Battlefield: Bad Company 2: Nächster Patch steht an - Das Spielemagazin. Kritisch. Ehrlich. Aktuell. Das Spielemagazin. Kritisch. Ehrlich. Aktuell.
Entwickler: Digital Illusions
Publisher: Electronic Arts
Test: Battlefield: Bad Company 2
Test: Battlefield: Bad Company 2
Test: Battlefield: Bad Company 2
Test: Battlefield: Bad Company 2
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BF Bad Company 2 - Nächster Patch steht an

Anfang der kommenden Woche soll das nächste Update für die PC-Fassung von Battlefield: Bad Company 2 veröffentlicht werden; der Client wird auf die Version R8 aktualisiert und die neue Server-Software soll die Versionsnummer R12 tragen. Der Patch soll rund 500 MB groß sein.


Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling

Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round

Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)

Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser - Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - all settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - More informative disconnection/kick reasons

Balance - Slightly increased the damage of the UZI at long range.
Balance - The AKs74u now has more felt recoil when aiming.
Balance - The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
Balance - The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Balance - Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Balance - Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Balance - Fixed a bug where the SVU would do too little damage at long range.
Balance - Fixed a bug where M95 rounds would not kill armored targets with headshots.

Quelle: EA UK Forum
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FreshG schrieb am
Für die X Box war glaube ich schon ein Patch da. Zumindest hat sich alles aktualisiert (was ja oft passiert) und diesmal war anders und aufeinmal war das Interface verändert und andere sachen auch
johndoe521415 schrieb am
das game wurde übelst dreckig kaputt gepatcht. ich spiele es seit dem letzten update nicht mehr und warte mit spannung auf den nächsten. es kann nur besser werden
SHARK5000bf2 schrieb am
Wann soll den der patch kommen?
weil hab grad mal den AutoUP gestartet und nix, nur das blöde is ich kann keinen einzigen server mehr beitreten
Ich will ne Entschädigung!^^
(Damned, they took my game)
Sabrehawk schrieb am
357er-Argument hat geschrieben:Und wann fixen die den Mist endlich mal, dass es auf XP64 läuft?
wARUM SOLLTe es überhaupt für XP laufen müssen, das OS ist jenseits seines Lifecycles .frag doch gleich nach support für windows 3.11
schrieb am