Der Patch 1.02 für Sins of a Solar Empire verbessert den Multiplayer-Modus, lässt die Piraten seltener auftauchen und nimmt einige Veränderungen an der Balance vor. Sobald ihr euch bei Stardock Central einloggt oder die Ingame-Update-Funktion verwendet, wird der Patch runtergeladen.
Gameplay / Balance: -Tutorials moving into bad states at random fixed. -Siege frigate survivability decreased. -Pirate raid frequency decreased slightly. -Later stage missions to destroy ships and structures have had their expiry times increased. -Clairvoyance: duration increased from 30, 45 60 seconds per level to 50, 100, 150 seconds. -Guidance: cooldown changed from 20, 15, 10 seconds per level to 20 seconds at all levels. -Guidance: ability cooldown rate changed from +20%, +35%, +50% per level to +40% at all levels. -Guidance: duration changed 20 seconds at all levels to 15, 30, 45 seconds per level. -Reverie: friendly units will no longer auto-acquire enemies under the effects of reverie as attack targets. -Reverie: duration increased from 15, 20, 25 seconds per level to 20, 30, 40 seconds. -Gravity Warhead: range decreased from 7000 to 6000 at all levels. -Gravity Warhead: cooldown increased from 18, 16, 14 seconds per level to 25 seconds at all levels . -Gravity Warhead: antimatter cost raised from 80 to 100 at all levels. -Gravity Warhead: duration changed from 12 seconds at all levels to 12, 15, 18 seconds per level. -Gravity Warhead: Speed reduction changed from 15%, 30%, 45% per level to 30%, 45%, 60% . -Gravity Warhead: Acceleration reduction changed from 20%, 40%, 60% per level to 60%, 80%, 120%. -Nano-Disassember: range increased from 4500 to 6000 at all levels. -Nano-Disassember: antimatter cost decreased from 85 to 75 at all levels. -Ion Bolt: antimatter cost increased from 65 to 85 at all levels. -Ion Bolt: cooldown from 9, 11, 13 seconds per level to 10, 12, 14 seconds. -Shield Projection: radius of effect increased from 2500 to 5000. -Game update rate change hooked to - and = buttons (singleplayer only). -Two new pirate-less maps. -First tutorial now handles players spending their ability point before they were intended to and thus not being able to spend it when instructed. -Phasic Transmissions research is now effective even at max fleet supply research. -Reduced Phasic Transmissions supply bonus from 20% down to 15%. -Stopgap fix for market exploit until new market dynamics are fully tested.
Graphics: -Shield projection's bubble less opaque. -Various new ICO art. -Fix bug where skybox is always the same. -New Advent bomber icons to better differentiate them from fighters.
Networking / Multiplayer: -Phantom games causing "Rejected by Host" error fixed. -Multiplayer lobby screens now have Map Designer tab. -Whisper functionality for ICO -Refactored join game screen. -Fix for not seeing friend's games. -New chat friendly ICO font. -ICO user names are now sorted. -Self and friends are colored in ICO channel player list. -Events for players entering and leaving channels. -ICO nows preserves history when changing channels. -ICO logged in user count now displayed. This number will only update when you change channels or login. -Added some default lobby names. -Reorganized numbered lobbies to increment sequentially as they fill. -Added notification of what channel you are in. -Fix for rare multiplayer lobby crash when host leaves a game in ICO. -Various new ICO message strings. -ICO server now ignores case when searching for channel names.
UserInterface / HUD: -Added counter descriptions for all frigates and fighters. -Game menu now mapped to F10 by default instead of Esc so people can repeatly press Esc to close any submenu they be in w/o going all the way to the escape menu. -Fix rare bug in group selection. -Various strings cleaned up. -Hooked up proper double clicking to text lists so clickng on something already selected doesn't try to join a game when it shouldn't. -Hooked up ico-player name lists (both selecting player and chat lobby player names) to double clicking. -Added infocard keybindings for quick-select buttons.