Sword of the Stars II: The Lords of Winter war zur Veröffentlichung alles andere als "fertig gestellt" und seither versuchen die Kerberos Productions ihr Besserungsversprechen zu halten (
wir berichteten). Seit dem 28. Oktober 2011 sind mehr als 15 - stellenweise sehr umfangreiche -
Patches herausgegeben worden und auch in den vergangenen Tagen stehen wieder zwei Updates via Steam bereit. Der aktuelle Patch macht allerdings alte Speicherstände unbrauchbar.
r18454b
- Fixed crash when launching drones in weapon test screen, backing to design screen, and then switching mission sections
- Fixed crash caused by opening battle manager at a system where platforms are available for placement.
- Fixed crash that could occur when destroying weapons in combat.
- Fixed crash at end of turn when offering treaty
- Fixed occasional crash due to Main Menu combat
- Enemy AI will prioritize faction opponents over random encounters when choosing stance
- Strat AI will now prefer to enter conquering stance over expansion when past the war threshold.
- Modified the calculation for AI expansion factor, it will no longer take into account unexplored systems.
- Various adjustments to enemy AI's decision-making process
- Various adjustments to enemy AI to properly utilized specialized weapons
- Added combat UI for clicking on target locations for relevant weapons (Siege Driver, Detonating Torpedoes and COL).
- Fixed bug where platforms weren't showing up in defense manager
- Fixed bug where ships built with new Gate designs would not be available for the Gate mission.
- Fixed a bug where dissolving a fleet would lead to empty fleets.
- Seige Drivers working for all factions
- Fixed known issues with mine laying in combat.
- Fixed missing repair capacity on relevant ship sections.
- Minelayer sections working for all factions
- Fixed mine behaviour (depending on mine - tracking, etc.)
- Fixed various Torpedo sections that weren't firing
- Fixed arc of movement on all Zuul free-beam turrets
- COL weapons added.
- PD weapons now only engage PD targets
- Targets engaged per turret, not per bank (allowing PD, Torps, etc. engage multiple targets)
- Fixes for various weapon icons/names
- Fixed handful of missing tech descriptions
- Salvage missions are now properly being generated
- Fixed prototype modifiers for Human faction
- Fixed salvage profits
- Fixed weapon cost calculation in designs
- Ship option savings cost multipliers are now applied per section instead of per ship.
- Fixed various diplomatic messages that weren't displaying
- Fixed incorrect calculation of turret efficiency based on power and crew.
- Technical knowledge now gathered during combat
- Research progress now displayed in Research screen
- Completed technologies now clearly marked in green
- Fixed bug where players were unable to build habitations for their own race
- Fixed bug where Zuul players could build alien habitations
- Allowable distance between systems in a province has been increased to 8-ly.
- Fixed various turrets with odd parameters and placement
- Fixed various weapons with odd parameters
- Fixed Morrigi BR AM engine label (not a streak engine)
- Added ability to set initial fire mode and target filter when creating a ship design
- Any ships left in a removed fleet are now properly cleared
- Introduced new Scan Satellites and Torpedo Satellites
- Any remaining ships in a removed fleet will now be deleted
- Fix to a constraint violation between diplomacy and turn events
- Combat ready ships will increase the calculate strength of an empire more than utility ships
- Fixed defense platforms not showing up in Combat
- Fixed known issues with tracking speed on turrets
- Introduced initial pass diplomacy requests and demands
- Fixed a sound bug when constructing stations (event played when ordered, not completed)
- Fix potential issue where system/planet killer would not avoid a station in its path
- Added weapon panel configuration to design screen
- Fixed known issues with direct-fire torpedoes behaving incorrectly
- Fixed known issues where boarding pods and assault shuttles were not able to connect to ships
- Fixed rider patrol paths around a star
Known Issues*** This update breaks old save games. ***
- Human faction unable to select typo of COL for COL section ships.
- Slaves and system information are not yet hooked up to diplomacy.
r18221d (6 Dez. 2011)
Critical Fixes:- Fixed crash when deleting favorite invoices.
- Restricted transfer to defense fleet from fleet manager, which could have led to a crash.
- Fixed the memory leak/crash when displaying range/damage graphs for weapons that don't supply these values.
- Fixed a crash in simulated combat related to fleets not being removed.
- Fixed crash caused by colony intel not being removed when colony lost.
- Fixed crash caused by only allowing a single defense fleet per system (should be defense fleet per system per player).
- Fixed per-player initial technologies, colonies and savings.
- Fixed duplicate module icons when exiting the design screen with the module selector present.
- Fixed crashes related to new treaty news event messages.
Other Fixes:- Increased trade ranges for Human, Tarkas, and Liir-Zuul factions (game must be restarted for change to take effect.)
- Fixed bug where battle riders would stay in construction system.
- Fixed bug where bore ships where not refreshing node lines.
- Added "No Module" item to the module selector.
- Fixed bug where drones were not returning to tender in the weapon test screen.
- Fixed issue where friendly ships were pursuing and firing at each other in combat.
- Added research tech button to feasibility study dialog.
- Changed research cube visual and added feasibility state.
- Removed ability to build alien zuul habitations.
- Removed alien habitation requirements from science stations.
- Fixed bug where Alien habitations where showing up for races that werent encountered.
- Fixed bug where foreign habitations would show up with no foreign player encountered.
- IOBM's now actively acquire new targets.
- Hooked up names properly on favorite invoices.
Other Changes:- Tool tips added for ship statistic icons, weapon target filter and weapon behavior buttons.
- Tweaked beam impact effects.
- Tweaked combat AI behavior.
- Disabled abandon colony button in New Colony dialog