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Söldner: Secret Wars Beta Demo v2 (version 17830)

This updated version of the multiplayer demo and the accompanying server/portal infrastructure incorporates the following fixes:

Major Fixes:

  • Overall number of worldwide simultaneous players has been substantially increased.
  • More servers are now available for players to access.
  • Fixed crash bug caused by crypter code
  • Fixed crash bug caused by refresh rate overrides of some drivers
  • Fixed crash when portal disconnects player while playing
  • Fixed crash if you die while throwing a grenade
  • Fixed some problems with Win98
  • New soldier collision code which fixes several problems
  • A lock icon has been placed next to server names, indicating that server is password protected.
  • Serverlist gets pinged faster (note: xxx means server has firewall and cannot transmit ping rate)
  • implemented pop-up map which can be used without having to leave game (M-Key)
  • Added new menu option that allows rate setting for different internet connection speeds
  • Implemented basic filters for server lists. Now servers can be filtered for the following: 
    Favorites 
    Hide password protected servers 
    Hide high ping servers 
    Hide servers w/earlier version of demo 
    Hide empty, full servers
  • Hostages are now released when you get them to the extraction area in Hostage Rescue mode

Play Balancing Fixes:

  • raised pricing of sniper kit and bombing kit
  • C4 bombs now last only 10 minutes
  • refill rate of medkit and toolkit raised
  • throwing grenades now reveals hidden snipers
  • commander remains as commander even if he is killed. Only way to have a new cmdr is to revote or disconnect
  • raised the distance player names are shown
  • increased range of Infra-Red and Night Vision devices
  • adjusted capture radius of flags
  • Player only spawns once per round in Team Deathmatch and Hostage Rescue mode
  • adjusted MG3 and PKM bullet spread value
  • adjusted reloading speeds of all launchers
  • changed behavior of non guided and locking missiles

Minor Fixes:

  • Put delay of 60 seconds in place for team changes
  • slight map adjustments
  • implemented different tree destructions
  • fixed many problems with swimming
  • changed soldier jump and way jumps are handled
  • fixed some gesture mix up with text and sound
  • fixed fence animation with broken fences
  • fixed several minor menu problems
  • Soldier stance display now works correctly with Ctrl Key
  • fixed reloading and timer display on unit secondary weapons
  • put tutorial screens in place
  • Implemented team menu to allow equipping before spawning in Deathmatch and Team Deathmatch modes
  • Fixed several inconsistencies with unit settings regarding scopes, camera, weapons and physics
  • fixed the slow motion bug for units without controllers (driver/pilots)
  • fixed vanishing lock hud with apaches and hinds
  • flashbang now has sound
  • fixed/adjusted many sounds of units
  • volume for long distance sounds adjusted
  • implemented occlusion culling for faster speed
  • fixed some particle effects problems with map change and units on hooks
  • speedup of water Fx and fog
  • improved support for logging crash errors
  • removed ability to connect to local client with web interface

NOTE: There is a rare crash that a user can experience. The crash has to do with distance rendering of rockets. We only became recently aware of it and are addressing it now.

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