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Download-Beschreibung

Live for Speed S2 Alpha Y: Mit einem Lizenz-Key kann diese Demo zur Vollversion freigeschaltet werden.

Required computer specifications:
1 GHz CPU, 128 MB memory, 3D graphics card

The S2 download will function as a demo until unlocked. To unlock S2, you need an S1 or S2 license (shop), and your computer must be connected to the internet!

The patch contains many updates including:
- New car - Formula BMW FB02
- Updated South City track
- Updated Blackwood track
- Improved AI drivers
- Improved Physics
- Interface updates
- New training lessons

The story behind the Formula BMW :

There is a new UK based company called V1 Championship whose aim is to discover a new racing driver through a series of tests resulting in a place in a team for the winning driver. V1 will be launched in 2008 and shown on TV in the UK. Live for Speed will be used as part of the selection process, before testing in real cars. V1 asked us to create a Formula BMW to make this test as realistic as possible. BMW Motorsport gave us permission to build the car in LFS, so we went ahead and built it.

The V1 car is owned by Fortec Motorsport where V1 is based. Thanks to V1 and Fortec, our programmer Scawen Roberts was able to get a test day driving the Formula BMW and that helped a lot with the realism of the LFS version of the car.

You can watch a video of Scawen's test day and footage of the car in LFS. Thanks to DoN for making the video. Click one of the links below to download or stream it. If the download doesn't play on your computer, just visit www.divx.com and install the free DivX player.

Information about Patch Y :

Patch Y has gone through extensive testing, first in private by our testers and then in public by our community. The Formula BMW is a great car to drive and South City looks a lot nicer. The AI are a lot more useful, with their ability to drive faster, make pit stops and deal with the changing state of their car. They aren't perfect yet, more work needs to be done to improve their awareness of other cars and overtaking ability. But they do stay on track and can give you a good race now! All the changes in Patch Y are listed at the end of this page.

Changes from X10 to Y :

Content :

- New demo car : Formula BMW FB02
- Removed XR GT Turbo car from demo
- Chicane route added to South City

AI :

- AI can now drive faster and can deal with changing car
- AI can drive out of pit garage for qualify or practice
- Can now make pit stops for fuel / damage / must pit rule
- No longer stop and reset to repair their car (pit instead)
- Save and load functions for start grid in single player

Physics :

- Engine moment of inertia increased in all cars
- Handbrake is now applied at the start in hotlap mode
- Gear change auto throttle cut and blip options removed
- Manual clutch is now fully manual and engines can stall
- Improved simulation of sequential and h-pattern gearboxes
- Live anti roll and brake balance only allowed on race cars
- Redline rpm and rev limiter rpm point reduced in all cars
- RB4 - reduced mass by 18 kg / FXO - reduced tyre width
- FXO GTR - reduced mass by 20 kg to improve GTR balance
- GTR class also balanced by engine / gearboxes changes
- Racing tyres generate more heat and wear more quickly
- Clutch overheating system and display in F9 / F10
- FIX : Error in position of wind resistance centre

South City :

- Many graphical updates and new configuration added
- Kerb construction modified making wall collisions safer
- JPG textures now used for adverts (data\pic\SO_ADSx.jpg)

Blackwood :

- Modified chicane and section after main straight
- Slightly narrower track and various graphical updates
- JPG textures now used for adverts (data\pic\BL_ADSx.jpg)

Fern Bay :

- Tyre stacks to stop cutting Rallycross Green Turn 1
- Fixes / pit lane cameras / removed large bridge adverts
- JPG textures now used for adverts (data\pic\FE_ADSx.jpg)

Graphics :

- Minor updates to Formula V8
- FIX : XRG / XRT / XRR side mirrors

Languages :

- Translatable damage display in F10 mode
- Added Lithuanian and Latvian translations

Views :

- Adjustable cockpit view position for each car
- Left / right one button look functions now 45 degrees
- Left + right two button look functions now 90 degrees
- One button look is now adjustable from 30 to 90 degrees
- Look behind button in road cars - look back from centre
- Look behind button in racing cars - show virtual mirror
- FIX : Forced cockpit view now only affects your own car
- FIX : Skid marks and rubber are now visible through screen

Multiplayer :

- Maximum size of config file (setup.cfg) doubled to 4 KB
- Command /spec X can be used by guests to remove AI drivers
- Time between reset and race start increased by six seconds
- Added "cruise" option and filter (allows wrong way driving)
- FIX : Remote clutch was pressed while shift paddle was held
- FIX : Lap timers did not work after /pitlane X or /pit_all
- FIX : Vulnerabilities that allowed a server to be crashed

