Letztes aktuelles Video: Per-weapon combo styles New magic effects
- New: ROS (for Resource Opposition System) : a brand new system for managing resources.
- New: Combo attacks for all weapon classes, with new animations and passive effects.
- Changed: Mana is now called Umbra.
- Improved: Low graphic settings are more optimized. Now displays lower texture resolution.
- Several new weapon trails are implemented
- Added a new system for spawning particle over magic weapons.
- New: A temple replace the dark forest. It is still WIP.
- Various changes and optimizations
- Fixed an inaccessible zone at the beginning
- Fixed a physic problem at the same zone
- Fixed: torchs shadows
- Lighting improvements in Amarth, depending on the weather.
- Fixed: Russian language is now in the menu selection
- Fixed: Lots of corrections and improvements in both EN and FR
- Fixed NightStalkers not reacting to ranged attacks
- Whole New HUD (for ROS)!
- New: Option to choose the scale of the HUD.
- Right click should now equip any item on the correct slot.
- Fixed a bug allowing players to equip weapons on armor slots.
- While dual wielding, removing the item in the left hand will automatically set the right hand item in the left hand.
- Fixed the size of some weapon items
- Fixed a bug that was not removing active effects icons.
- Added description over active effects icons
- Added tooltip for almost all UI elements
- New: Umbral Catalyst spell. Unleash devastating spells for a few seconds !
- Slightly changed the camera angle
- New: Reworked default trails for all weapon combos
- New: added new particle effects for magic weapons
- Improved: directional blood for base combos
- Modified : Ogres variants are now a little heavier
- Fixed : Body's material of the Butcher Zombie has been modified : the spine and eyes should no longer appear alone.
- Added more than 25 new animations for per weapon combo system