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Vietcong_v120_patch.exe
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Vietcong: Patch 1.2

NEW IN V1.20 VIETCONG PATCH.

- Speed hack anti-cheat and Weapons and ammo anticheat - When cheating is detected, the player who is cheating will be killed and message about this is written on screen for all player to see "name and shame".
- A Results text file is generated at the end of match and can by generated by console command mpresult (requested for clan wars).
- VC sapper - fixed adding of ammo (it didnot work!).
- vcded.exe - You are able to start a dedicated server without the game checking the CD.
- Improved re-spawning of the players (they shouldnot fall through the ground).
- Fixed: the occasional missing sounds of missiles and explosions.
- Weapon value balancing ( for example: M60 and dektarev - improved accuracy)
- coop game - weapons are now dropped by the dead AI.
- Now when you kill somebody, their weapon and now all of that weapons ammunition will be available for the player to pick up.
- Internet servers list are automatically refreshed for the first time only (as this can take quite a long time, we will not force users to wait when returning from the game to the menu).
- Server option to enable ammo boxes in CTF a RW (the engineer feature is not used that much so players run out of ammo quite a lot. Ammo boxes are placed near to the flags).
- Whenever there is a possibility for the player to scroll up or down using PageUp/PageDown in console, a hint has been written (a lot of console users do not know there is a possibility to scroll).
- The name of the server is written in the TAB window
- The aim switch off/on had been added to General options (some players would like to be able use aim_key as a switch - as for example crouch has).
- The in-game menu control fullmouse/wheel&buttons/none has been added to General options (hardcore players want to be able to look around and shoot while giving commands).
- New multiplayer skins and headgear
- New Storm RW game mode
- Bahnar : Better visibility.
- On the radar - different colors for classes of players (so everybody can find a medic easily)
Colors of classes
Soldier: green
Machinegunner: yellow
Sniper: grey
Medic: violet
Engineer: cyan
Radioman: blue
US pilot (in ATG): white
- On the radar - when a player asks for a medic/engineer, using menu commands his position is highlighted to all medics/engineers.
- ATG : The connected player has to wait until the end of the round before joining the game.
- ATG : Time limit in server options.
- An improved voting system.
- The amount of time until the end of the voting is displayed.
- The number of YES and NO votes along with the total number of votes is shown during voting.
- Fixed the rendering of plants on the ATI Radeon when Force Anisotropic filtering is set in adapter settings. (This was used for cheating, as the enemies were more visible).
- Improvements on levels (fixed re-spawn points, ammoboxes)
- Support for CTF on the Halong port level, support of 16 players for all modes in Halong (it was 10)
- Support for Spectator (server has to enable it by "set srvspectators" console command)
- Spectator can be selected on client only (not on server)
- keys in spectator mode:
- arrows left and right - switch between static cameras / dynamic cameras & players
- arrows up and down - scroll through items in the selected list
- mouse - rotate camera
- Num0 and Num1 - zoom camera
- left and right mouse buttons - move with dynamic camera (use Shift for slower and / for faster movement)
- ENTER - show/hide spectator info HUD
- Replay - The player can save the running game in Spectator mode to create a replay - see rpstart and rpend commands.
- Replay mode - see rpload command
- keys in replay mode
- all keys from Spectator mode
- Num and Num- - changes the speed of the replay
- Pause - pauses the replay.
- Space - starts and stops the saving of BMP files at selected fps (see rpsetbmp command)

- ATG pilot - fixed the possibility of having 2 (or even more) pilots in the game.
- The minimal value for idlekick is changed from 5 to 2 minutes (requested by admins).
- When the game is switching from inactive to active mode in CTF
- All dropped items are removed from the scene.
- All booby-traps are removed.
- All active artillery support is stopped.
- Screenshots taken when pressing F2 are placed into a BMP folder within the root of the game. Default of which is C:\Program Files\Vietcong.
- We fixed the problem regarding 2 servers being run on the same machine, when both are in the favorites list the player will always join the first one game (host port definition problem).
- Vietnam mode - while reloading weapons, number of magazines left is displayed on the HUD.
- startadmin - there is a limit of 3 tries to enter valid password.
- booby-trap - If your teammate is killed by your booby-trap, you are not marked as a team killer, and you don not get -1 frag. Also when you place a booby-trap the tripwire in bright colour, so when your teammates are near it, they wont activate it by accident so easily.
- Burning objects are disabled in MP (too many problems connected to this)
- fixed: in CTF when the explosion kills flag holder he has the flag after re-spawning and he can still score.
- fixed transformation of character when in the prone position (This is how player see other players).
- fixed : C4 not shown in the inventory in the mission The Last Stand

Vietcong_v120_patch.exe

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