Interface :

- Damage repair is now a selectable option
- Pit stop damage repair takes twice as long
- Engines are no longer repaired in pit stops
- Pit stop still continues after car is nudged
- Added some missing commands to the /help text
- Updated LFS icon in LFS.exe - thanks to ORION
- LFS icon appears at top left of an LFS window
- Can now drive up to 1 km/h over the speed limit
- Redline display on tacho now has maximum accuracy
- Press 4 key to see a racing line for any viewed car
- Show racing line is disallowed in hotlapping and FCV
- Can Reset and Must Pit added as single player options
- New command /entry - makes LFS return to entry screen
- Fuel per lap estimate now shown in pits - info section
- Added Bridgestone and Avon tyre manufacturers in setups
- Speedo (both types) improved text size and aspect ratio
- Dashboard fuel displays now shown as % instead of litres
- Setup and colour config files now use three letter prefix
- Autocross layouts can now be selected in the track screen
- Removed digital speedo option - now depends on type of car
- Pit Stop fuel is now the fuel amount to be added at pit stop
- Best lap time is now shown at top right during a normal race
- Downforce distribution now shown in pits - downforce section
- Tips page updated to include a new tip and remove an old one
- FIX : Virtual dash appeared when viewing a remote undrawn car
- FIX : All pressed keys are now released when LFS loses focus
- FIX : CTRL + SHIFT tried to show user names in single player
- FIX : Sound and controller issues when changing screen mode
- FIX : Codepage of rename and delete buttons in save dialog
- FIX : Comma could not be used to enter interface scale
- FIX : MPR with licensed track causeD LFS demo to crash
- FIX : Recalibrate axes button set all axes to "X axis"
- FIX : Buffer overflow issue in SPR and MPR files

Auto update system :

- Auto updater checks to see if patch is already downloaded
- LFS switches to window on entry if it does not have focus
- Patch files are not deleted until user answers "Restart?"
- FIX : InSim bind error on restart after auto update

Sound :

- Included new default sounds for BF1 / FZ5 / FZR / FOX
- Sound is now switched off while changing screen resolution

Training :

- Included new full pack of lessons - thanks to GP4Flo
- Racing line is drawn on ground in Test Drive lessons
- No penalty for hitting objects in Test Drive lessons
- Pressing ESC in test drive lessons results in a pass
- Can now hit objects / cones after completing a lesson
- Message is shown on screen if you hit a car overtaking
- Enter key can now be used to press any green button
- Removed countdown and info text at start of lesson

InSim :

- FIX : Zero degrees FOV in CPP could cause LFS to crash
- FIX : InSim - CCI_FIRST / CCI_LAST not set if player in pits


Changes from X to X10 :

Interface :

- Available start grid size now shown in game setup screen
- Results table now shows user names if you press CTRL+SHIFT
- Improved positioning of 3d menu objects (drivers and cars)
- Display positioning support in Options->Display->Interface
- Added buttons to reset position and size of moved interface
- Analogue steer smooth max raised to 0.95 (to help gamepads)
- Faster downloading system for auto update and offline skins
- FIX : Autocross timing info turned orange after any results
- FIX : ALT+F4 and /exit command now exit from meeting room

Graphics :

- Minor optimisation in 2d display system
- Optimised wide screen effect by using a viewport
- Optimised mirror draw by using a narrow viewport
- Removed missing lines of 2d elements at screen edges
- Graphics option : 32 bit sky (32 bit is now default)
- Improved texture purging code (avoiding possible crash)
- FIX : Shift light was invisible in single player replays
- FIX : GetPlateHandle message could come up on a busy host

Multiplayer :

- Added new multiplayer option : force cockpit view
- Removed full hosts filter from List of Games screen
- Moved cones and physics objects are restored more quickly
- Added handicaps / start position / user name to MPR header
- Show time and date of MPR by holding CTRL+SHIFT during replay
- FIX : It was possible for any guest to cause a host to crash
- FIX : A player is connecting stayed on after MPR finished
- FIX : Command /end did not work if no players in race
- FIX : Wrong way autokick did not work

InSim / Programmers :

- Username is now saved in SP Replays
- Driver model byte added to IS_NPL packet
- Minimum MCI / NLP time interval reduced to 50 ms
- New packet IS_AXO sent when an autocross object is hit
- New packets IS_AXI and IS_AXC report layout information
- FIX : Guests could not see ALWAYS_ON buttons in all screens
- FIX : Guests sent corrupted data in a long IS_BTT packet
- FIX : Dedicated host could not fill in split nodes info
- FIX : Dedicated host did not report race positions

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