-System verbessert und die generelle Stabilität der Multiplayer-Partien optimiert. Bei Reddit wird derweil darüber berichtet, dass das Matchmaking nach der Patch-Installation in weniger als zwei Minuten über die Bühne gehen soll.

Matchmaking
  • Made improvements to the way the matchmaking system handles player matching 
  • Made improvements to the team selection process to improve team balancing
  • Made an update to the party system to improve searching with parties (2+ players)
  • Made further improvements to  how matchmaking progress is communicated to the player
  • Made an update to ensure that players do not enter a non-joinable state after searching for a match
  • Made an update to ensure that the “Game Session” UI does not persist after leaving a matchmaking lobby
  • Resolved a variety of incorrectly displayed matchmaking prompts
  • Improved matchmaking roster presentation during team creation phase to remove roster flickering
  • Corrected a “connecting to host” message that incorrectly displayed during the matchmaking searching phase
  • Made an update to ensure that FFA players do not appear as if they are on the red team in the pre-game lobby





    Party, Lobby, and Custom Games
    • Made an update to ensure that custom game settings persist between matches
    • Made an update to ensure that player’s player emblems load correctly when returning to lobby
    • Made an update to improve nameplate and emblem display
    • Improved the display of emblems in the “Games Session Details” screen
    • Made improvements to parties to ensure that parties are merged when the host joins another player and “brings party”
    • Made an update to improve party stability after completing a matchmaking game
    • Made an update to ensure that players are joinable after playing a matchmaking game





      Stability
      • Made a variety of updates to improve UI stability
      • Resolved stability issues that occurred while viewing medals in “Player Details”
      • Made an update to prevent stability issues caused by controller disconnects
      • Made an update to improve post-game-carnage-report stability
      • Made an update to address in-game stability for Halo 2
      • Improved matchmaking stability while searching with parties (2+ players)
      • Addressed a crash that could occur after searching in the Halo 2: Anniversary Rumble playlist
      • Resolved a variety of miscellaneous stability issues to improve overall performance





        Achievements
        • Made an update to ensure that the “Zealot” achievement is unlockable


        Letztes aktuelles Video: Grafikvergleich Original und Remake

        Quelle: 343 Industries, Microsoft, Reddit, Gamepur

        Kommentare

        RVN0516 schrieb am
        Nobilis 1984 hat geschrieben:Der patch ist um die 550MB groß. Hoffentlich klappt es dann.
        Bei mir klappst jetzt wunderbar mit dem Multiplayer, keine 2 min bis das Spiel zusammengestellt ist.
        chichi27 schrieb am
        unabhängig von Halo ist es einfach der typische Goldstatus heutzutage.
        psych0drifter schrieb am
        Wäre doch mal schön in ein Spiel zu kommen und nicht ne halbe Stunde auf den Bildschirm zu starren und
        nix passiert....
        crewmate schrieb am
        Server Listen kann man eben nur wenigen Spielern zumuten
        Nobilis 1984 schrieb am
        Der patch ist um die 550MB groß. Hoffentlich klappt es dann.
        schrieb am