von Marcel Kleffmann,

Company of Heroes: Details zu Patch 1.3

Company of Heroes (Taktik & Strategie) von THQ
Company of Heroes (Taktik & Strategie) von THQ - Bildquelle: THQ


Bei Relicnews sind vorab die Patch-Notes zum nächsten Company of Heroes (ab 11,69€ bei kaufen) Patch auf Version 1.3 veröffentlicht worden. Verbesserungen an der Balance, der Performance und der Stabilität soll das Update mit sich bringen sowie eine neue Multiplayer-Karte einführen. Bei der nun anstehenden Testphase und der Qualitätssicherung könnten sich allerdings noch einige Details verändern. Bisherige Liste aller Veränderungen:



New Features

-New multiplayer map: 6P_Seine River Docks
-New and improved Game Replay functionality allows players to view the game from a selected player's perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show.
Cinematic Mode camera - Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants' perspective.
-IME support for Microsoft Windows XP and Microsoft Windows Vista

Improvements

-Improved SLI performance on Nvidia systems using the latest drivers.

General fixes

-BugReport has more space on the success dialog to show Cyrillic text.
-Far East characters will not clip when listed in a multi-line text box.
-30260 is now listed as the correct port to leave unblocked.
-Removal of ghost bug that could leave duplicates upon reload of a saved game.
-The playback controls for viewing a recorded game have their graphics fixed.

Campain

-Medal text is now visible (Korean)
-Reinforce radius has been fixed on certain buildings.
-M02: Fixed several instances of having the wrong named character's picture attached to subtitled text.
-M02: Game no longer incorrectly instructs the player to reinforce the squad.
-M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin.
-M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective
-M08: Fixed critical error after countdown reaches 0 after holding the city centre point
-M10: The ''Select HQ'' Button now properly selects the forward HQ
-M10: Fixed the lack of audio for subtitled text.
-M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory
-M11: Briefing fixed subtitle timing issue

Gameplay

-Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected.
-Improved load times by fixing pathfinding regens.
-Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion.
-Veterancy speech samples are now triggered correctly.
-The vehicle repair icon now shows up offscreen.
-Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders.
-All sectors default to neutral on Map Montherme.

Online

-Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920 X 1200 (widescreen)
-Players should now hear an audio prompt when sending a chat message to an ally or enemy.
-The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby
-Fixed the bug where Annihilation games would end before players could see the enemy's HQ collapsing.
-Users with slower computers will see each other properly in the game lobby.
-Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket.
-Players looking for Ranked Games are no longer displayed as "0" on the News tab.
-Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian.

Performance

-Performance measurements now include loading time.
-Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded.
-Fixed a crash relating to players logging out of Relic Online during the countdown to game launch.
-UI now properly filtering out old replays from previous versions of the game.

Balance Changes

-Allied and Axis HQs can no longer be deleted by the player to gain bonus infantry units.
-Players will no longer lose munitions income from creating an Axis Sniper.
-Axis Blitzkrieg ability now triggers icon display over Axis Anti-Tank Gun.
-Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads.
-Weapon capture squads can now reinforce to full squad size.
-Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings.
-Axis Ostwind's damage to player-buildings has been reduced (35-40% reduction)
-Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman). It's gun range has been increased by 10 and makes it the longest range tank killer apart from AT guns.
-Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height.
-Axis Armoured Car cost increased by 10 fuel points.
-Axis Stug build time increased by 10 seconds.
-Full health snipers are no longer 'one-shot' killing each other. It now takes 2 sniper shots for full health sniper kills.
-Allied Sherman main gun should no longer have an easier time killing units garrisoned inside of buildings than if they were outside
-Allied Engineers have a 1% chance to instantly kill a target
-Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game.
-Allied Engineer Demolitions ability should now destroy an Axis Security Post in one hit.
-Sniper weapon has a chance of inflicting casualties or leaving target alive.
-Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug.
-Fixed the Allied Bazooka's unnecessary accuracy penalty vs. the Axis Stug and Panzer IV.
-Allied Airborne Satchel charges strengthened against buildings and bunkers.
-Allied Rangers now detect units at a range of 7 meters.
-Axis Flammenwerfer halftrack does not apply the weapon if the Halftrack is upgraded when Pioneers are garrisoned inside
-Axis Puma and Stug combo in the Tier 3 building efficiency tweaked.
-Fortify the Perimeter ability has been strengthened by 1 command point.
-Axis Flak 88 ability has been increased by 1 command point.
-For the Fatherland ability cost has been reduced by 20%.

Mod Support

-Scenario pack support
A scenario pack (*.sga file) is an archive that contain all the files needed for a scenario allowing for easy map sharing.
To play a new map put the scenario pack in the "$CoHInstallDir WW2 Scenarios" or the "My DocumentsMy Games Company of Heroes Scenarios" folder.

-Added the Worldbuilder tool.
-Added the MovieMaker tool.
-Supports export of scenario packs by selecting Export Scenario in the File menu.

Quelle: Relicnews

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