PayDay 2: Großer Patch steht bereit - Das Spielemagazin. Kritisch. Ehrlich. Aktuell. Das Spielemagazin. Kritisch. Ehrlich. Aktuell.
Entwickler: Overkill Software
Publisher: 505 Games
Test: PayDay 2

“Raub-Shooter mit vielen interessanten Ansätzen, aber starken technischen Unzulänglichkeiten.”

Test: PayDay 2

“Auf dem PC dank stabilerer Framerate und Kantenglättung eindeutig die beste Version, auch wenn Tearing zeitweise ein Problem darstellt. ”

Test: PayDay 2

“Raub-Shooter mit vielen interessanten Ansätzen, aber technischen Unzulänglichkeiten auf allen Plattformen.”

Test: PayDay 2

“Technisch insgesamt sauberer und ansehnlicher als auf den alten Konsolen - auf PS4 werden die Schusswechsel allerdings durch die etwas schwammige Steuerung gestört. ”

Test: PayDay 2

“Technisch insgesamt sauberer und ansehnlicher als auf den alten Konsolen - Xbox-One-Besitzer müssen allerdings mit technischen Problemen in der Missionsübersicht leben.”

Leserwertung: 67% [4]

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Payday 2: Großer Patch steht bereit

PayDay 2 (Shooter) von 505 Games
PayDay 2 (Shooter) von 505 Games - Bildquelle: 505 Games
Das fünfte Update für Payday 2 steht via Steam zum Download bereit und ist mit einer Dateigröße von 1,4 GigaByte ziemlich umfangreich ausgefallen. Der Patch verbessert das (Filter-Funktion) und soll die Anzahl der Verbindungsabbrüche reduzieren.

  • We got word from Bain that the Washington PD is really stepping up their car chase unit - keep an extra eye out in the back mirror heading out of your heists
  • Bags - you no longer can grab them through walls, fences and such - the easy days are gone!
  • Revives - gone are the days of reviving your team mate through walls - man up!
  • Your loot bags now show up in a growing pile in your escape car or chopper

  • Updated several skill descriptions
  • ECM jammers can now be used to open ATM machines
  • Tweaked ECM feedback potency
  • Silent Killer is buffed
  • Silent Drilling - Lower the drill sound effect volume when skill is activated
  • Chameleon skill description text is now updated and more descriptive
  • Drill Sergeant BASIC and ACE bonuses increased
  • Buffed Cable Guy ACE
  • Buffed converted cops damage
  • Buffed Underdog BASIC
  • Stockholm Syndrome - Civilians revive the player faster now

  • Fixed that the progress backup save language wasn't clear enough

  • HUD viewpoints no longer clips at the edges

  • Added beeping call sound for the pager call
  • Cranked up the volume on the ECM jammer
  • New Bain-lines added
  • Added new footsteps
  • We now stop weapon animations at mission end to prevent them from triggering sounds - for example, no more reload sound from shotgun in mission end screen

  • Fixed pistols (some of them) not using "aiming sensitivity" & Menu
  • filters! Finally! More filter options in crimenet. Pick difficulty, New servers only, In lobby servers only, Public server filters and Maximum servers
  • XP tweaks to 1 day jobs vs 3 day jobs, it is now much more worth doing 2-3 day jobs
  • Prevent terminate contract option if signed out (server in failed/disconnected state)
  • Fixed support for ultra widescreen / eyefinity

  • Enemies will now be highlighted when they are behind glass, while player is looking through cameras, and the "box" marking heads of enemies will work through glass
  • Gangsters can be highlighted during sneak phase
  • Tweaked enemy surrender chances
  • Sniper shoots less often but packs more punch
  • Taser has more health and is a bit more sadistic
  • Bulldozer has now a higher damage tolerance, and is more evil
  • Taser volume cranked up
  • Converted guards on players side don't try to sneak off a call for backup

  • Fix on saw melee

  • Fixed a Steam disconnect issue caused by slow harddrives stalling the network thread
  • Optimize the network code for less waiting

Mallcrashers Job
  • Lots of new art for the mall such as lamps, barrista furniture and more
  • New asset icons for mallcrasher gas cans are in.
  • Blocked off a place where the player could get stuck if he really wanted to inspect certain gym equipment from... interesting angles
  • Fixed a wonky door on Mallcrasher
  • Made the AI move around better on the map
  • Removed the small rooms with the gas cans - reviewers really wanted this

Framing Frame Job - Train Trade
  • Fixed issues where bags wouldn't count when traded in the Train Trade
  • Bag collision on roof of train fixed
  • Fixed collision in the secret tunnels
  • Removed a floating stone! :)

Ukranian Job
  • Safes that would spawn inside of walls have been removed

Bank Jobs
  • Moved the ATM machines in the lobby a bit so they don't intersect
  • Thermal drill now gets Technician bonuses for speed, alert radius and fixing itself

Framing Frame Job
  • Fixed disappearing environment on the roof on the penthouse
  • Fixed a light bug
  • Fixed some rare objectives bug

Four Stores Job
  • ATM machines now have a random chance on appearing
  • Changed civilian animations so that there no longer are stonecold civilians during assaults

Rats Job - Trade
  • Fixed a crash related to the client drop-in joining and crashing after a couple of seconds

Art - Miscellaneous
  • Made glass double sided on player van
  • Added window damage on on office dividers with glass in them

  • Added Park Escape in daytime and Cafe Escape in daytime for better variety
  • Removed some flying bushes on the Park Escape

Watchdogs Job - Truck load
  • Fixed a gate that reacted in a strange way when C4 was used
  • Fixed an issue where bags could be thrown in unreachable places

Firestarter Job - Day 1
  • Fixed so cameras stop beeping after the alarm goes off

Firestarter Job - Day 2
  • Fix for cuffed guard that is not detected as suspicious activity
  • Fixed breakable glass in the server room

Safe house
  • Fix for one secondary slot missing in weapons rack

Letztes aktuelles Video: Missions-Walkthrough

Quelle: Steam


DextersKomplize schrieb am
Haben die Konsolen noch gar keinen Patch?
Nun, da wir ja schon bei v6 sind würd ich sagen, dass MS/Sony da sicher niemals hinterherkommen.
Da kommen ja zZ 3 neue Patches pro Woche ;)
(VSYNC geht übrigens immer noch nicht ^^)
bondKI schrieb am
Nein, die Patches werden bei MS/Sony nur erst noch geprüft und das kann ne Weile dauern.
Dantohr schrieb am
Danke MS :D
Wieso?Hat das was mit diesen Patch gebühren zu tun?
firestarter111 schrieb am
Dantohr hat geschrieben:Und immer noch kein Patch für die Konsolen?Man man man....

bedank dich bei sony und ms.
Dantohr schrieb am
Und immer noch kein Patch für die Konsolen?Man man man....
schrieb am