Special: Evil Twin (Action-Adventure)

von Marc



Entwickler:
Publisher: Ubi Soft
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What are some of your favorite games?

I am currently deep into Syphon Filter 2 and Metal Gear Solid on CGB, which are both very fun to play!! Team Fortress is also heavily played at the office and we eagerly expect a game as good as Duke Nukem 3D. As far as I am concerned, I always travel with a copy of Soul Calibur… in case I meet a nice female gamer during a business trip J

How´s working on the Dreamcast been, compared to the PC?

It has been quite painless since our PC engine could be very easily ported on DC. Sega has also proved to be very helpful whenever a problem occured and we are grateful to them for that !
The bulk of the work on DC has been the redesign of the controls and the sound engine. We also hope the on-line component of the game will not suffer the delays of SegaNet… We are just about to start on that.

Tell us about how Evil Twin came to be. Didn´t it originally start out as conceptual art for a cartoon ?

Indeed, the original idea was to provide a concept for a TV series mixing 3D animation and 2D cartoon. This series would have talked about the numerous fears that everyone had when one was a child: like the monster below the bed, the dark area at the end of the garden or the first time your father took the wheels out of your 4 wheel bicycle and turned it into a real «adults» bicycle with 2 wheels… It was a great concept, but clearly a lot more childish than what Evil Twin eventually turned into!! The concept of Evil twin is now aimed at our generation (15-25 years old), not just kids… Kids may play it as there is no excessive violence or crudeness, but they may not grasp the depth of the scenario and all the hidden references...

What made you decide to turn it into a game?

Several TV companies loved the cartoon concept but it didn´t fit into their current TV programs, so they pushed us to develop a game concept for their multimedia branch… This didn´t happen but Sega quickly followed and almost signed the game. This was a sign for us that we were holding something good! Ultimately, it is Ubi soft who proved most tenacious and willing to commit. We are now very happy that it turned out this way, since Ubi Soft´s strong internal support has made it possible for us to aim at the AAA title we were dreaming of!
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