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ArenaWarsV104Update.exe
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Download-Beschreibung

Balance Changes:

  • Fixed berserker energy storm bug (again) which allowed to set new target
  • Fixed destroyer teleport issues, see v1.0.3, it really works now that way. The total range for 2 Teleports is now 100% (down from 125%) when second teleport is carrying a flag, this fixes a lot of issues on small maps where it was still possible to teleport down from a cliff and back up with the flag.
  • Applying a blue item does not longer kill any existing green/yellow item on the
    unit, this only happens for Virus, which kills all green/yellow items anyway!
  • Toxic Missle does not affect artillery healing anymore (was infecting own units)

New Features:

  • Patch Server works not longer on http base, everything is socket based now.
    It was just annoying that some people had always problems with their Internet
    settings, proxies, wrong Internet Explorer LAN-Settings, whatever. Now it works completly different and uses Port 6113.
  • You can now use "/r " to speak with with the last person you were already whispering to or who was whispering to you. So instead of typing
    "/w MasterOfTheUniverse Hi whats up?" you can just type "/r answer me!"
  • You can now press Ctrl+R or Alt+R to immediately jump to your rally point,
    this is very useful to directly select newly build units and give them some orders.
    Remember you can also use Space when a new unit is build, but Space will always jump to the latest action, so when stealing a flag or making a capture, it will jump to that unit!
  • Showing now player statistics of existing players when new player is joining a game.
  • New Shift+Tab Minimap Unit Color Feature: Additionally to the default mode, which shows own units in green, all other in normal color and to the enemy-red, allies-yellow, own-green mode, there is now a new mode to show all unit colors on the minimap normally, own units are not green when using this mode. Just press Shift+Tab or press the Minimap-Color Changer Icon to toggle modes.
  • The cycle through last 16 messages feature is not available in start-game and in-game too, just press the up and down cursors to cycle through the last messages you typed.

Fixes:

  • Fixed stupid bug to use server commands in start-game and in-game (yeah it was really stupid, instead of only allowing it when in internet mode, it was forbidden only in internet mode)
  • Fixed behaviour of restoring Screensaver when AW disabled it, works now better on older windows versions.
  • Fixed ladder reporting, also a complete ladder reset has happend (see boards), another important change is that the server now is aware of the game mode and can build different ladder lists for the website, which is still not finished yet (coming soon).
  • Fixed behaviour after attack ground, all new orders override the force attack ground order, this was not possible before, e.g. when attacking ground and then ordering an attackmove, the attack ground order was still active (and will not stop until stop, move or hold is pressed).
  • Fixed a VERY nasty bug when multiple packets are received and the 8k Buffer is exceeded, if one or multiple messages are inside this 8kB packet (now 16kB), they were executed and then put into the remembered buffer for the next receiving block. This caused some messages to be executed twice.
  • Fixed a bug with RefuseConnect messages sending wrong message length and bringing the network stream out of order
  • Rewritten the network sending code to allow asycron sending requests to send big messages, there was sometimes an error if too much data was sent while the socket buffer was full and could not handle more data, in v1.0.2 this forced a disconnect, in v1.0.3 this error was just logged, but now the data is send later (in the background) and only if a fatal error occurs the connection is closed. This fixes some issues with logo download, webcam transmission and for slow connection some connection problems!
  • Also rewritten the communication between online server and clients in the same way
  • Several other network issues are working now completly different and more stable, asyncron sending is also more stable in case the connection gets lost.
  • Logo/Map/Replay upload works now better too
  • Mp3 loading or playback errors (if something with DirectMusic is wrong) do not halt application anymore, errors are logged and then ignored. If you hear no music, check out the logs and install the latest Windows Media Player if you still have problems!

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