Nach dem großen "Free Content Update v1.4" haben die Entwickler nun die Version 1.4.3 mit einigen Balance-Veränderungen und Bugfixes veröffentlicht. Sobald ihr euch bei Savage 2: A Tortured Soul einloggt, werden automatisch die Updates runtergeladen.
VERSION 1.4.3 ------------- BALANCE: - Spawn portal experience value on kill from 50 to 150 - Max health for spawn portals from 300 to 1200 - Cooldown time on portals from 30 seconds to 60 seconds - Spawn portals can now be used multiple times
FIXES: - Fixed some issues with pathing - Fixed some server and client crashes - Interrupt will no longer damage gadgets or structures - Siege no longer recieves a camera kick when being attacked - Fixed some PNG format clan icons not loading properly - Fixed issues with white unit portraits, messed up health bars and units named "NAME" - Fixed all known issues caused by hosting a local server and then connecting to an online server - Fixed issues with Revenant and Devourer strong attack, they have now been re-enabled
ADDITIONS/CHANGES: - Promotional codes can now be entered during in-game account creation - Map rotation system has been changed, it now plays maps in a linear order, the "weight" has been changed to a percent chance a map will be played (0.75 means 25 percent chance it will skip to the next map in the lineup)
VERSION 1.4.2 ------------- BALANCE: - Steambuchet and battering ram turn speeds increased. They should feel a bit more maneuverable now - Battering ram's flames ability no longer freeze the battering ram in place for their duration - Behemoth's shockwave mana cost decreased from 75 to 60 - Behemoth's stomp mana cost decreased from 125 to 90 - Behemoth's trunk slam mana cost decreased from 75 to 60 - Tempest meteor now properly deals splash damage rather than full damage to all entities in the splash radius - Devourer's vomit ability impacts a much wider radius, making it easier to hit opponents with - Consume corpse does not make the devourer grow quite as big (maximum 60% size, down from 75%) - Decay no longer harms the devourer. Mana cost per second increased from 4 to 7 - Moderately decreased overall exp earned from attacking structures. It's still more rewarding to attack a structure over attacking a player in terms of experience. - Shield generators now stop tempest's meteor
MAP CHANGES: - Grimm's wall on morning had its HP reverted back to 8000 for now. This will help with ranged siege attacking from behind the walls. A more permanent fix is in the works, at which time we will increase the wall health again.
FIXES/IMPROVEMENTS: - Devourer unit can no longer pick up items from NPCs - More path finding improvements - Fixed the "donate all" button on the loadout screen - Made it easier to target corpses as the devourer after leveling up in size a few times - OpenGL renderer: Fixed volume texture mipmap issues
VERSION 1.4.1 ------------- BALANCE: - Reduced tempest and steambuchet range - Increased the maximum range on interrupt from 100 to 135 - Increased duration of stun effects on being blocked or interrupted from 1 second to 1.4 seconds - Spawn portal ability now has a 3 second cool down on damage, down from 5 seconds - Spawn portal ability general cool down reduced from 75 seconds to 30 seconds - Total experience earned for destroying a stronghold or lair reduced to 1250 from 2000 - Behemoth, battering ram, and malphas now have attributes applied to them - Strength attribute now increased damage by 2.5% per point - Agility attribute now increased 3.5% per point, up from 3% - Stamina sprint cost down from 12 to 11 - Imp's gun mana cost increased from 13 to 15 per shot - Imp's gun damage decreased from 40-48 to 35-42 - Ravager's damage decreased from 9-10.5 to 8-9 - Demo charge size increased by 25%, sight range decreased to 200 from 1000 - Steam turret hit points decreased to 350 from 500 - Venus plant hit points decreased to 400 from 500 - Builder's hitpoints increased from 350 to 375 - Conjurer's venomous spore weapon now has 6 projectiles instead of 12. The damage of each projectile has effectively been doubled, but the weapon now requires a more accuracy to hit with. - Venomous spore damage increased to 65-80 from 62-75
MAP CHANGES: - Maximum players on morning reduced to 20 from 24 - Fixed some areas on crossroads that were allowing commanders to place unreachable towers - Moved human base gold mine on morning closer to the stronghold to put it in the buildable radius - Added a death animation to Grimm's wall on morning, increased Grimm's wall's health - Gold mine extraction rates on morning increased - Added Devourer to practice and duel arena
ADDITIONS: - Enabled all loading screens, removed FCP #1 announcement - Added two new tools to the editor for working with textures, controlled by the CTRL and ALT keys - Added color tints that display when blocked or interrupted - When sudden death mode is activated, it will be displayed in the upkeep section of the interface - Attribute screen now pops up again when you have points to spend - Made it easier for commanders to see the edge of maps - Commanders can zoom out further - Players will now be given the option of having their stats recorded or not when they first join a server
