Download-Beschreibung
Serious Sam Patch 1.00 -> 1.02 (alle europäischen Versionen)
1.02 is not net-game compatible with older versions. Everyone need to upgrade - both servers and clients save games and demos are retained from older versions to 1.02.
NOTE: Installing this patch will reset your video, audio, network and game settings. This is needed to reapply new fixed settings for some configurations. Player settings, demos, save games and any scripts that you wrote will remain. (I.e., PersistentSymbols.ini is reset to all defaults.).
automatic switching to proper mod when joining a network game
fixed server restart when one player leaves due to a "Port Unreachable" ICMP packet. (happened behind some routers)
after a level-change, server used to drop players with slower computers (if they were slow at loading the new level)
added remote administration. use net_strAdminPassword to set administration password. use Admin() to remote execute a console command on the server that you are connected to. (example: /Admin("NetworkInfo();") will give you list of connected players and their ips)
scripts for custom shortcuts in SeriousEditor (F2, F3, F4, Shift F2, Shift F3, Shift F4, middle mouse) were missing
32bit sound mixer with automatic sound normalizer - prevents sound clipping and noise in extremely large fights
fixed volume interpolation bug that caused some sound artefacts when moving quickly around a sound source
added support for 2nd mouse. first mouse must be plugged in PS/2 or USB port and the second one must be plugged in a COM port. inp_i2ndMousePort controls the COM port number. note that the second mouse must _not_ be installed in windows, but the com port _must_ be installed (if in Win2k or WinT). use ´customize controls/load predefined settings´ to load default settings for the second player. many thanks to Boris Pereira from Doom Legacy project for giving us info on how to read the second mouse
fixed wrong reporting of sound memory usage. some sounds were reported as taking less memory than they really do
added frame buffer control. you can control number of color/alpha/depth/stencil bits using cvars: gfx_iColorBits, gfx_iAlphaBits, gfx_iDepthBits, gfx_iStencilBits. use ApplyDisplayMode() to put your new settings to effect
textures can now be exported even if special effects (dithering, sharpening...) are enabled, or if texture size is cut down. the result of exporting will always be original texture without effects or size reduction. (no more ´Cannot export texture with changed frames´ problem)
pretouching with 16 pages skip - should offer better performance on Win9x (if you use pretouching)
viewbobbing on/off option added
if infinite ammo was on, ammo-dropping (at Alley Of The Sphinxes) caused player to be unable to use the weapon for entire game
added coop respawing in-place option. player respawns at place of death if killed by a monster. if killed by some environmental hazard (spikes, abyss...), player respawns at standard respawn place as usual. you can force normal respawning if you hold down ´use´ button while respawning
fixed occasional server crash on receiving CRC check response from client
shielded with extra checks against netwok message overreading and overwriting
if ´ded_bRestartWhenEmpty´ is set to 0, dedicated server will retain current map when all players leave
added extra shielding against compression=2 crashes on server
unintentional actions found - was a bug with LinkSys routers - users have to upgrade to latest firmware
fixed mesage corruption and possible crash when multiple blocks are received with one TCP port read
added option for disabling singleplayer/splitscreen or highscore menu for mods
added mth_fCSGEpsilon for workarounds for CSG errors in some situations
added hud_bShowMessages - use to turn off the NETRICSA message notification if it irritates you
added environment mapping on world polygons
added forcefields (similar as gravities, but used for things like water flow, etc.)
added bitfield entity property type. declare as an enum, but with ´flags´ keyword instead of ´enum´ keyword
triangulate polygons now works on entire polygon selection
automatic texture aligning on one or both axis
fixed crash when putting a lightning entity on world
added flag for surround sound in SoundHolder entity
fixed last marker in WorldBase for fog, haze, mirror, gravity.. (didn´t work)
added console function PlayDemo()
added MOD DLL extension for testing mods without using mod dir. A suffix can be appended to entity and game dlls. It is read from file ´ModExt.txt´ in mod dir (for SeriousSam.exe) or from regkey HKEY_CURRENT_USER\Software\CroTeam\WorldEditor\ General\ModExt (for SeriousEditor.exe)
random select, random deselect and random orientation options in entity browsing dialog
SeriousSamPatch102_Euro.exe