von Julian Dasgupta,

GDC 2014: Unity 5 vorgestellt

Unity Game Engine (Unternehmen) von Unity Technologies
Unity Game Engine (Unternehmen) von Unity Technologies - Bildquelle: Unity Technologies
Unity ist mittlerweile eines der am weitesten verbreiteten Entwicklerwerkzeuge geworden aufgrund der Vielseitigkeit der Engine und der großen Zahl an abgedeckten Plattformen von Mobile-Geräten bis hin zu Next-Gen-Konsolen. Selbst bei Blizzard macht man sich die Technologie zu Nutze - nämlich bei Hearthstone.

Auf der Game Developers Conference 2014 stellte das Unternehmen jetzt die fünfte Version von Unity vor. Erwartungsgemäß wird dabei technisch aufgerüstet mit allerlei neuen Effekten wie Global Illumination in Echtzeit dank der Integration von Enlighten, physik-basierten Shadern, einem überarbeiteten Audio-System, neuer Physik und der Möglichkeit, Levels zu streamen anstatt sie gleich komplett in den Speicher zu laden. Der Hersteller hat außerdem den Editor generalüberholt, ihn 64-Bit-tauglich gemacht und die Performance erhöht. Auch die 2D-Pipeline wurde optimiert.

Eine wichtige Neuerung für jene, die browser-basierte Spiele entwickeln: Dank des Umstiegs auf WebGL lassen sich Unity-Titel jetzt ohne Plugin in Firefox & Co. ausführen.

Screenshot - Unity Game Engine (360)

Screenshot - Unity Game Engine (360)

Screenshot - Unity Game Engine (360)

Screenshot - Unity Game Engine (360)

Screenshot - Unity Game Engine (360)

Screenshot - Unity Game Engine (360)

Screenshot - Unity Game Engine (360)

Physically-based Shading
Unity 5 will launch with a new built-in physically-based shader system. It is designed to cover a wide variety of real-world materials under all lighting situations and includes a vastly improved workflow, from the art pipeline all the way to the UI. Unity 5 also introduces full deferred shading and baked reflection probes for realistic environment-based specular highlights.

Real-time Global Illumination with Enlighten
Unity has entered into a partnership with Geomerics to integrate Enlighten, their industry-leading real-time global illumination technology, into Unity 5. Enlighten is the only real-time global illumination technology optimized to deliver fully dynamic lighting in game on today's PCs, consoles, and mobile platforms. Animate lights, emissive material properties and control the environment lighting in real-time. Enlighten’s technology also brings dramatic workflow improvements, enabling artists and designers to work directly in Unity 5's editor to create realistic and engaging visuals for all game styles. The technology is the lighting solution of choice for some of today’s most advanced and best-selling titles.

Real-time Lightmap Previews
In partnership with Imagination Technologies, Unity 5 will be the first-ever development platform to ship with in-editor real-time lightmap previews based on Imagination’s ground-breaking PowerVR Ray Tracing technology. This exciting addition allows for near instantaneous feedback from changes to global illumination lightmaps by displaying an accurate preview in the editor’s scene view of how lighting will look in the final game. With this technology, artists can continue to iterate and refine the look of a level while final lightmaps update and bake in the background, dramatically decreasing the amount of time needed to make artistic adjustments to scenes.

Audio Overhaul
Unity’s entire audio pipeline has been rewritten to be more efficient and flexible. The first big feature included with the overhaul is an Audio Mixer designed to allow highly complex real-time re-routing and effects scenarios. Designers can take snapshots of mixer settings for dynamic transitions between sound profiles during gameplay.

WebGL Add-on Early Access
Unity’s multiplatform functionality remains one of its most valuable aspects and Unity Technologies is happy to announce its collaboration with Mozilla to bring WebGL and asm.js support to Unity. Starting with Unity 5.0, developers will be able to get early access to Unity’s WebGL add-on to begin creating interactive experiences for plugin-free play made possible in supported modern browsers. Attendees at GDC can stop by the Unity booth to see a demo of Madfinger Games’ Dead Trigger 2 running on WebGL.

Unity Cloud
Unity 5 will also see the launch of the Unity Cloud cross-promotion network, enabling mobile game developers to run full screen interstitial ads in their mobile games, as well as exchange ad units with other Unity developers, to unlock the combined power of over half a billion mobile game installs for free.

Furthermore, Unity 5 introduces many other additions and improvements:
  • Unity is now 64-bit
  • New multithreaded job scheduler
  • NVIDIA PhysX 3.3
  • Easier and incremental building of Asset Bundles
  • New 2D physics effectors
  • SpeedTree Integration
  • NavMesh improvements
  • Mecanim StateMachine Behaviours
  • Loading optimizations
  • And many other improvements 


Kommentare

Jurassic Parker schrieb am
Die sollen endlich mal die 64 Bit Version vernünftig zum laufen bringen.
Itchy.de schrieb am
Feine Sache. Schon die vielen Änderungen an Unity 4 haben es von einer "passablen" zu einer "wirklich guten" Engine gemacht. Auch die Änderungen am Lizenzmodell (Standard Android und iOS Lizenz jetzt auch kostenlos) sind wirklich super. Dass Unity als einer der wenigen Engines wahlweise in JavaScript oder C# (letzteres ist mein Favorit) gecoded werden kann, ist ebenfalls ein Riesen Pluspunkt.
Wer schon immer mal in Sachen Spieleentwicklung Erfahrungen sammeln wollte, dem sei Unity wirklich ans Herz gelegt. Im Netz gibt es auch genügend Tutorials für den Einstieg.
schrieb am