Gerne, wie gesagt, dagegen ist ja auch nichst einzuwenden. Aber das ist nicht der Fall.Temeter hat geschrieben:edit: Ah, so war das gemeint. Brauchen wir halt mehr davon. Imo wird im besten Fall sowieso immer 1) die Originalmeldung deutlich und 2) eine Wertung, sofern die PR-Meldung mal wieder meilenweit an der Realität vorbeigeht.
Zudem haben die Entwickler dargelegt, welche Optionen es für Grafik-Einstellungen geben wird.
- Window Resolution: Fairly straightforward – select at what resolution you want to run Ryse on your PC. We support resolutions up to 4k (or Ultra HD, as some call it) at 3840 × 2160.
- Supersampling: Often abbreviated as SSAA, Super-Sampling is an anti-aliasing technique that helps to give the game a smoother (or un-jagged) look. Options are: Off, 1.5x1.5 or 2x2.
- Graphics Quality: Some gamers just want to dive right into the action, so we have included some quality pre-sets for the game’s graphics: Low, Normal and High.
- Texture Resolution: This setting is automatically detected by the game for good performance. Our release notes will explain how enthusiasts can manually change this.
- Fullscreen: Prefer to play fullscreen, or in window mode? We've got you covered either way.
- VSYNC: Occasionally, your GPU’s output and that of your monitor can be out of sync, leading to some screen tearing. You can prevent these glitches by enabling VSYNC (or vertical sync).
- Lock FPS: Ryse has an unlocked framerate by default, with your hardware power being the only limiting factor. If you prefer a more even experience, you can enable the optional frame lock at 30fps.
- Native Upscaling: This option allows you to run the game at a lower resolution than your screen is putting it out at, with the game being upscaled to the actual native screen resolution. The UI is always rendered at native resolution.
- Rendering Resolution: This option only comes into play when you have enabled Native Upscaling. It allows you to select what resolution the game is rendered at.
- Beyond these options, Ryse offers a second menu for you to further tweak your “Advanced Graphics”. Most of these options can be set to either “Low”, Normal” or “High”.
- Shading Quality: This adjusts the quality and detail of shading effects such as reflections, ambient occlusion or hair shaders.
- Object Detail: This option allows you to change the rendering quality of the objects in the game, as well as how and when Level-of-Detail (LOD) is applied to them.
- Shadows Quality: Here you can select how detailed the shadows of characters and objects in the game world are rendered.
- Particle Quality: This option impacts the quality and amount of particles like fiery sparks.
- Animation Quality: Here you can adjusts the quality of animations (for example, whether vertex animations on base meshes and their LODs are used).
- Motion Blur: Turning on Motion Blur can lead to a more life-like image, in which quickly moving objects become blurred.
- Temporal Anti-Aliasing: You can enable TAA to fight temporal aliasing, a kind of flickering that can occur on fast-moving objects on-screen.
- Anisotropic Filtering: Anisotropic Filtering (AF) helps to improve the clarity of the textures in game. Depending on your GPU, you can set it to 2x, 4x, 8x or even 16x.
Letztes aktuelles Video: PC-Trailer