FIXES/IMPROVEMENTS: - Some path finding improvements (more to come) - Fixed a minor bug in VoIP causing some console spam - Fixed a bug that was preventing some of the animation based effects and sounds from precaching properly. This was causing some hitching, expect some performance improvements - Removed the extra 30 seconds that were added to commander election time if leaving warmup mode - Voice tips precache properly - Fixed several crashes - Unofficial servers now highlight correctly when selected - Added spawn queue message to the loadout screen. This will display when the teams are unbalanced and the spawn queue is in effect - Your player SF now displays properly in the loadout screen - Added an experience bar in the loadout screen - Fixed strength tool tip, it no longer mentions attack speed - Changing resolution no longer requires a full reload of all interfaces, it simply resizes them to the proper size - Fixed issue with the game browser on lower resolutions that would hide player level - size of clan icons lowered to 24x24 from 32x32 - Music is now properly precached - Fixed an issue that was causing persistent vault icons to not always show up properly - Fixed a crash in the editor related to cloning entities - Commander Reveal spell can now be placed within blocked area - Fixed a bug that would sometimes allow a user to join a full server - Fixed an issue where voice commands wouldn't show up after disconnecting/reconnecting
LINUX SPECIFIC: - XRandR is no longer required - Fix problems when window manager gives game different sized window than requested - Sound drivers list in options menu will now update after changing the sound output system
FREE CONTENT UPDATE (VERSION 1.4) --------------------------------- ADDITIONS: - Added two new maps, lostvalley and morning - Added Voice over IP for commanders. The "" key is used to broadcast by default - Added armor level progression. At levels 4, 8, and 12 your character will receive new armor - Added a new "aiming mode" for Steambuchet and Tempest. Use your "Interrupt" button to switch to it - Added a clan system, complete with clan reservation for clan matches on select servers. Check out www.savage2clans.com for details - Added a voice tip system. This system plays audio messages for each new game element you encounter. This can be disabled in the options - Clan icons show up in game - Added an Unofficial server list for player hosted servers - Added automatic map download if you connect to a server hosting a map that you don't have - New loadout screen and hellshrine screen - Reconstructed the tutorial. It is now much more concise and offers a commander practice mode - Added the Devourer unit, a hellbourne unit costing 7 souls - Corpses now fade out slowly for the last 3 seconds of their lifetime - Added some terrain rendering optimizations - Players now always go to the spawn screen, even if only one spawn is available - Added a "Return to Loadout" button to the spawn screen - A notification is now displayed when your team has no commander - A linux client of Savage 2 is now available - Clan icons will now show in the score screens
NEW COMBAT SYSTEM: - Stuns have been re-worked to no longer freeze the player. Abilities and attacks are disabled but the player can still move - Stuns times were all generally reduced - Blocking an opponent will cause 60 damage to the attacker, as well as reducing their armor by 35% and movement speed by 20% for one second - You can block multiple opponents (your block will not lower when it is hit) - Block takes 0.075 seconds to go into effect after hitting the block button, and can be held for a maximum of 5 seconds - After releasing the block key, it takes 0.175 seconds to fully disengage - Interrupt does no damage to opponents who are not blocking - Interrupt deals 75 damage to opponents who are blocking, does 75 damage, and reduces movement speed by 20% for 1 second. Costs 22 stamina to execute - Strafespeed reduced to 86% of base movement speed - Quick attacking causes a 20% decrease in movement speed briefly, your movement speed returns to normal over .75 seconds - All quick attack damage and range increased by approximately 10% - Most ranged weapons had an approximate 15% increase in damage - The angles on block and interrupt were significantly widened, it should be much easier to block and interrupt opponents who are in front of you
