Söldner: Secret Wars Beta Demo v2 (version 17830)
This updated version of the multiplayer demo and the accompanying server/portal infrastructure incorporates the following fixes:
Major Fixes:
- Overall number of worldwide simultaneous players has been substantially increased.
- More servers are now available for players to access.
- Fixed crash bug caused by crypter code
- Fixed crash bug caused by refresh rate overrides of some drivers
- Fixed crash when portal disconnects player while playing
- Fixed crash if you die while throwing a grenade
- Fixed some problems with Win98
- New soldier collision code which fixes several problems
- A lock icon has been placed next to server names, indicating that server is password protected.
- Serverlist gets pinged faster (note: xxx means server has firewall and cannot transmit ping rate)
- implemented pop-up map which can be used without having to leave game (M-Key)
- Added new menu option that allows rate setting for different internet connection speeds
- Implemented basic filters for server lists. Now servers can be filtered for the following:
Favorites
Hide password protected servers
Hide high ping servers
Hide servers w/earlier version of demo
Hide empty, full servers - Hostages are now released when you get them to the extraction area in Hostage Rescue mode
Play Balancing Fixes:
- raised pricing of sniper kit and bombing kit
- C4 bombs now last only 10 minutes
- refill rate of medkit and toolkit raised
- throwing grenades now reveals hidden snipers
- commander remains as commander even if he is killed. Only way to have a new cmdr is to revote or disconnect
- raised the distance player names are shown
- increased range of Infra-Red and Night Vision devices
- adjusted capture radius of flags
- Player only spawns once per round in Team Deathmatch and Hostage Rescue mode
- adjusted MG3 and PKM bullet spread value
- adjusted reloading speeds of all launchers
- changed behavior of non guided and locking missiles
Minor Fixes:
- Put delay of 60 seconds in place for team changes
- slight map adjustments
- implemented different tree destructions
- fixed many problems with swimming
- changed soldier jump and way jumps are handled
- fixed some gesture mix up with text and sound
- fixed fence animation with broken fences
- fixed several minor menu problems
- Soldier stance display now works correctly with Ctrl Key
- fixed reloading and timer display on unit secondary weapons
- put tutorial screens in place
- Implemented team menu to allow equipping before spawning in Deathmatch and Team Deathmatch modes
- Fixed several inconsistencies with unit settings regarding scopes, camera, weapons and physics
- fixed the slow motion bug for units without controllers (driver/pilots)
- fixed vanishing lock hud with apaches and hinds
- flashbang now has sound
- fixed/adjusted many sounds of units
- volume for long distance sounds adjusted
- implemented occlusion culling for faster speed
- fixed some particle effects problems with map change and units on hooks
- speedup of water Fx and fog
- improved support for logging crash errors
- removed ability to connect to local client with web interface
NOTE: There is a rare crash that a user can experience. The crash has to do with distance rendering of rockets. We only became recently aware of it and are addressing it now.