Informationen zum Download

Screenshot zu Download von Arena Wars
0 (letzte Woche)
112 (gesamt)
1,4 MB
ArenaWarsV105Update.exe
Bitte logge dich hier ein, um abzustimmen.
7079
0
27 Stimmen
Bewertung übernommen
Du hast bereits abgestimmt

Download-Beschreibung

Balance Changes:

  • Changed Destroyer max. Teleport Range for 2 Teleports from 100% to 110%
    if second teleport is carrying flag (see v1.0.4). Only 100% did sometimes
    not allow even with a perfect executed double teleport trick to get anywhere useful.
  • Fixed bug which let flag return counter, which continued counting down even if the enemy has lost the flag (this could lead into returning the enemy flag after timeout, but the own flag is not returned). Now the counter goes only down if both players have the flag! This allows of course a new dangerous trick to stop the countdown by killing your own flag carrier (giving you more time to return your own flag, but its dangerous because the enemy flag lies just on the ground, easy to pick up for the enemy!)
  • Flags are timed out after 3 minutes (this had not changed, only the timeout message was wrong), the timeout message is now fixed to 3 minutes!

New Features:

  • Minimap Color Mode and Show Allied Mouse Cursors is now saved into the config.txt
  • New patches will now always have a different default map, playing always cyclus
    is not that exciting, the default map for v1.0.5 is "The Ring" (-;

Fixes:

  • Fixed OutOfSync and Network-Streaming Bugs, games with more than 2 players were getting out of sync pretty fast after some time and did make it unplayable.(If someone is interested to know: It took me more than 2 days to find out that the whole network code was 100% intact and working, but for more than 1 connected player the same network streaming buffer was used and when 2 messages arrive at the same time the buffer was getting filled with mixed data. Deleting one single "static" keyword did the trick .. omg!)
  • Improved NAT UPnP Behaviour, for some stupid reasons the ListeningPort was not actualized when the default port was not available, should work more nicely now!
  • Fixed ladder reporting again, reporting and leaving game is now seperated. If some player disconnects the server will now again decide the result and give the remaining player a win!
  • Improved error handling, over 90% of all errors happend because the playerlist was killed or corrupted due an invalid network message, now the old list is restored and will let other stuff to continue without this mass errors!
  • Fixed reporting when blue team had won, server always thought blue team has lost and was giving only between 2-6 points instead of 2-10 points, now fixed!
  • Fixed wrong server message when player is older than games*2-10 days, player is deleted after games*2+10 days, not -10 days.
  • Improved the AWPatcher a little, error messages are now off, they didn't help anyone anyway.
  • Fixed english tutorial replays, last sentence was played twice (wrong imported file).

Kommentare

Es gibt noch keine Kommentare zu diesem Thema!
schrieb am