FIXES/IMPROVEMENTS: - Pathing code re-worked. Pets and npcs should path more efficiently around players and objects in the world. - An icon will now display when certain skills are active (devourer's decay, polymorph, healingward, manaward, cheetah) - Fixed crashes when hosting multiple local games in a row - Fixed memory corruption due to some new pathing code - Fixed several potential crashes - Duel arena is once again functional - Fixed an issue with pushback effects pushing players in the wrong direction - Fixed an issue with how NPCs aggro off of damage - Fixed an issue allowing players to view scores in the lobby - Fixed an issue where spawn trigger and NPC setting definition boxes would go below the bottom of the screen in the editor - Fixed an issue causing snapcasted spells to not properly check range - Fixed a bug with quick attack causing it to ignore damage bonuses - Fixed Revenant's melee impact time - Fixed an issue causing the mouse wheel to continue scrolling through abilities when dead - Fixed an issue where melee weapons would disappear when a skill is selected - Fixed mouse cursor disappearing while placing buildings as a commander - Fixed mana incorrectly regenerating while polymorph was active - Fixed Heal Pet being able to target siege - Fixed a bug where weapon sounds would appear "behind" you on surround sound systems while looking up - Fixed several editor crashes (Texturing bug still being elusive...) - Added a fence and some more blockers to the bridge on Eden, to prevent falling in the water
BALANCE CHANGES/ADJUSTMENTS: - Players can no longer take command if they have loadout time remaining - Leaving command now causes a loadout time of 25 seconds - The build ability of builders and conjurers is now entirely disabled if a commander is present - Increased Engineer's stamina from 125 to 150 - Officer aura stamina regeneration boost reduced - Savage's Morale stamina regen boost reduced - Jump attack no longer stuns blockers/interrupters, it simply does damage - Builder's Rifle damage reduced slightly - Savage's Ravager ammo reduced slightly - Imp's projetile speed increased slightly - Holybolt now does less damage against Hellbourne - Jump attack no longer restores stamina on a successful hit - Enrage and Rage now give a 25% melee damage increase instead of attack speed increase, 50% armor reduction - Reduced price of hellshrine to 7500 - Move speed debuff on conjurer's Venomous Spore now decreased movement speed by 10% instead of 20% - Conjurer's roots no longer root human siege - All tower costs reduced - Strata and arrow tower increase in HP and armor, increased attack speed - Venus plant now "builds" twice as fast. It should start firing quicker, similar to steam turret - Commander spell reveal had its cool down increased from 30 seconds to 60 seconds - Commander can no longer speed boost human siege - The builder now uses the shotgun as his primary weapon. Armory needed to unlock his rifle - Builder Shotgun ammo reduced from 25 to 20, damage increased slightly, range decreased slightly - Builder Rifle now has 25 ammo, down from 30 - Tempest's push back ability has a wider angle, should be a bit easier to use - Tempest etheral will now allow the tempest to move at half speed. Etheral form is now dispellable by commanders. - Scout's crossbow has faster attack speed, slightly more damage, and a slightly faster projectile - Scout marksman bow has less attack time and less cool down time. This should increase its rate of fire - Shapeshifter's lightning gun mana cost decreased from 50 to 35 - Conjurer's entangle trap lasts 2.5 seconds, down from 3 seconds - Conjurer's entangle trap had its affect radius decreased from 200 to 150 - Venom spores speed reduction down from 10% to 7.5%, more venom pellets in the shot, wider spread to the shot, shorter range overall - Gold and exp awarded for killing the bearloth and imp has been drastically reduced - Cheetah form now requires a nexus - Bearloth's melee attack speed from 1.3 seconds to 1 second. Damage slightly decreased - Behemoth's main melee attack now hits at 30 degree arc, increased from 10 degrees - Behemoth's Trunk Slam and Shockwave had mana cost decreased and damage increased - Mana cost on behemoth's stomp ability was increased - Tempest's range with meteor was increased - Streambuchet's range on both attacks were increased - All siege now cost 750 gold - reworked all item costs. Generally everything is cheaper, except for the health shrine which had its cost increased to 200 from 175 - Removed the freeze effect on predator's enrage ability to make it more useful in combat - Decreased worker movement speed and increased stamina pool - Tempest stamina lowered to 150 - Strength no longer has an effect on attack speed - Modified attribute point costs - Increased observer movement speed - Players no longer gain experience for using their own ammo demo or mana fountain - Revenant weakened slightly, soul cost from 7 to 4 - Entangling Roots is now removed by damage. Removed damage over time from conjurer spores but buffed their damage to compensate. - Shield generator now gives experience based off of amount of damage blocked, instead of number of projectiles - Shield generator no longer recieves experience from NPC attacks