P.A.M.E.L.A. - Early-Access-Update bringt Nirvana-Gebiet und überarbeitet das Herstellungssystem
Nach längerer Update-Pause ist P.A.M.E.L.A. mit dem großen Early-Access-Update 0.3.0.1 versorgt worden. Das "Nirvana Update" fügt ein neues Gebiet unterhalb der Oberfläche von Eden hinzu. Außerdem wurde das Herstellungssystem komplett überarbeitet - weniger Komponenten sind fortan erforderlich. Zudem wurde die Anzahl der Sammelobjekte reduziert. Man soll nun mehr Gegenstände als Beute von Gegnern erhalten oder in der Umgebung finden.
Das große Feature "Level Streaming" ist in diesem Update nicht enthalten, da die NVYVE Studios einen Bug bei der Unity-Engine entdeckt hatten und dieses Problem erst mit den Engine-Entwicklern behoben werden muss. In nächster Zeit sollen eine weitere Waffe, mehr Fähigkeiten von P.A.M.E.L.A., Story-Inhalte, mehr Gegner und neue Umgebungen eingebaut werden.
Features
New District: Nirvana! It can be accessed via an elevator at the far end of the Oasis courtyard, opposite from Arcadia. Have fun exploring this huge new area!
Massive Crafting system overhaul; see this post for full details
Added craftable Canteens
Added craftable Ion Cores
Added character sliding on steep ledges to prevent player reaching undesireable areas
Balance/Improvements
The Map Menu now shows POI icons for kiosks, locked doors, Power Stations, Power Switches, and more
Shield Pylon walls now flash red to indicate when they are taking damage
Improved positioning on pop up icons when looking at items in the world, for increased legibility, as well as smoothed out their on/off transitions
Sleep menu now fades on and off more nicely
Added Guaranteed items to each type of Kiosk so that player does not rely completely on RNG for items like Power Cells, etc.
Improved flashiness of spending a point in the Genome Point upgrading menu
Improved melee weapons' hitboxes for more reliable hit dectection
Improved melee weapons' camera shake
Added controller button for Pickup All in containers
Controller vibration can now be disabled
Added ability to revert to default settings in control menu using controller
Added callouts for LB / RB on controller in Inventory menu to switch tabs
Added radius display when in deploy mode for Power Transmitters to get a better idea of their build radius before placement
Fixes
Stalker's pathfinding has been improved to react better around buildables
Fixed bug with Vanishing Shield not properly making player invisible to NPCs
Fixed rare input bug that could occur in the tutorial menu
Added invisible colliders to prevent player from falling into certain undesirable areas
Fixed weapons not always deactivating properly when switching from fore to dorsal attachment slot
Fixed some typos on Power Stations
Fixed bug with Cyanotubes in which they sometimes spawned in as repaired rather than destroyed
Fixed some typos on elevator UI
Removed unused radial menu for NPCs
Fixed bug in which if the player died during looting something, the overlay would never disappear and not allow any further interaction with the game
Fixed a bug with dying while inventory is open
Discharge PAMELA Ability upgrades now properly upgrade the force and radius of the attack
Guidance PAMELA Ability upgrades now properly upgrade the strength of the light
Enhance PAMELA Ability upgrades now properly upgrade the damage of the ability
Fixed bug with shield idle not playing properly
Fixed bug in which hands would not properly lower after combat
Fixed obscure bug with opening IVG quickly while looking at an item breaking it
Added camera bob to Warden's first
Fixed bug with Butcher's Blade that hit enemies multiple times with one swing
PAMELA Abilities now correctly use up District power when used
PAMELA Abilities are now correctly unavailable in "No Power" mode; make sure to stay at least in Emergency Mode to be able to use abilities!
Status menu now correctly updates with game time
PAMELA Abilities can now be used while running
Fixed bug in which opening and closing radial menu quickly can block primary attack input
Fixed a delay in melee weapon attack input
PAMELA Abilities now display a flytext notification when they come off cooldown
Weapon sounds now correctly follow player to sound more accuracte when used
Arc Welder alternate fire SFX now properly despawn
Tutorial popups now work correctly with controller
Fixed instances of player cursor appearing when it is not supposed to
Fixed certain buttons not being available in certain menus even though they are not being overriden by that menu (for example, you can now turn on/off the flashlight with the IVG open)
Fixed some movement inconsistencies between keyboard and controller
FIxed inventory text to properly display contoller controls
Tweaked cryo bay brightness
Thumbsticks now correctly allow menu navigation in all relevant menus
Fixed bug with player corpse menu sticking on screen if inventory is opened with "I" key while menu is already open
Smoothed out icon transition between inventory and crafting menus
Fixed bug with pausing while sleeping
Fixed loading issue with pylons not connecting to walls properly
Fixed bug with game displaying incorrect version number in main menu
Fixed bug where switching aim more from free aim to fixed during gameplay would break aiming until game is reloaded
Fixed containers missing their colliders
Fixed one of the Garrison cryo bars not properly unlocking Garrison spawn bay
Promenade district is now visible from slightly further away to reduce visual inconsistencies
Fixed blood on screen effect not showing up properly when game is reloaded
Fixed many misc issues with doors locking and unlocking