Das US-Magazin Actiontrip.com hat eine umfassende englische Preview zu S.T.A.L.K.E.R. - Shadow of Chernobyl veröffentlicht. In dem Artikel sind die meisten bisher bekannten Fakten zum Survival-Shooter enthalten und auch der Autor scheint von dem Spiel richtig begeistert zu sein:
What keeps this game going, apart from the non-linear single player and solving problems with monsters the violent way? According to Bolshakov, a very important feature of the game is the multiplayer, which combines challenging and detailed map design with some popular multiplayer modes. Those are deathmatch, with specific deathmatch maps and balanced weapons, and capture the Artifact, which is a variant of the classical capture the flag mode and is more strategy-oriented.
GSC GameWorld has intended this game to play on the verge of realism, with a lot of freedom of movement, authenticity and detail to keep you going. S.T.A.L.K.E.R. is action-oriented, but this is not the type of shooter where you insanely run around and shoot in all directions at anything that moves, or demonstrates even a slight intention of moving in the near future.